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  1. #21
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,883
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    We went in with a mostly pre-made group comprised of well geared Savage players, and went in blind for fun.

    It was really amazing because we managed to avoid a total wipe on the first three bosses through sheer bullheadedness and knowing to save LB3 for healers, with about a dozen of us on voice chat hashing out mechanics in real time.

    4th boss wiped us because we were overthinking the scale mechanic.
    (5)

  2. #22
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Ath192 View Post
    It’s a step up from a Nier for sure. We should keep encouraging challenging content. Personally I died a few times on my first run and once on my second. I feel it is harder. It’s definitely not boring in my opinion.

    Plus the artwork and the gods themselves are top notch.
    You may have died but how many times did you actually wipe?

    Individual player deaths are entirely inconsequential in 24 mans generally and until that changes I don't think I'll ever see these as difficult.

    Looks nice, though.
    (3)

  3. #23
    Player
    Chyro's Avatar
    Join Date
    Nov 2015
    Location
    Gridania
    Posts
    201
    Character
    Chyro Soulpaw
    World
    Omega
    Main Class
    Scholar Lv 100
    Had my first run today, design and music are all very nice.

    Lots of deaths and near-party-wipes, but always managed to pick each other back up preventing any full wipe.

    Doesn't really seem much different difficulty-wise from when each of the Nier raids was new.

    It makes so much difference if an alliance raid is fresh and new with most people being clueless about mechanics and just learning, or if most people have already been repeating it for weeks or months with fewer and fewer clueless players as time goes on.
    Can really only compare their difficulty at the same point in time where the player base had the same amount of experience and repetition with each.
    (3)

  4. #24
    Player
    LittleImp's Avatar
    Join Date
    May 2019
    Posts
    1,206
    Character
    Lil Imp
    World
    Goblin
    Main Class
    Paladin Lv 100
    Quote Originally Posted by FoxyAreku View Post
    You may have died but how many times did you actually wipe?

    Individual player deaths are entirely inconsequential in 24 mans generally and until that changes I don't think I'll ever see these as difficult.

    Looks nice, though.
    I don't really understand why people want to wipe in DF 24 man content, and I say this as someone who has spent hundreds if not thousands of hours wiping in EX/Savage/Ultimate.

    I like going in and being personally challenged; Optimizing a melee job around something like Nald'Thals jumps, or Rhalgrs knockbacks can be personally challenging and rewarding without potentially wasting my time. I don't want to take over an hour every week to clear through the 24 man simply because some Duty Finder glue huffer is having a mortal struggle trying to wasd their character onto a glowing marker and drop a simple aoe.
    (13)

  5. #25
    Player
    katz_brez's Avatar
    Join Date
    Mar 2019
    Posts
    10
    Character
    Katz Brez
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    It's interesting to see the various opinions here.

    I ran it yesterday. I think we wiped once, nearly wiped several more times. I certainly died a ton. For me, it felt about the same difficulty as the NIER alliance raids (which is to say, constant chaos.) I did those once to see the story, then didn't really touch them again except the first wing near the end of ShB, or when the duty roulette put me into it. I expect I won't go back into this 24-man until much later, except when the next wings are released. I just don't find the overwhelming (to me) amount of mechanics very fun, and would much rather queue for CT or something.

    Cool concept and story, though. I'm excited to find out more about the Twelve.
    (3)

  6. #26
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,851
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by FoxyAreku View Post
    You may have died but how many times did you actually wipe?

    Individual player deaths are entirely inconsequential in 24 mans generally and until that changes I don't think I'll ever see these as difficult.

    Looks nice, though.
    Once, balance mechanic. Honestly though I don’t feel the same way, if I die I’m responsible and it adds to my personal challenge to overcome and not be a dead weight.

    So just because others carried doesn’t mean it’s not challenging since I’m not okay getting dragged to the finish line. Therefore I have to improve, memorize the mechanics etc…

    I’m okay with total wipe mechanics too. But a lack there of doesn’t make it lack difficulty. Simply means you have to get good on a personal level. Or…. Be that person they had haul out in a body bag.
    (5)

  7. #27
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,851
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by katz_brez View Post
    It's interesting to see the various opinions here.

    I ran it yesterday. I think we wiped once, nearly wiped several more times. I certainly died a ton. For me, it felt about the same difficulty as the NIER alliance raids (which is to say, constant chaos.) I did those once to see the story, then didn't really touch them again except the first wing near the end of ShB, or when the duty roulette put me into it. I expect I won't go back into this 24-man until much later, except when the next wings are released. I just don't find the overwhelming (to me) amount of mechanics very fun, and would much rather queue for CT or something.

    Cool concept and story, though. I'm excited to find out more about the Twelve.
    Oh boy. Unfortunately we are very different in that regard, I can see CT being cathartic now a days but it has the difficulty of cookie clicker and well… most people are watching TV or doing other things while they do CT in the background, so no one’s really there. That just doesn’t sound like fun to me. But I respect a different view point.

    I will add though CT wasn’t always like that. Scylla would wipe entire parties for one missed purple orb, not being in a puddle for flare Was insta death. During glasya (the guy that does nothing now) people had to stop the bits from powering him and tanks had to grab some adds and people had to jump into platforms.

    Like the original vision the developer had when that came out wasn’t the hollow shell you see today.
    (5)

  8. #28
    Player
    Broken_Wind's Avatar
    Join Date
    Jul 2021
    Posts
    135
    Character
    Broken Wind
    World
    Zurvan
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Ath192 View Post
    Once, balance mechanic. Honestly though I don’t feel the same way, if I die I’m responsible and it adds to my personal challenge to overcome and not be a dead weight.

    So just because others carried doesn’t mean it’s not challenging since I’m not okay getting dragged to the finish line. Therefore I have to improve, memorize the mechanics etc…

    I’m okay with total wipe mechanics too. But a lack there of doesn’t make it lack difficulty. Simply means you have to get good on a personal level. Or…. Be that person they had haul out in a body bag.
    Im a big fan of fights like the first one in Dun Scaith. I think this fits what you are describing well
    (1)

  9. #29
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Wyssahtyn View Post
    Still waiting for that promised difficulty.
    I don't know, I've cleared Savage tiers and an Ultimate and I dropped out after the first boss because I was dying so much I was dead weight in the party.
    (3)

  10. #30
    Player
    Broken_Wind's Avatar
    Join Date
    Jul 2021
    Posts
    135
    Character
    Broken Wind
    World
    Zurvan
    Main Class
    Ninja Lv 50
    Quote Originally Posted by katz_brez View Post
    It's interesting to see the various opinions here.

    I ran it yesterday. I think we wiped once, nearly wiped several more times. I certainly died a ton. For me, it felt about the same difficulty as the NIER alliance raids (which is to say, constant chaos.) I did those once to see the story, then didn't really touch them again except the first wing near the end of ShB, or when the duty roulette put me into it. I expect I won't go back into this 24-man until much later, except when the next wings are released. I just don't find the overwhelming (to me) amount of mechanics very fun, and would much rather queue for CT or something.

    Cool concept and story, though. I'm excited to find out more about the Twelve.
    The different opinions are why its difficult to design content like this. People want different things

    People need to accept that not all content is for them, and at the same time SE should try to make some content to appeal to various playstyles, within reason.

    Right now I feel what is lacking most is more interesting 4 man content, but thats just me. I dont want mythic+ with its extra level of stress, but there is a middle ground
    (7)

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