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  1. #1
    Player
    Rathmir's Avatar
    Join Date
    Sep 2021
    Posts
    61
    Character
    Evon Merrowgry
    World
    Lich
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Larirawiel View Post
    Here:
    https://forum.square-enix.com/ffxiv/...=1#post5887401



    It seems like it was a very vague test. And again, it is an example how a typical policy looks like in software development. There can be other policies like maximum texture size, maximum texture resolution, size of a map etc. Or maximum duration of a database query, maxmimum response time when X users are connected etc.
    Heh, thanks for linking. As said, it just were some quick and simple tests by people with lingering in crowded places, and use a mod to turn all player races into one race of choice only. For a full proof, there are far more samples with several configurations needed, if the effect can be replicated anytime.
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  2. #2
    Player
    Larirawiel's Avatar
    Join Date
    Feb 2019
    Location
    Aldrassil
    Posts
    2,560
    Character
    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Rathmir View Post
    Heh, thanks for linking. As said, it just were some quick and simple tests by people with lingering in crowded places, and use a mod to turn all player races into one race of choice only. For a full proof, there are far more samples with several configurations needed, if the effect can be replicated anytime.
    OK.

    But it is so, that raw polygon counts do not necessarily correlate with frames per second. Because the game engines and the GPUs and the GPU drivers have also some optimization mechanisms to exclude non-visible parts of a scene from computation. And it can be, that those mechanisms work better with many Hrothgars than with many Bunnies. The result is, you get slightly more FPS with Hrothgars.



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