Why would mobs have Ragnarok Online drop rates just because it's open world? Have you ever played FFXI? None of the enemies in Crawler's Nest, Garbage Shitadel or Castle Oztroja had 0.1% drop rates.
FFXI was known for it's low drop rates, perhaps not nearly as bad as Ragnarok, but the drop rates are pretty fucking terrible. Also you fail to quote me on the fact that if there was anything with a half decent drop it will pretty much be camped for the next 8 years. But hey, I'm just one of those people who thinks FFXI additions are the worst thing ever because FFXI invented open world games, amirite?
The only systems in FFXI that had low drop rates was Salvage and now Voidwatch. Everything else was people who had bad or extremely good luck, because most drop rates were sitting around 40-60% in most raid systems, which means there's a good chance you will or simply won't get the drop, but not extremely low to the point you'd never get it. (0.1%) Which is why I referenced RO because to this date that's still the only MMO I've played with horrendously low drop rates on even quest items.FFXI was known for it's low drop rates, perhaps not nearly as bad as Ragnarok, but the drop rates are pretty fucking terrible. Also you fail to quote me on the fact that if there was anything with a half decent drop it will pretty much be camped for the next 8 years. But hey, I'm just one of those people who thinks FFXI additions are the worst thing ever because FFXI invented open world games, amirite?
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