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  1. #41
    Player
    Ruisu's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    1,164
    Character
    Rui Oran
    World
    Faerie
    Main Class
    Pugilist Lv 76
    Quote Originally Posted by Rokien View Post
    OK, this is seriously one of my biggest issues with the game, and it is a big issue. I don't want them to take out the best thing in the game and make it instanced(this)
    I think before they go all out on these instances, they should ask the people!
    The world is Open. Not Instanced. It'll never be instanced. Dungeons will be instanced and I'm okay with that. I don't want to deal with enemies with 001% drop rates that are being camped and only one LS has a hand on them, etc. That's not fun.
    (2)

  2. #42
    Quote Originally Posted by Vaen View Post
    Well, the only reason it's not popular is because people outlevel it so fast. It's a really beautiful and fun dungeon, I still go back there sometimes on my lower level jobs.
    He's just digging very hard. The only reason it wasn't popular is because most of the player base was already 50 and maxed out bytime it was released.

    If it was released in 2010, you can bet it would have been the most popular place as it would have supplemented guildleves very well.
    (4)

  3. #43
    Quote Originally Posted by Ruisu View Post
    The world is Open. Not Instanced. It'll never be instanced. Dungeons will be instanced and I'm okay with that. I don't want to deal with enemies with 001% drop rates that are being camped and only one LS has a hand on them, etc. That's not fun.
    Why would mobs have Ragnarok Online drop rates just because it's open world? Have you ever played FFXI? None of the enemies in Crawler's Nest, Garbage Shitadel or Castle Oztroja had 0.1% drop rates.
    (1)

  4. #44
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    I prefer instanced dungeons myself.

    I get the feeling Yoshi has pretty much made up his mind on this, that may be why it isn't in the poll.

    It makes me laugh really because each area in FF11 was nothing more than a giant instance anyway, that is what zones are.

    Shposhae will become a zone/instance but whether they will allow multiple players/parties to enter at once is another matter entirely.

    I personally prefer the challenge of content that is restricted to just 8 16 or 24 people.
    (it also reduces the chances of asshat lvl 50s going into low level places and harassing players by continuously claiming monsters.)
    (2)
    Last edited by Jinko; 03-14-2012 at 02:33 AM.

  5. #45
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Not to mention if all the good gear is in instanced raids, why make an open world at all? Lets just make it a lobby game.
    (2)

  6. #46
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by Jinko View Post
    I prefer instanced dungeons myself.

    I get the feeling Yoshi has pretty much made up his mind on this, that may be why it isn't in the poll.
    Play vindicuts.......
    Or gw1
    (2)
    Last edited by Rokien; 03-14-2012 at 02:40 AM.

  7. #47
    Quote Originally Posted by Rokien View Post
    Not to mention if all the good gear is in instanced raids, why make an open world at all? Lets just make it a lobby game.
    Heh people cry about a "FFXI clone" but they'll happily take their GW1 clone.
    (3)

  8. #48
    Player
    Moiren's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    141
    Character
    Moiren Houl
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Vaen View Post
    Well, the only reason it's not popular is because people outlevel it so fast. It's a really beautiful and fun dungeon, I still go back there sometimes on my lower level jobs.
    I 100% agree.
    Shposhae is one of the best made things in FFXIV. Keys, chests, mob spawn conditions, etc... It's like Strongholds should have been.
    (5)
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  9. #49
    Player
    Ruisu's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    1,164
    Character
    Rui Oran
    World
    Faerie
    Main Class
    Pugilist Lv 76
    Quote Originally Posted by Elexia View Post
    Why would mobs have Ragnarok Online drop rates just because it's open world? Have you ever played FFXI? None of the enemies in Crawler's Nest, Garbage Shitadel or Castle Oztroja had 0.1% drop rates.
    FFXI was known for it's low drop rates, perhaps not nearly as bad as Ragnarok, but the drop rates are pretty fucking terrible. Also you fail to quote me on the fact that if there was anything with a half decent drop it will pretty much be camped for the next 8 years. But hey, I'm just one of those people who thinks FFXI additions are the worst thing ever because FFXI invented open world games, amirite?
    (2)

  10. #50
    Quote Originally Posted by Ruisu View Post
    FFXI was known for it's low drop rates, perhaps not nearly as bad as Ragnarok, but the drop rates are pretty fucking terrible. Also you fail to quote me on the fact that if there was anything with a half decent drop it will pretty much be camped for the next 8 years. But hey, I'm just one of those people who thinks FFXI additions are the worst thing ever because FFXI invented open world games, amirite?
    The only systems in FFXI that had low drop rates was Salvage and now Voidwatch. Everything else was people who had bad or extremely good luck, because most drop rates were sitting around 40-60% in most raid systems, which means there's a good chance you will or simply won't get the drop, but not extremely low to the point you'd never get it. (0.1%) Which is why I referenced RO because to this date that's still the only MMO I've played with horrendously low drop rates on even quest items.
    (2)

  11. 03-14-2012 03:11 AM

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