You got that right
You got that right

Haha well said. I can relate to you when the Sciatica in my back reminds me that I have been sitting too long. Often this is in the middle of a raid, but my wonderful friends mind my back and give me some slack. Other times I solo content so that I have the pre-reqs to join them or I am simply doing stuff on my own. The best part is I can decide solo or group at any time. =) Peace.

Ditto on solo friendly. If it was not for Trusts I probably would not play the game. I have run dungeons with other players and its OK but there is a certain stress that comes with communal responsibility. (My hunch is Trusts are harder because there is no rez and the NPC don't seem to have as much DPS as when I ran with players.)
Ditto on video games for fun. As a Microsoft stack programmer I spend my days solving complex programming issues. I do not need more of the same stress in my leisure time.
These threads are getting old. First of all, from the context your statement I think you probably need to get a job, family, and life, cause only a child says things like this. From the recent census about 46% of players have both the minion and the mount from Pandemonium. So that means 46% of level 90 players completed Savage, that doesn't even account for how many attempted to complete. So you are wrong that a small percentage accounts for doing end game / challenging content. Do your research before you make false claims.
With that being said, making the game solo friendly is not a bad idea, some people don't want to deal with partys and thats fine, as a some like you are just entitled and lazy and going to waste my limited time to do the things I want to do in the game, as I in fact have 50 hr per week job. The problem is when the solo friendly option affects the game play of the current player base as a whole, which is what it is doing in some cases. That is where people don't like the idea. For those of you that only play for the story, why have an opinion on end game content anyways, never understood that.
Now the reason for this, it not because SE actually care about you in particular, they want to try and market the game to single player gamers that are fans of the FF franchise. Sadly this marketing idea is not going to work. Most people that do not have a interest in MMO games is because they do not like the game play or they do not want to pay a subscription.
If you took more than 5 minutes to actually think about some things you might not make threads making accusations about people, player bases, or making yourself look like a child.
Have a good day enjoy your solo content, hope to never deal with you in game.
I have gone into almost everything blind and never had an issue. Thats why groups label things such as learning party, practice party, clear party, farm party, weekly clear. A large majority of groups do not go in with the intention of 1 shoting the boss, unless it is a farm party, or a weekly savage clear group (even these don't always expect a 1 shot). Sometimes I feel like people make excuses rather than just admitting they would rather play solo. There is nothing wrong with that. This player base is very friendly, far more friendly than I am which is good.
Yeah, thats not really a very accurate source to represent the FFXIV player base off of.
I like to play more games alone than with others, but I do like playing games with others as well. Where do I fall into that?
Edit: 46% of course applies to characters above level 90 and completed the MSQ.
Last edited by IdowhatIwant; 04-12-2022 at 02:30 PM.




The reason is because Trust are programmed to perform better when the player is slacking/afk, but perform their worst when the player is on their A-game. Possibly to ensure it'll never be the faster alternative vs running with generic DF folks. You will always finish a run anywhere between 23m to 30m. Funnily enough if you're a DPS main and/or a player whose active hours are within the 'cursed hour', taking account of the queue time sometimes Trust can be a slightly faster option.
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I love that I can enjoy the story mostly solo, but when it comes to dungeons, trials, and raids I will always prefer to be grouped with other players. Trusts definitely have their upside, which for me is basically just not having to wait in a queue if I'm playing a DPS job, but I just don't find it as fun. The dungeons just seem to drag on, and have to be designed with shallow mechanics that an AI bot can do (basically just fancy AoE patterns). I don't appreciate the fact that they're going back and making sweeping changes to a bunch of already-existing dungeons to make them playable by NPCs.
I suppose it remains to be seen how different it will actually be, but I'm not expecting to be impressed. Of course I am happy for players who really want this and feel that it is a must-have feature, and I have always wanted something to be done about DPS job queue times. It's also awesome what they're going to do with the ARR main scenario ending dungeons, that thing was a dumpster fire for way too long. Still can't believe they waited all this time to finally fix it, letting so many players endure a crappy MSQ experience for years and years.
Last edited by Fyrebrand; 04-12-2022 at 12:30 PM.
I was a little worried at first but then I remembered that I played most mmo's ever at first almost entirely solo before I found a community. And even WITH the community I still enjoyed having autonomy to do things alone and at my own pace. Esp when it is story that they are making an optional solo experience, seems fine to me! Some people are really just introverted and don't want to talk to others but they should still get to experience the great story of ffxiv!

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I guess they're just future proofing old content. There's plenty of casuals who dislike playing with others (even though they're playing an MMO).
It doesn't hurt the majority of people at the end of the day. The good players will queue for faster clears and the bad ones will only make their AI party mates suffer instead of calling someone toxic for telling them that Cure 3 is an AoE heal.


I honestly think its a good option for fresh new people, people redoing the story on a alt, and taking their time with content. There IS a charm to that. I think.. (I could be wrong.) that they are trying to revamp ARR dungeons so these new players are going to understand what mechanics do. I really hope the trust systems would do some shout outs like: "Adventurers, stay close to me!" and it would be a call for a stack marker. (Though there is not really much stack markers in ARR, but this is an example.) Then there could be an option to turn NPC dialogue off, but any new player won't have a clue at first how to do that. Its a good way to teach players instead of the side quests from the Smith. That gets avoided so much, and does not teach everything they need to know. But... I don't want dungeons to be full on tutorials either. Just sprinkle it here and there through ARR content and hopefully people will have a better understanding of how to play the game. It is a story after all.
Last edited by Gember; 04-12-2022 at 12:59 PM. Reason: Grammar
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