I've made very specific objections and nowhere have I used the word "hard".this isn't about proving your point, I am advising you to switch to legacy which you're already doing but you still want to say "it's so hard to do X and Y" when you've already solved that problem yourself but standard players that aren't you can easily do that overpower by flinging their camera with their mouse
ofcourse you didn't use the word "Hard" but the implication that you find it hard is still there
Instead of attempting mind reading you should be reading what I wrote, since I've explained myself quite clearly: you have to stop sprinting to turn around on standard which means you will get hit.
Is it hard as in difficult to do? No.
Is it a pain (as in, annoying, but in this case also literal since you are taking unnecessary damage)? Yes.
Would it happen if you used circle aoe regardless of what control scheme you are on? No.
you do not have to stop sprinting to do that though but if you feel that is neccessary then you can always stop and take the unneccesssary damage on the class that can give itself massively unneccessary healingInstead of attempting mind reading you should be reading what I wrote, since I've explained myself quite clearly: you have to stop sprinting to turn around on standard which means you will get hit.
Is it hard as in difficult to do? No.
Is it a pain (as in, annoying, but in this case also literal since you are taking unnecessary damage)? Yes.
Would it happen if you used circle aoe regardless of what control scheme you are on? No.
majority of players do not care for optimal play in a dungeon and people stopping to take unneccessary damage is almost always the case also console players play with legacy with default and so do the devs while standard was neglected for a long time
do you know what you lose for stopping to overpower?
only 3 seconds and some HP which you can give back to yourself instantly back in heavensward when I was a new player I wouldn't even overpower I would just run through mobs and hit equilibrium then have all the aggro without hitting anything but even today equilibrium can still do that which means you never had to stop as a warrior player on standard
Last edited by Neihel; 04-12-2022 at 06:44 AM.
Did you just say that as a new player you would rather dump a cooldown into overhealing to get aggro than press Overpower? Because I think that's what you said, but I thought you were arguing against me?
this is like 7 years ago, don't make a fool of yourself but even today if you're a new player struggling with aggro equilibrium is a tool you can use there's no need to change overpower for people that can't aim and there's 3 other classes that have a circular AOE but as a counter arguement for your first post let's make unleash a cone so it can appeal to new DRK players that are currently on warrior since that is to you a good thing
you made your forum account like a year ago on the last month of the year and all of a sudden you're watching xenos parroting his questionable opinions and think all tanks should be homogenized because that's what Xenos says in a lot of his content, if you carefully watch his videos he wants all the tanks to be the same this is the guy that complains about gunbreaker losing a few GCDs whenever they have to position a boss which is a problem only a small minority of speed clearers will face and worry about
Last edited by Neihel; 04-12-2022 at 07:52 AM.
Again, you are arguing my point.
Ah yes, ad hominem. Thank you and good night sir.
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