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Thread: 6.1 SMN. Why?

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  1. #1
    Player
    Anvaire's Avatar
    Join Date
    Nov 2016
    Posts
    349
    Character
    Rihan Nurarihyon
    World
    Phoenix
    Main Class
    Summoner Lv 100
    i think the problem with the changes are twofold. First the ifrit changes seem to be made to lessen the dependency on Swiftcast, but all this really achieves is moving swiftcast from Ruby Rite to Slipstream. Second, the buffs are so minor they will barely be noticed. But ultimately the major issue is that these changes fail to address the core issue Summoner faces and the SL change actively makes one issue worse.

    For me these are:

    1- overly rigid Rotation, little to optimise.
    2- Majority of the rotation is executed by spamming a singular reskinned button a set number of times with a singular deviation whrn you have titan out.
    3- There is nothing to track and nothing to compel or reward effort.
    4- Carbuncle does nothing.

    Possible solutions:
    1 - Restore Bahmut and Phoenix to their functions within SHB - this does mean we will have to deal with some Demi Ghosting, but it would mean that effort = max WW which gives reward for actually play. Or at the least give phoenix its 1-2 combo back.
    2- Further diversify the Arcanum summons, have them provide something that is built and then spent on an action so that if arcanum is done wrong, then we lose use of this skill. Chnage the GCD Rotation and lessen the number of instant casts. Smn is a caster after all.
    3- points 1 and 2 would address this.
    4- Carbuncle doing nothing and having no purpose, is partially an issue with the changes to egi's themselves. One potential solution would be to have carbuncle be permment and do something alongside the summons themselves, either similiar to a WW or a mechanism that can buff certain summon abilities. Another option is to change Fester into a carbuncle attack that is commanded from the summoner but has an animation that uses Carbuncle.
    5 - Possible final - Alter Phoenix so its "utility" can be stored and used once every 2 minutes as and when required, rather than forced during the phoenix phase.

    These are the things i can think of, but i do want to stress: The Rework was the right step for summoner Identity, but it needs some refinement and adjustments in order for the job to be as Engaging and Rewarding as other Jobs.
    (3)

  2. #2
    Player
    EhvaTaco's Avatar
    Join Date
    Jun 2017
    Location
    Limsa Lominsa
    Posts
    45
    Character
    Ehva Tacora
    World
    Lich
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Anvaire View Post
    i think the problem with the changes are twofold. First the ifrit changes seem to be made to lessen the dependency on Swiftcast, but all this really achieves is moving swiftcast from Ruby Rite to Slipstream. Second, the buffs are so minor they will barely be noticed. But ultimately the major issue is that these changes fail to address the core issue Summoner faces and the SL change actively makes one issue worse.

    For me these are:

    1- overly rigid Rotation, little to optimise.
    2- Majority of the rotation is executed by spamming a singular reskinned button a set number of times with a singular deviation whrn you have titan out.
    3- There is nothing to track and nothing to compel or reward effort.
    4- Carbuncle does nothing.

    Possible solutions:
    1 - Restore Bahmut and Phoenix to their functions within SHB - this does mean we will have to deal with some Demi Ghosting, but it would mean that effort = max WW which gives reward for actually play. Or at the least give phoenix its 1-2 combo back.
    2- Further diversify the Arcanum summons, have them provide something that is built and then spent on an action so that if arcanum is done wrong, then we lose use of this skill. Chnage the GCD Rotation and lessen the number of instant casts. Smn is a caster after all.
    3- points 1 and 2 would address this.
    4- Carbuncle doing nothing and having no purpose, is partially an issue with the changes to egi's themselves. One potential solution would be to have carbuncle be permment and do something alongside the summons themselves, either similiar to a WW or a mechanism that can buff certain summon abilities. Another option is to change Fester into a carbuncle attack that is commanded from the summoner but has an animation that uses Carbuncle.
    5 - Possible final - Alter Phoenix so its "utility" can be stored and used once every 2 minutes as and when required, rather than forced during the phoenix phase.

    These are the things i can think of, but i do want to stress: The Rework was the right step for summoner Identity, but it needs some refinement and adjustments in order for the job to be as Engaging and Rewarding as other Jobs.
    Nothing you listed is an issue. It's your personal distate of the job.

    Having a rigid rotation is not an issue. It's a job flavour. The opposite of that would be DNC, BRD or RDM with their RNG procs. The later having ways to manipulate them.
    A consolidated hotbar is not an issue. It's a cleaned up design and doesn't bloat your hotbar.
    Carbuncle casts Radiant Aegis and needs to be summoned to be infused with aether to change into Egis, gem primals and Demi-Summons.
    And lastly, I'm not sure what you mean by compelling and rewarding effort. But I sure as hell don't think anyone is trying to fail a DPS check, using Rekindle on the tank is pretty obvious, etc...
    (1)

  3. #3
    Player
    Anvaire's Avatar
    Join Date
    Nov 2016
    Posts
    349
    Character
    Rihan Nurarihyon
    World
    Phoenix
    Main Class
    Summoner Lv 100
    Quote Originally Posted by EhvaTaco View Post
    Nothing you listed is an issue. It's your personal distate of the job.

    Having a rigid rotation is not an issue. It's a job flavour. The opposite of that would be DNC, BRD or RDM with their RNG procs. The later having ways to manipulate them.
    A consolidated hotbar is not an issue. It's a cleaned up design and doesn't bloat your hotbar.
    Carbuncle casts Radiant Aegis and needs to be summoned to be infused with aether to change into Egis, gem primals and Demi-Summons.
    And lastly, I'm not sure what you mean by compelling and rewarding effort. But I sure as hell don't think anyone is trying to fail a DPS check, using Rekindle on the tank is pretty obvious, etc...
    i prefaced it with "or me these are" in other words "in my opinion"

    I dont think flavour comes from rigidity.

    Its true no one deliberatly fails a dps check. But there is nothing in the rotation that compels you to try either and nothing to bear in mind. Its just slap buttons that light up.

    Reskinned buttons arent the issue in themselves but when all you do is press said Reskinned button and little else that is a problem.

    Yes using Rekindle on a tank is obvious, but you can only use it when phoenix is up, and if there isnt anything that requires it its wasted.

    A job thats engaging is one that requires you to think and plan and prioritise. All other jobs have this to some degree or other. The changes i am asking for to make the job better, would allow for this. The options are only ideas, not things im demanding have to be included. But even if they deviated each summon so the GCD Mechanics was slightly differnt that would grant some flavour, if they lessened the Instant cast it would give something to further consider when employing said summons. Ultimately im not saying massive changes are required, but i do think these would bring some variance to the job.

    As for having "distaste for the job" please do not put words in my mouth. The reason ive gone to such lengths to comment and give feedback is because i actually like SMN a lot. I've mained it since ARR Beta and i certainly think as i put in my last sentence, that i thought the rework is the right approach, but needs some refinement and adjustments. MY suggestions where some of those things that could be done to bring variance. The job "flavour" as you put it, is the summons themselves, but how they are engaging is down to the mechanics within each summon mini phase

    Just to be clear... Criticising something does not mean its hated. There are alway improvements to made in some form or another.
    (2)

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