


I agree with this. It's my hope that, if PVP is successful, there will be players clamoring for PVP design philosophies to be brought to PVE, at a level that simply cannot be ignored.Just thought I'd add in that somehow the PVP designers managed to sneak in some good changes to healers too in PVP. We weren't ignored!
i realize this has nothing to do with PVE, however as I DO enjoy PVP as well as PVE, I hope some of you might try it out- and maybe some of these skills might end up in PVE one day. Who knows?




Instead of "Go play Ultimate" it'll be "Go play PvP". And I most certainly am going to.
I get to have cards that matter! Its beautiful.
I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.
#FFXIVHEALERSTRIKE



That would be nice, and ideally the ultimate goal.
In a more short term perspective, I hope PvP is successful enough that they massively expand the content. It didn't feel like past content had much variety. But if I had more different PvP modes and maps to actually enjoy PvP play, I would probably do that over PvE content consistently.
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