so why are we making all these changes to the job just because of what the 1% are doing?
tell me who asked for this that isnt a parser or a speed runner
so why are we making all these changes to the job just because of what the 1% are doing?
tell me who asked for this that isnt a parser or a speed runner
The numbers have already been run by people smarter than me while I was sleeping. The changes come out to a 3 dps loss. Yes you read that correctly. Samurai got 20 potency on its heavily used skills with higanbana going from 600 total potency to 900. This applies to everyone, not just speedrunners. The hard data is out and it's time to dry the crocodile tears.
uh wasn't higi already 45 pot with kaiten? like it was 900 pot already. so it didn't actually get a damage increase.The numbers have already been run by people smarter than me while I was sleeping. The changes come out to a 3 dps loss. Yes you read that correctly. Samurai got 20 potency on its heavily used skills with higanbana going from 600 total potency to 900. This applies to everyone, not just speedrunners. The hard data is out and it's time to dry the crocodile tears.
We can spend the 20 kenki normally spent on Kaiten for Higanbana on 80% of a Shinten instead. Higanbana's upfront damage was essentially nerfed by 100 potency even if the DoT stays the same, but we get 200 potency worth of Kenki for Shinten. So it's like a 100 potency buff. Woohoo!
I wouldn't be surprised if number crunching total potency over a fight comes out even after these changes, but strongly question the claim that this is not a nerf once raid buffs are factored in. A significant amount of damage was removed from our burst window and shifted into the regular combos. New nerfed crit Midare plus 20 Kenki for Shinten is a slight (2%) buff over old Midare plus Kaiten, but Kaeshi and the Ogi+Kaeshi combo are straight and significant nerfs. There's also the major anti-synergy with crit buffs to consider.
If total potency stays the same but our burst is nerfed, total damage is nerfed, because the potency that would benefit from buffs is lower. This is bad not only for the SAM but for groups which bring a SAM.
It feels weird how we just have what 100+ kenki every min just free now to spam shinten. I feel like its a nerf still cause sam used to destroy raid buffs now it just kind of stand there and eats crit buffs.We can spend the 20 kenki normally spent on Kaiten for Higanbana on 80% of a Shinten instead. Higanbana's upfront damage was essentially nerfed by 100 potency even if the DoT stays the same, but we get 200 potency worth of Kenki for Shinten. So it's like a 100 potency buff. Woohoo!
I wouldn't be surprised if number crunching total potency over a fight comes out even after these changes, but strongly question the claim that this is not a nerf once raid buffs are factored in. A significant amount of damage was removed from our burst window and shifted into the regular combos. New nerfed crit Midare plus 20 Kenki for Shinten is a slight (2%) buff over old Midare plus Kaiten, but Kaeshi and the Ogi+Kaeshi combo are straight and significant nerfs. There's also the major anti-synergy with crit buffs to consider.
If total potency stays the same but our burst is nerfed, total damage is nerfed, because the potency that would benefit from buffs is lower. This is bad not only for the SAM but for groups which bring a SAM.



First they said we were using Shinten too much in SB and wanted to focus more on Iaijutsu in ShB. Now, here in EW, they're forcing us to use Shinten more, almost exclusively so, by taking away what little choice we had. Wtf is going on here Squeenix? You're not supposed to be Blizzard, where you do an about-face on class balance every xpac.

Bad thread.
B4 i start, know that im not a sweaty SAM main. I tank. I enjoy SAM very much though as an alt job for melee DPS.
SAM is a buff taker. It makes good use of them. That is literally what the job is supposed to do. Y r u generalising speedruns like everyone and their mother r doing them? 99.9% of the population is nowhere near skilled enough, let alone giving enough of a damn about raids to clear them as fast as possible. Now nobody, NOBODY will want a SAM in speed runs. I suppose that is a good change in ur eyes? Going from loved to universally shunned?

More like bad post, you contradict yourself so many times it made my head spin. The SAM changes to crit don't impact anyone outside of the 0.01% as you just stated yourself. People also think that SAM's ridiculous damage pad only impacted the top of the top players when this simply isn't true at all, at every level SAM does way more damage and all you have to do is hit your CDs when they come up lol. The current design of jobs in this game is completely flawed anyway. Right now there's only one job that 'makes good use of raid buffs' at least to the extent that SAM does, making it the most centralizing job in the entire game, while most other jobs are glorified supports with the same copy paste raid buff that gets their damage handicapped in order to pad the job that does BY FAR the most DPS and basically compete amongst each other for the privilege of buffing the SAM. I don't see how one job being the best in every single comp in every single fight in every single circumstance is balanced at all.Bad thread.
B4 i start, know that im not a sweaty SAM main. I tank. I enjoy SAM very much though as an alt job for melee DPS.
SAM is a buff taker. It makes good use of them. That is literally what the job is supposed to do. Y r u generalising speedruns like everyone and their mother r doing them? 99.9% of the population is nowhere near skilled enough, let alone giving enough of a damn about raids to clear them as fast as possible. Now nobody, NOBODY will want a SAM in speed runs. I suppose that is a good change in ur eyes? Going from loved to universally shunned?

Ignore their salty tears. They screech incessantly when their hill is challenged.More like bad post, you contradict yourself so many times it made my head spin. The SAM changes to crit don't impact anyone outside of the 0.01% as you just stated yourself. People also think that SAM's ridiculous damage pad only impacted the top of the top players when this simply isn't true at all, at every level SAM does way more damage and all you have to do is hit your CDs when they come up lol. The current design of jobs in this game is completely flawed anyway. Right now there's only one job that 'makes good use of raid buffs' at least to the extent that SAM does, making it the most centralizing job in the entire game, while most other jobs are glorified supports with the same copy paste raid buff that gets their damage handicapped in order to pad the job that does BY FAR the most DPS and basically compete amongst each other for the privilege of buffing the SAM. I don't see how one job being the best in every single comp in every single fight in every single circumstance is balanced at all.
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