
I mean no offense but you haven't even cleared savage yet and have no performance uploads of reaper, so... You'd think by the way you talk down about reaper you'd be doing rank 1 DPS since it's so easy and takes no skill, right?

Good to see that the guy rocking a 'Warrior level 79' tag as their main class thinks they have any authority on any of this, but hey because I don't use 3rd party software or upload all my parses that must mean I'm trash. Perfectly good logic there. Need I remind you that literally everyone who has uploaded their performance is currently in breach of the game's ToS?
It's also worth noting that I have no plans to clear Savage any time soon because a) I don't currently have a static; and b) I have no desire to. But by all means continue to make assumptions and throw shade instead of actually making anything resembling a valid point.

I didn't say you were trash, but for someone insulting another job so much you'd think you'd have the numbers to back it up, I'm not doing that. This also isn't my main. And as far as numbers go SAM has less variance in DPS than BLM, DRG and NIN so that should mean objectively all of them are more difficult and SAM should get its numbers reduced to accurately reflect the ease of use of the job especially after 6.1 when its crit variance is also being reduced. So many biased SAM mains fall back on this arbitrary difficulty argument when presented with the facts SAM is a centralizing overpowered job that needed adjustments for years already.Good to see that the guy rocking a 'Warrior level 79' tag as their main class thinks they have any authority on any of this, but hey because I don't use 3rd party software or upload all my parses that must mean I'm trash. Perfectly good logic there. Need I remind you that literally everyone who has uploaded their performance is currently in breach of the game's ToS?
It's also worth noting that I have no plans to clear Savage any time soon because a) I don't currently have a static; and b) I have no desire to. But by all means continue to make assumptions and throw shade instead of actually making anything resembling a valid point.
Samurai and its role as selfish dps are still intact. I highly doubt that will change. Their higher personal damage is easily enough to offset the loss, with quick napkin math placing them roughly equal to other melee as an rDPS contributor. They have an absolutely crazy burst window which seems to be preserved, with the mention of potencies being changed to balance out the loss of Kaiten. The crit stat does raises crit damage as well. In the past Samurai simply didn't have enough damage to offset its lack of raid buff synergy, whereas it has plenty to spare now. I understand the worry but I don't think this patch will be the nightmare some fear it to beConversely though, there's plenty of evidence to the contrary with SAMs getting arbitarily locked out of high level content because auto-crits mean less synergy with DRGs, BRDs and SCHs because who needs crit chance when you're getting 100% chance anyway? The more auto-crits they put in, the more they're really just implementing secret nerfs to things like Battle Litany or Chain Stratagem. As far as I'm aware - and I could be wrong, so feel free to correct me - FFXIV doesn't turn extra crit chance into extra damage, so whether it's 100% or 150%, you're still going to be getting the same damage on the attack regardless. And if nothing else, removing Kaiten for the sake of just throwing on auto-crits just feels bad.

If it wasn't obvious, my original post was incredibly tongue-in-cheek but if you want to take the insult for RPR then be my guest. It's a logical fallacy to assume that just because I find something easy and/or boring I must be incredible at it and the argument doesn't hold water. I find fishing boring and pretty easy both in-game and in real life, and yet I'm not getting my face in the title sequence of The Deadliest Catch. Driving is also a pretty easy and mostly monotonous task and yet I'm not an F1 driver. It's far more likely that because I find the job boring and overly simple that I'm not going to use it in any content, let alone savage if and when I finally get around to it - and as it turns out, that's the truth. I levelled the RPR, I played around with it for a bit at level 90 and then I dropped it for something I find more engaging and more fun. I like classes that actually have a little bit of management to them and feel like they require more than a single braincell to play decently well. I don't feel like RPR is one of those jobs and I feel like SAM is going to be following the same course as soon as Kaiten goes, because as you said Kenki's only use from now on will be dumping into Shinten and at that point they might as well just slap a couple of charges on it like it's Plunge/Rough Divide/Whatever else, remove Kenki entirely and call it a day.I didn't say you were trash, but for someone insulting another job so much you'd think you'd have the numbers to back it up, I'm not doing that. This also isn't my main. And as far as numbers go SAM has less variance in DPS than BLM, DRG and NIN so that should mean objectively all of them are more difficult and SAM should get its numbers reduced to accurately reflect the ease of use of the job especially after 6.1 when its crit variance is also being reduced. So many biased SAM mains fall back on this arbitrary difficulty argument when presented with the facts SAM is a centralizing overpowered job that needed adjustments for years already.
My main issue isn't getting locked out of content even though I made that point, my main issue is reduced complexity at the expense of feel and the need to actually think about things as you play. Kenki management and keeping 20/40 there for Kaitens and not blowing your wad on Shinten spam is something I find satisfying and gratifying about the class. I felt the same when Greased Lightning got rolled into being a passive back in... 5.4 (?) and I had many a rant about BLM's proposed loss of Enochian when the 6.0 changes were announced. I find the whole change totally unnecessary and I'm left asking "Who is this actually for?" when 99% of SAM mains are raging about this. It's certainly not to deal with ability bloat, it's certainly not to address a problem that SAMs have been complaining about...
Last edited by SlickPaws; 04-11-2022 at 01:32 PM. Reason: Editing to multi-quote so I don't spam

My very image of SAM is kaiten. It is unique to samurai job and it rewards you by boosting your iai jutsu.
Why removing that for the sake of 1 less button to press simplicity? My problem was never about how much resource it cost or how much it actually affects the iai jutsu itself, it was this is what samurai is for me, what makes iai jutsu "iai jutsu". Sometimes I even delay iai jutsu to gather kenki to use kaiten, and it feels suck to use without it, and now I'll feel it 100% of the time knowing I can't and will not able to make my iai jutsu deals more damage than it usually do.
If you ask me, even if you hide kaiten behind "Third Eye" and have it turned into only 1 stack of kaiten when popped, I would still be happy with it, rather it being completely removed.
Last edited by oeon391; 04-11-2022 at 01:59 PM.
Based on the logic of this post, great, now can we also fix the burst window issues of the other 18 jobs in this game?
SO... is what you are saying is we are getting a stupid change to samurai, because of speed runs that maybe 2% of games population participates in?Great thread, wholeheartedly agree with everything. So many people only look at rDPS due to it being the default metric and ignore the giant elephant pad in the room. Samurai has been the dominant meta job for years already to the point where 100% of all speed runs feature one and it's basically a lock in any optimized setting with the remaining jobs in its role competing for the privilege of buffing it. Speed runs are essentially just samurai crit fishing and repeating and it's incredibly stale. This is also a balancing nightmare as every single job except 1 of each role offers what amounts to essentially the same exact thing making it so jobs like samurai are essentially a lock and whatever job has the weaker raid buff is vastly underperforming(reaper). It also makes it much harder to balance machinist as both bard and dancer have the strongest/most raid buffs which directly benefit from samurai's ridiculous damage pad, so machinist is now vastly underperforming.
I remember another game that made a lot of decisions based off 2% of the player base... Perhaps we will be as great as that game is right now.
And to the OP, 90% of the player base does not care about this. The stacking buffs on the strong guy meta will always exist, if its not samurai than it's reaper, if it's not reaper than its blm, if its not blm than it's monk.
Who cares except speed runners or parsers? If I am not clearing because of a difference of 687 dps theres a bigger problem with my group.
Last edited by IdowhatIwant; 04-11-2022 at 04:12 PM.
Always felt sam's niche was destroying raid buffs. Even in stormblood, when they had the least amount of burst.
Even though Sam is a selfish dps it didn't feel that way because doing the most raid dps is ignoring buffs and free styling. Meanwhile playing into your party buffs felt great cause not only you are doing more dps and you are helping your teams parse. It's one of the main reasons I love Sam.
To me it separated a good Sam from a great Sam.
Last edited by Acece; 04-11-2022 at 04:39 PM.
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