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  1. #11
    Player
    Whalaqee's Avatar
    Join Date
    Jul 2019
    Location
    Girdania
    Posts
    44
    Character
    Green Mage
    World
    Diabolos
    Main Class
    Archer Lv 85
    Quote Originally Posted by Namir View Post
    The first option is not homogenizing the game. Resurrection is not, or should not be a defining feature of SMN and RDM, both damage dealers, especially if that causes imbalance within the caster role, which it currently does. No other role has to deal with this. Not to mention that they can be given another utility in place of resurrection that is actually used in any situation instead of only specific ones, getting rid of any homogenization concerns. Resurrection is a problem when it comes to caster balance, and even Yoshi-P has stated it.

    Second, yes, that is actually the point, RDM would not be able to chain cast rezzes anymore in exchange for greater caster balance. Also, not the point I want to focus on, but RDMs casting a rez every other spell is not that hard and doesn’t require any skill.

    Third, exactly as you say, yes, the responsibility should be shared equally amongst all casters or none at all. Making it the responsibility of 2 out of the 3 casters has introduced an imbalance between them. Regarding BLU, it’s a different beast entirely so it doesn’t matter. Also, I’m sure it’s not that hard to not make it accessible to BLU.
    The first option homogenizes the game. You are strictly advocating that no dps should have a rez. This means you are asking the devs to limit what tools they can add to a future job during the design process.

    Secondly, go play black mage if you want a caster job without raising capabilities.

    It does matter for blue, because your flawed idea would have given them a 1 or 2 minute cooldown raise, which invalidates the work to get their 5 minute raise. You and JPAssassin are also hysterical by the way, yea blue mage a limited job, but if it became a real job like lots of people want, then you shot yourself in the foot as you now have a job with Angel's Whisper, Transfusion, and now Raise Dead. That is a job with three resurrection abilities, which in turn invalidates both summoner and red mage as why would you ever bring a summoner or red mage if a blue mage is just better for progression?

    Pruning abilities is always a road that leads to a bad gameplay experience for the players. You are delusional if you think otherwise.
    (2)
    Last edited by Whalaqee; 04-10-2022 at 07:27 AM.

  2. #12
    Player
    MrJPtheAssassin's Avatar
    Join Date
    Dec 2015
    Posts
    336
    Character
    Rose Blackstorm
    World
    Cactuar
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Whalaqee View Post
    The first option homogenizes the game. You are strictly advocating that no dps should have a rez. This means you are asking the devs to limit what tools they can add to a future job during the design process.

    Secondly, go play black mage if you want a caster job without raising capabilities.

    It does matter for blue, because your flawed idea would have given them a 1 or 2 minute cooldown raise, which invalidates the work to get their 5 minute raise. You and JPAssassin are also hysterical by the way, yea blue mage a limited job, but if it became a real job like lots of people want, then you shot yourself in the foot as you now have a job with Angel's Whisper, Transfusion, and now Raise Dead. That is a job with three resurrection abilities, which in turn invalidates both summoner and red mage as why would you ever bring a summoner or red mage if a blue mage is just better for progression?
    You are hysterical if you think they ever going to make blu a full job. Not going to happen, my man, it's going to always be side-content that they may update once or twice an expac. So keep living that dream world where blu be able to run normal at-level content with others.
    (5)

  3. #13
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    523
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Whalaqee View Post
    The first option homogenizes the game. You are strictly advocating that no dps should have a rez. This means you are asking the devs to limit what tools they can add to a future job during the design process.

    Secondly, go play black mage if you want a caster job without raising capabilities.

    It does matter for blue, because your flawed idea would have given them a 1 or 2 minute cooldown raise, which invalidates the work to get their 5 minute raise. You and JPAssassin are also hysterical by the way, yea blue mage a limited job, but if it became a real job like lots of people want, then you shot yourself in the foot as you now have a job with Angel's Whisper, Transfusion, and now Raise Dead. That is a job with three resurrection abilities, which in turn invalidates both summoner and red mage as why would you ever bring a summoner or red mage if a blue mage is just better for progression?

    Pruning abilities is always a road that leads to a bad gameplay experience for the players. You are delusional if you think otherwise.
    This is why we need another caster. I like casters. I don’t like the playstyle of black mage. I don’t play red mage or summoner because of the rez utility. So what I’m left with is playing this me of two weaker casters or change roles, which I really don’t want to do.

    Blue mage isn’t a real job. Let’s move on. The devs had made zero indication that there are any plans to change this. It is more likely that we’ll get another caster next expansion.
    (2)

  4. #14
    Player
    Namir's Avatar
    Join Date
    Aug 2013
    Posts
    51
    Character
    Asraphel Aetherwind
    World
    Cactuar
    Main Class
    Arcanist Lv 86
    Quote Originally Posted by Whalaqee View Post
    The first option homogenizes the game. You are strictly advocating that no dps should have a rez. This means you are asking the devs to limit what tools they can add to a future job during the design process.

    Secondly, go play black mage if you want a caster job without raising capabilities.

    It does matter for blue, because your flawed idea would have given them a 1 or 2 minute cooldown raise, which invalidates the work to get their 5 minute raise. You and JPAssassin are also hysterical by the way, yea blue mage a limited job, but if it became a real job like lots of people want, then you shot yourself in the foot as you now have a job with Angel's Whisper, Transfusion, and now Raise Dead. That is a job with three resurrection abilities, which in turn invalidates both summoner and red mage as why would you ever bring a summoner or red mage if a blue mage is just better for progression?

    Pruning abilities is always a road that leads to a bad gameplay experience for the players. You are delusional if you think otherwise.
    I’m not advocating that any DPS shouldn’t have a rez, I am fine with it staying, as you will see if you re-read my options, neither did I write that the developers can’t add a raise to future jobs. I am advocating that its current iteration leads to imbalance issues, forcing a full-time tax on two DPS jobs for a part-time utility and needs to change. You just don’t like the options I gave, which is totally fine, but a different argument altogether. You don’t have to agree with the options I gave, but surely you can agree that full-time tax for part-time utility is not fair? They can give RDM and SMN a different utility that is not situational and actually balanced if you are that worried about homogenization.

    Regarding your advice I go play Black Mage if I want a caster without raising capabilities, thanks but I’ll pass, because I never said I want to play a caster without raising capabilities, or that I do for that matter. I am merely advocating that something needs to be changed in its current iteration so that the imbalance (imbalance which Yoshi-P himself has acknowledged) between casters can be fixed.

    Regarding BLU, re-read my post where I said it doesn’t have to be a role action given to them (like many other things about BLU which are separate and differ from other jobs). Do you really think this is something that hard to code? Regarding the fat chance that BLU ever becomes a real job, their rez can be lowered in recast time, again, changing abilities is not that hard, its done all the time.

    Also, let’s please keep the conversation civil and respect each other, not start calling each other names, etc.
    (1)

  5. #15
    Player
    Inosaska's Avatar
    Join Date
    Jun 2013
    Posts
    451
    Character
    Lotharius Lionheart
    World
    Cactuar
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Sequora View Post
    This is why we need another caster. I like casters. I don’t like the playstyle of black mage. I don’t play red mage or summoner because of the rez utility. So what I’m left with is playing this me of two weaker casters or change roles, which I really don’t want to do.

    Blue mage isn’t a real job. Let’s move on. The devs had made zero indication that there are any plans to change this. It is more likely that we’ll get another caster next expansion.

    No the game needs another Melee DPS before even considering to add another Ranged DPS to the game. Currently its 5 Melee DPS to 7 Ranged DPS.
    (1)

  6. #16
    Player
    Roflcopter's Avatar
    Join Date
    Dec 2021
    Posts
    100
    Character
    Phuc Hieuthu
    World
    Siren
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Sequora View Post
    Can we talk about the fact that caster is the only role that is divided into progression jobs (red mage and summoner) and speed jobs (black mage).

    The other DPS jobs are all balanced around their damage + their party DPS boosting utility. You are either high personal damage with little to no party DPS boosting utility, lower personal damage with higher party DPS boosting utility, or something in between.

    This creates this weird balance where a black mage is superior to red mage and summoner when you don’t need rez. You’re more likely to meet DPS checks with an equally skilled black mage than you are with a summoner or red mage.

    With melee, you’ve got a job like SAM with extremely high personal damage, with no damage utility. NIN has lower personal damage, but can make up for that damage by boosting the party damage.

    I think the dev team either needs to take another look at rez on red mage and summoner. That or add another high DPS low utility caster so that we have another option outside of black mage.
    Sage should have been a caster DPS since they are a more magic heavy version of Red Mage in the series. I remember it being a dps powerhouse in FFIV.
    (0)

  7. #17
    Player
    Roflcopter's Avatar
    Join Date
    Dec 2021
    Posts
    100
    Character
    Phuc Hieuthu
    World
    Siren
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Inosaska View Post
    No the game needs another Melee DPS before even considering to add another Ranged DPS to the game. Currently its 5 Melee DPS to 7 Ranged DPS.
    Which one is the 7th? Bard, Dancer, Machinist, RDM, SMN, BLM. That makes 6. Archer isn’t a real job so not sure what you are saying is the 7th. You can’t count Blue Mage. It isn’t even a real class. It also has more than just ranged abilities.
    (0)
    Last edited by Roflcopter; 04-10-2022 at 08:52 PM.

  8. #18
    Player
    MrJPtheAssassin's Avatar
    Join Date
    Dec 2015
    Posts
    336
    Character
    Rose Blackstorm
    World
    Cactuar
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Inosaska View Post
    No the game needs another Melee DPS before even considering to add another Ranged DPS to the game. Currently its 5 Melee DPS to 7 Ranged DPS.
    They dont conside m.range and p.range as the same role. If they did the 1% party buff would req 2 Ts, 2Hs, M, R but no in game you have to have 2T, 2H, M, P.R, and M.R. So no we dont have 6 ranged(btw blu doesnt count and I know for a fact you including that by saying 7. Blu is a limited job with no hope of being more so it DO NOt COUNT!) We have:
    4 tanks
    4 Healers
    5 Melee
    3!!! Caster
    3 P.Range

    That is how the game teats the roles. So just because you think caster and prange are the same does not mean the game and the devs does.

    Honestly, I'm tired of this argument. I see this one and the blu one all the time to defend why we don't need a new caster. I don't understand why some people are so against a new caster that they rather do the mental gymnastics to say the game doesn't need a new caster. Why is the idea of ppl who enjoy casters getting a 4 option so threatening to some? Tank has 4 choices, Healers have 4 choices, p.range has 3 so they in the same boat as us, and melee has it the best right now with 5 choices and thier role is pretty balance. Also I don't understand why ppl include blu in any of these discussions since it's a limited job and even the devs treat it differently because its a limited job. You cant do current content as blu, I can't main blu in the current savage or the next ultimate so why do some try their best to include it in these types of discussions. This is one of the reasons why I wished blu has never added the game because it allows ppl like Inosaska to use it as ammo to justify why we don't need a new caster. Just so tiring and just doesn't make sense.
    (4)
    Last edited by MrJPtheAssassin; 04-10-2022 at 10:15 PM. Reason: To add more text

  9. #19
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    You’re both wrong, sort of. The fact that dps roles can’t be easily separated into just one classification system is by design, it gives them the leeway needed to release the jobs they want to, not the jobs they need to.
    So sure, we have 5 melee and 6(7) ranged, but we also have 5 melee, 3 phys-ranged and 3(4) mag-ranged, additionally we also have 2 maiming, 2, striking, 1 scouting, 3 aiming and 3(4) casting. There’s justification there for either a scouting melee, a magical ranged, or even a physical ranged.

    Personally, I think magical ranged is what we’re missing out on based on the last time we got one compared to the others, and as much as I credit the place of BLU as a limited job, it is decidedly not part of the main roster of jobs, so I don’t count it.

    I think the next job we should get should be Geomancer (or a variant of it). Functionally should be between SMN and BLM, serving as our second non-rezzing/selfish caster, but still having some minor raid damage utility in place of personal dps. It would give us an eastern caster aesthetic, and bring us our much needed wind/water/earth spells. (I know SMN and RDM have wind/earth spells, but they’re part of their own paradigm, summoners always utilise all elements, while RDM always have weaker forms of black/white magic, therefore it’s the core wind/earth/water spells that are missing from our roster because they were allocated to WHM instead).
    I’m envisioning some sort of stance rotation akin to BRD, with wind/water (feng/shui) phases instead of songs, which would make it different enough from BLM’s fire/ice rotation (time based not MP based) and SMN’s 3-element rotation. Earth element would be utilised as utility, filler and/or AoE skills, think Stoneskin equivalent, Doton equivalent or Quake as a Flare equivalent.
    Perhaps the Geomancer aspect is played in terms of ground based AoE effects, that work similarly to larger party-wide leylines, giving any who stand in them a 1-2% damage increase, while your feng/shui stance determines your additional personal bonus for standing in your AoE.

    As for rezzes, keep it as it is. There is no problem here, if you want a rez you can play a job with a rez, if you don't, you play BLM (another reason why we need another caster without a rez). RDM would be gutted without the ability to dualcast Verraise, and SMN isn't losing too much for having a rez that it most likely needs to hardcast anyway.
    The 'rez tax' is not and should not be that significant. It is not as bad as some make it out to be, because RDM is only a few percent behind BLM and this likely isn't making a significant different in most fights other than week 1 savage clears. And it should not be a much as it is, because in order to utilise a rez, that caster needs to sacrifice some DPS anyway. Hardcasting a Resurrect will eat 8 seconds of no dps and throw your rotation off, while dualcasting Verraise only consumes 1 GCD but by consuming a dualcast proc as well you're setting yourself back 2 GCDs in some sense, especially if there's movement involved.
    (0)
    Last edited by Seraphor; 04-11-2022 at 12:01 AM.

  10. #20
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    523
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Trying to think about what other jobs they haven’t used that are magical from the FF. I suppose they could make up a new one like they did with gunbreaker.

    Sage was also unique in everything but name.
    (0)

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