I don't think anyone would disagree FFXIV could be worse, but it also could be a lot better as well. Who is going to post feedback on the forums on how to make the game worst. Now most ftp games like Lost Ark are going to have a p2w aspect to it where you can get from start to finish in a couple minutes for the right price. These games usually allow you to reach end game fairly quick as they constantly focus on new end game content and to keep player bases they need constant catch up mechanics. When you add so many catch up mechanics it makes getting to end game faster. But this is a free to play pay to win model which is not a subscription based MMO in most cases.
This game does have FOMO, if you don't start trying to clear savage on release and try to do it a couple months later you will have problems. Every holiday event is FOMO as these items will likely never show up again and if they do it will likely be in the cash shop. Things like Eureka and Bozja are now barren and more difficult to complete. So to say there is no FOMO in FFXIV is untrue. But you have only played since December so you wouldn't really know this.
Now of course coming into a game that is in it's 6th expansion a couple months ago, you will have a lot of content to complete. That is common sense, but if you have played this game for a decade, this game has had a constant trend with it's content patches and the longevity issue with the content it releases. So when some one joins this game in the latest expansion and tells me there is a lot of content, it's hard to take that opinion with any merit as it is common sense. You see on youtube many people promoting the 6.1 patch as having a lot of content, but it in actuality is just a normal x.1 patch with about our 3rd or 4th pvp revamp. You can go and look at previous patches on the FFXIV website and see it's the same thing as usual.
Last edited by IdowhatIwant; 04-10-2022 at 09:23 AM.
This comment kind of amuses me because it shows that you are completely missing the point of the complaints and where they are coming from.
This is why you’re missing the entire argument when it comes to lack of content and content longevity. You just started this game. To a brand new player, there is a TON of stuff to get through: MSQ, dungeons, trials, alliance raids, old Extremes for the mounts if they so wish. I, too, had a lot to do when I first started playing over six years ago and everything was shiny and new—and ARR was longer than it is now. But that that isn’t the case for people who have been playing for a while and are at endgame, which is where the lack of content arguments come from. Not from a new player/progressing player’s perspective.I started playing FFXIV mid-December, generally playing for a few hours almost every evening (and a little longer when had days off work here and there). It took me slightly over three months to get from the start to the current end of the MSQ. The other game that I played for over a decade? No exaggeration; a new player can get from start to finish in about a week.
Once you hit endgame, all that new content sort of fizzles out. You don’t have patch stories to get through. You don’t have all those new optional dungeons and trials from previous expansions to go through.
Every even patch you get a couple hours of MSQ (one and done), 1 new dungeon, 4 new normal mode raids (if you do them), and 1 new 8-man primal trial + its story if it has one (e.g., Four Lords, Weapons). Every odd patch you get a couple hours of MSQ (one and done), 1 new 24-man raid, and 1 new 8-man primal trial. It’s up in the air if you get a new dungeon or not; they’ve actually cut back on level-capped dungeons over the years. Occasionally you’ll get a new beast tribe quest, which will offer you 15~30 minutes worth of new dailies, but they’re also one and done for the most part.
There is some longevity, but it is artificial in the form of weekly caps and limits. And this content is expected to last for four months until the next cycle. There will come a point where you’ve exhausted them, and then what do you have to do? Yeah, you can take a break—but what about those who want to actually keep playing?
Doing weekly roulettes and normal modes for tomes and tokens isn’t really “new content”; it’s you repeating things you’ve already done for dailies. You wont have anything new to work towards outside of maybe pursuing other jobs. But for people who have already leveled their jobs, they don’t have that. I’ve entertained myself in the past by rolling alt characters on different servers and data centers, but that’s all stuff I’ve already done before. It’s a bit disgusting the amount of alts I have, but when I’m left with nothing else to do…and a desire to play FFXIV…well, that’s the option I have left for me.
The longer you play, the more egregious the lack of content at endgame and the longevity of what endgame content we do have becomes. And while it’s inevitable to an extent, I have taken six month long breaks from this game, came back, and caught up in less than a week. That’s pretty bad, in my opinion. It goes beyond the “Yoshida wants us to take breaks” argument when I don’t play for half a year and barely miss anything.
The upcoming patch lacks a lot of new content for casual players such as yourself. You get a couple hours of MSQ, a handful of sidequests, and a 24-man alliance raid. That’s about all you get. Maybe you can throw the new PvP mode in there, if that’s something that interests you; but it is pretty niche. The new Extreme will keep me occupied in the two weeks before the Ultimate comes out in 6.15, but I don’t think that will be the case for everyone.
Some of the drought could have been eliminated with adding in the relic for 6.1—but they didn’t put that in this coming patch. Which is a disappointment. 6.1 sounds a lot like 4.1 in the sense that unless you did Shinryu EX or UCoB, you didn’t have a lot of content to keep you occupied until 4.2—there was Rabanastre, and that was about it since they delayed Eureka. I was there; I remember how boring it was until I was pulled into an UCoB group.
This is a terrible non-argument/rebuttal. Well, obviously it can be a lot worse. But it can also be a lot better. And it has been in the past.Complain all you will, but it could be a LOT worse.
Sage | Astrologian | Dancer
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I'm hoping the Criterion dungeons in 6.2 will add some mid/hardcore challenges for smaller groups of players or soloists...though I'm not going to get my hopes up until we actually see some details.
I remember the times of when Shinryu first came out back in 4.0 and threads about The Burn back in 4.4. I myself would appreciate a little harder content myself. However, as long as casuals and those not willing to put in effort to play pays the bills, the dungeons, trials, and regular raids will be the same way they are for years to come.
Frankly to everyone wanting harder content, be the change you want to be. Try to reasonably help others learn about the basics of the game or the mechanics of dungeons without using questionable language or things the would violate terms of service. Sure there are some who refuse to improve their skill and get by with the story, but among them there may be people who appreciate your willingness to make their dungeons runs smoother.
My Current Characters:
Mikeru Takeuchi: http://na.finalfantasyxiv.com/lodestone/character/14812205/
Ekkusu Volnutt: http://na.finalfantasyxiv.com/lodestone/character/8909941/
Rokku Sigma: http://na.finalfantasyxiv.com/lodestone/character/5714962/
"Break a warrior's body, and he will thirst for vengeance. Break his spirit, and he will clamor for peace. Judge my methods distasteful if you will - but know that I seek to end this conflict, not prolong it." - Yadovv Gah, Final Fantasy XIV A Realm Reborn
Okay - point taken. I guess anything is going to seem like an improvement after watching a game you've played for over ten years turn into a gamble-box reliant, content starved, cash-grab that feels like it's pretty much on life support.
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