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  1. #291
    Player
    MisterNublet's Avatar
    Join Date
    Oct 2020
    Location
    Gridania
    Posts
    433
    Character
    Autechre Voidmoon
    World
    Midgardsormr
    Main Class
    Sage Lv 90
    Quote Originally Posted by Loonies View Post
    I am not a good tank or healer but i like to do dungeons with the roulette. So normal content is just perfect for me, i am not doing expert runs. So why make the normal dungeon more difficult when there is a expert mode already?

    And think about when dungeons should be more difficult, players will use tools like dbm in WoW, does this make sense playing like in WoW where players can not play anymore without all the addon tools?
    Expert dungeons are not any harder than normal dungeons. They're exactly the same.

    @bold... yeah... about that. Players already do.
    (6)

  2. #292
    Player KizuyaKatogami's Avatar
    Join Date
    Feb 2021
    Posts
    3,472
    Character
    Kizuya Katogami
    World
    Cerberus
    Main Class
    Conjurer Lv 81
    Quote Originally Posted by Loonies View Post
    I am not a good tank or healer but i like to do dungeons with the roulette. So normal content is just perfect for me, i am not doing expert runs. So why make the normal dungeon more difficult when there is a expert mode already?

    And think about when dungeons should be more difficult, players will use tools like dbm in WoW, does this make sense playing like in WoW where players can not play anymore without all the addon tools?
    Most expert dungeons are easier than normal dungeons lmao. Are you a new player? If so then you should know expert dungeons are basically a meme. They’re called that but they’re everything but.
    (11)

  3. #293
    Player Midareyukki's Avatar
    Join Date
    Oct 2017
    Location
    Bozja
    Posts
    2,580
    Character
    Harun Asubra
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Rilifane View Post
    This argument always amuses me.
    Do you realize that it could also be better?

    There are MMOs with auto-play mode, so I suppose healers should be happy that they get to spam one button and occasionally a dot for 10min straight, correct?
    There are MMOs without housing, so I suppose we should be happy that only a select few can own one at all.
    There are MMOs that don't even have dungeons, so be happy that we have them at all and don't you dare be bored with them after they followed the exact same formula for years on end.

    FFXIV has only very little content that has some longevity to it. And it is completely valid to criticize that - if another MMO exists that is worse is completely irrelevant and adds nothing to the discussion. The criticism is still valid, no matter how much worse that one MMO is.

    This. People need to realize that not every comment about dissatisfaction is whinging. Often the people who complain are the ones who want to see the product succeed. And if feedback can improve it for the better, why stop it? After all...

    (11)

  4. #294
    Player
    MiaShino's Avatar
    Join Date
    Jun 2021
    Posts
    509
    Character
    Mia Shino
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Midareyukki View Post
    This. People need to realize that not every comment about dissatisfaction is whinging. Often the people who complain are the ones who want to see the product succeed. And if feedback can improve it for the better, why stop it? After all...
    Aye! One of worstest things that can occur is for someone to silently leave because you learn nothing. This is what majority does, they will go somewhere else.

    Also is significantly more difficult to earn trust back then it is to keep it. Fool me once and all this.
    (2)

  5. #295
    Player IdowhatIwant's Avatar
    Join Date
    May 2020
    Posts
    934
    Character
    Jimbo Jimbo
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Carin-Eri View Post
    i'm going to be honest here, I find the comments about the lack of content quite amusing.

    Prior to FFXIV becoming my primary game, I'd played another MMO for over a decade. That game was/is of the Free to Play variety and whilst that model was, originally, quite generous it became less and less so to the point where it's business model revolved around FOMO fueled events and sleazy gambleboxes courtesy of an EP with a background in smartphone games.

    I started playing FFXIV mid-December, generally playing for a few hours almost every evening (and a little longer when had days off work here and there). It took me slightly over three months to get from the start to the current end of the MSQ. The other game that I played for over a decade? No exaggeration; a new player can get from start to finish in about a week.

    So between the sleazy business model, the Devs inability/ lacking interest in address the overwhelming levels of powercreep and the only new content being "buy this new thing", Complain all you will, but it could be a LOT worse.
    I don't think anyone would disagree FFXIV could be worse, but it also could be a lot better as well. Who is going to post feedback on the forums on how to make the game worst. Now most ftp games like Lost Ark are going to have a p2w aspect to it where you can get from start to finish in a couple minutes for the right price. These games usually allow you to reach end game fairly quick as they constantly focus on new end game content and to keep player bases they need constant catch up mechanics. When you add so many catch up mechanics it makes getting to end game faster. But this is a free to play pay to win model which is not a subscription based MMO in most cases.

    This game does have FOMO, if you don't start trying to clear savage on release and try to do it a couple months later you will have problems. Every holiday event is FOMO as these items will likely never show up again and if they do it will likely be in the cash shop. Things like Eureka and Bozja are now barren and more difficult to complete. So to say there is no FOMO in FFXIV is untrue. But you have only played since December so you wouldn't really know this.

    Now of course coming into a game that is in it's 6th expansion a couple months ago, you will have a lot of content to complete. That is common sense, but if you have played this game for a decade, this game has had a constant trend with it's content patches and the longevity issue with the content it releases. So when some one joins this game in the latest expansion and tells me there is a lot of content, it's hard to take that opinion with any merit as it is common sense. You see on youtube many people promoting the 6.1 patch as having a lot of content, but it in actuality is just a normal x.1 patch with about our 3rd or 4th pvp revamp. You can go and look at previous patches on the FFXIV website and see it's the same thing as usual.
    (11)
    Last edited by IdowhatIwant; 04-10-2022 at 09:23 AM.

  6. #296
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Carin-Eri View Post
    i'm going to be honest here, I find the comments about the lack of content quite amusing.
    This comment kind of amuses me because it shows that you are completely missing the point of the complaints and where they are coming from.

    I started playing FFXIV mid-December, generally playing for a few hours almost every evening (and a little longer when had days off work here and there). It took me slightly over three months to get from the start to the current end of the MSQ. The other game that I played for over a decade? No exaggeration; a new player can get from start to finish in about a week.
    This is why you’re missing the entire argument when it comes to lack of content and content longevity. You just started this game. To a brand new player, there is a TON of stuff to get through: MSQ, dungeons, trials, alliance raids, old Extremes for the mounts if they so wish. I, too, had a lot to do when I first started playing over six years ago and everything was shiny and new—and ARR was longer than it is now. But that that isn’t the case for people who have been playing for a while and are at endgame, which is where the lack of content arguments come from. Not from a new player/progressing player’s perspective.

    Once you hit endgame, all that new content sort of fizzles out. You don’t have patch stories to get through. You don’t have all those new optional dungeons and trials from previous expansions to go through.

    Every even patch you get a couple hours of MSQ (one and done), 1 new dungeon, 4 new normal mode raids (if you do them), and 1 new 8-man primal trial + its story if it has one (e.g., Four Lords, Weapons). Every odd patch you get a couple hours of MSQ (one and done), 1 new 24-man raid, and 1 new 8-man primal trial. It’s up in the air if you get a new dungeon or not; they’ve actually cut back on level-capped dungeons over the years. Occasionally you’ll get a new beast tribe quest, which will offer you 15~30 minutes worth of new dailies, but they’re also one and done for the most part.

    There is some longevity, but it is artificial in the form of weekly caps and limits. And this content is expected to last for four months until the next cycle. There will come a point where you’ve exhausted them, and then what do you have to do? Yeah, you can take a break—but what about those who want to actually keep playing?

    Doing weekly roulettes and normal modes for tomes and tokens isn’t really “new content”; it’s you repeating things you’ve already done for dailies. You wont have anything new to work towards outside of maybe pursuing other jobs. But for people who have already leveled their jobs, they don’t have that. I’ve entertained myself in the past by rolling alt characters on different servers and data centers, but that’s all stuff I’ve already done before. It’s a bit disgusting the amount of alts I have, but when I’m left with nothing else to do…and a desire to play FFXIV…well, that’s the option I have left for me.


    The longer you play, the more egregious the lack of content at endgame and the longevity of what endgame content we do have becomes. And while it’s inevitable to an extent, I have taken six month long breaks from this game, came back, and caught up in less than a week. That’s pretty bad, in my opinion. It goes beyond the “Yoshida wants us to take breaks” argument when I don’t play for half a year and barely miss anything.

    The upcoming patch lacks a lot of new content for casual players such as yourself. You get a couple hours of MSQ, a handful of sidequests, and a 24-man alliance raid. That’s about all you get. Maybe you can throw the new PvP mode in there, if that’s something that interests you; but it is pretty niche. The new Extreme will keep me occupied in the two weeks before the Ultimate comes out in 6.15, but I don’t think that will be the case for everyone.

    Some of the drought could have been eliminated with adding in the relic for 6.1—but they didn’t put that in this coming patch. Which is a disappointment. 6.1 sounds a lot like 4.1 in the sense that unless you did Shinryu EX or UCoB, you didn’t have a lot of content to keep you occupied until 4.2—there was Rabanastre, and that was about it since they delayed Eureka. I was there; I remember how boring it was until I was pulled into an UCoB group.

    Complain all you will, but it could be a LOT worse.
    This is a terrible non-argument/rebuttal. Well, obviously it can be a lot worse. But it can also be a lot better. And it has been in the past.
    (11)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  7. #297
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I'm hoping the Criterion dungeons in 6.2 will add some mid/hardcore challenges for smaller groups of players or soloists...though I'm not going to get my hopes up until we actually see some details.
    (7)

  8. #298
    Player
    RokkuEkkusu's Avatar
    Join Date
    Mar 2017
    Posts
    732
    Character
    Mikeru Takeuchi
    World
    Excalibur
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by nick124 View Post
    (reposted from feedback forums on suggestion from other posters, i dont know how to move the entire thread so i copy/pasted my post w/replies, original thread with some helpful input at https://forum.square-enix.com/ffxiv/...nt-is-too-easy )

    Why is the game so easy a person who is half asleep could play it with no problem? You wonder why no one knows how to play well, yet make all of the content ridiculously easy. I'm no pro, but its kinda silly how all of the content save extremes and savage is so easy to learn and play with no difficulty whatsoever. People play games to enjoy mental stimulation, and when every single mechanic is telegraphed, repetitive, and predictable, the content becomes very linear and boring. What ever happened to the final fantasy of old, where people had to actually practice and grind fights to clear them? You wonder why there's level 90 white mages casting cure 1 and dragoons single target attacking on dungeon pulls, when the normal game content is so easy it allows players to coast through without actually learning how to play. Just food for thought. Don't forget players who actually play games to enjoy a challenge. Don't leave them out to dry because many other people cry when something isn't spoon-fed to them. Make final fantasy great again! Encourage people to learn and get better, not rot and wither away in normal dungeons which poses about as much difficulty as connect four for a toddler.

    R1:There is a difference between being "casual friendly" and downright childs play. The game has become the latter. It's gotten to the point that you don't even need to follow mechanics to clear the material. The game becomes essentially effortless to play since every single "mechanic" is so heavily telegraphed and announced that it becomes a matter of just responding to the same visual cues over and over again, in different settings. I'm not arguing that everything should be savage difficulty. But the normal material (dungeons, trials, most normal raids) is simply boring by how little effort it requires to complete it. It feels like busywork more than an enjoyable interactive game. I don't think every single AOE needs to telegraphed. Not every tank buster and stack needs a huge marker with a 5 or more second warning. Let people enjoy the game by learning the fight, even if it takes a few or more tries. ff14 will never be a great game if it just stays a mindless exercise. People who actually enjoy video games want more, they want to be challenged, they want to be frustrated, they want the opportunity to figure out something which is difficult. The entire game minus the hard content doesnt need to, and shouldnt be, a politically correct easymode that anyone with even a low level of consciousness can breeze through.
    I remember the times of when Shinryu first came out back in 4.0 and threads about The Burn back in 4.4. I myself would appreciate a little harder content myself. However, as long as casuals and those not willing to put in effort to play pays the bills, the dungeons, trials, and regular raids will be the same way they are for years to come.

    Frankly to everyone wanting harder content, be the change you want to be. Try to reasonably help others learn about the basics of the game or the mechanics of dungeons without using questionable language or things the would violate terms of service. Sure there are some who refuse to improve their skill and get by with the story, but among them there may be people who appreciate your willingness to make their dungeons runs smoother.
    (1)
    My Current Characters:
    Mikeru Takeuchi: http://na.finalfantasyxiv.com/lodestone/character/14812205/
    Ekkusu Volnutt: http://na.finalfantasyxiv.com/lodestone/character/8909941/
    Rokku Sigma: http://na.finalfantasyxiv.com/lodestone/character/5714962/

    "Break a warrior's body, and he will thirst for vengeance. Break his spirit, and he will clamor for peace. Judge my methods distasteful if you will - but know that I seek to end this conflict, not prolong it." - Yadovv Gah, Final Fantasy XIV A Realm Reborn

  9. #299
    Player
    Carin-Eri's Avatar
    Join Date
    Feb 2022
    Location
    Old Sharlayan
    Posts
    2,006
    Character
    Carin Eri
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Okay - point taken. I guess anything is going to seem like an improvement after watching a game you've played for over ten years turn into a gamble-box reliant, content starved, cash-grab that feels like it's pretty much on life support.
    (0)

  10. #300
    Player
    hagare's Avatar
    Join Date
    Oct 2014
    Posts
    2,042
    Character
    Cesan Duff
    World
    Tonberry
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by MiaShino View Post
    Aye! One of worstest things that can occur is for someone to silently leave because you learn nothing. This is what majority does, they will go somewhere else.
    Promises promises
    (0)

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