
I'm sure most of these changes were made in preparation for trust AI, as they seem like things the AI would struggle with.
If Urianger's tendency to get himself killed in my trust runs is any indication, it's likely the AI players were constantly falling off during testing.
I could just imagine the deluge of complaints from brand-new players if they kept the permadeath on Titan and the AI kept falling off or standing in landslides.
Just imagine it from the perspective of a brand-new player. You go in, you do the fight flawlessly, and yet you wipe over and over again because all the AI party members keep falling off and can't be revived.
Something like that happening would make the game look completely unpolished to new players.
AI aside, I don't really see why the permadeath should be preserved outside of Unreal.
Would a new player who fell off within the first minute and who was forced to watch his party complete the fight without him really find that to be compelling gameplay? Of course not, which is why that mechanic has not made a comeback in any post-heavensward trials.
Last edited by DontReadThis; 04-09-2022 at 08:05 PM.
I'm glad the old platform yeets now have a rez in them. No more watching the entire fight bored.
Being yeeted off the platform by Titan is a mechanic that is just so easy to mess up when your latency is high. It's a very short cast time attack before the snapshot. On OCE servers it's pretty simple for me, but it still gives me a lot of problems on US servers.
Laying at the bottom dead while other people do the fight for you is an embarrassing experience. Especially if you get hit by the very first single landslide - not even making it to the later ones.
やはり、お前は……笑顔が……イイ

One positive thing to come out of this is that I'll no longer have people screaming at me in chat to rez them when I literally can't. That being said, I really only had that happen maybe three times?

Probably not the only one saying this but: I get why people are upset, and I bet if it were just the hard/normal mode it would have upset them a lot less.
But honestly, calm down. I originally would have absolutely hated this change but after all of this content being years old I hate to say it but it’s a long time coming. Not because of this content being too hard or something but because the more casual players who are joining shouldn’t have to experience that. As someone who was that when I first started playing I can 100% say that it’s absolutely crushing when the second major event in the story of ARR is Titan and you don’t get to participate and still win. You fall off 10 seconds into the fight and basically get told “ya done”. Now that was back when lag and the server tick were bad but I’d still not wish that on a new player and not be surprised if it scared off a lot of new players. Early-to-mid ARR is very important to catching a player and keeping a player especially after all of the struggle they went to just to get their mogstation account because that system is a mess. “Oh but it removes the challenge” yes, but the new players coming in don’t want a challenge that early on and after being told how good it gets in HW I think they’d not find it worth it to be smacked off and told they don’t get to play.
And that’s just Titan. The others are old or irrelevant in my eyes. Yes I’m upset the extremes are getting nerfed too, especially since the ability to minimum ilvl the fights is still an option for those. But as for the normals, who really cares? And if you care that much why?
Also on Hraesvelgr, I don’t get why people like that fight. Honestly that dungeon is boring and that fight is kinda just dumb, imo. And everyone I know hates to do that fight if we get it in a roulette. I’m not sure if this fixes the issues they and I hate about it.
Also another theory as to why that might have been changed: they may have wanted to remove the whole being revivable after death didn’t work with it. Because the respawn point needed to be somewhere on the platforms that could be destroyed and this caused issues with it as it’s a dungeon and not a trial or raid. And if anybody has been knocked off during that fight they know the point where you are placed is at the end of the dungeon. That’s my guess but I can’t speak on that.
I'm from 1 MS in the future.



It's not nerfing the content, it's making the fights function the same as current fights. It's not any different than the markers in World of Darkness being changed so that they match stack/spread markers that are used in endwalker, parity between mechanics is better than every Extreme and Trial having varying rules of how mechanics interact.
Patch 8.1.1 : due to popular request we added a few active time maneuver to spice up the experience and make it more engaging ! :3
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