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  1. #11
    Player
    Ilisidi's Avatar
    Join Date
    Dec 2011
    Posts
    1,033
    Character
    Ilisidi Malguri
    World
    Ragnarok
    Main Class
    Botanist Lv 100
    If that's how you play the game. ameliance for five minutes per week and the Arkasodara for fifteen per day, aren't going to offer content either.
    (4)

  2. #12
    Player Kyrj's Avatar
    Join Date
    Nov 2020
    Posts
    595
    Character
    Funyun Knight
    World
    Gilgamesh
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by ForteNightshade View Post
    Call me a cynic but I suspect it's to artificially stretch out the patch. Not to mention, they also want to make PvP highlighted because, well, let's face it. They really need a win with yet another PvP overhaul. Admittedly, it does look fun.
    I hope they're prepared for another failure then. They've tried the whole "New pvp mode" thing before and....outside of Moogle tomes when is the last time Rival Wings got any attention?

    I'm sure it'll be good for however long it takes to get the rewards and then goes right back to being forgotten, which if ShB is anything to base it off of, won't be long if they're only going to add one armor set and no weapons.
    (3)

  3. #13
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,532
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Jeeqbit View Post
    It's good because I would be overwhelmed with choices otherwise. Feeling pressured to finish the tribal quests first before reset when I want to do the other new content isn't a choice that needs to be there when it can be staggered.
    I think this is actually why. I don't remember the exact phrase in the live letter but they said they were separating the side quests to let people focus on the MSQ and alliance raid and other new items coming right with 6.1 rather than getting overwhelmed on what to do getting them all at once. I'm actually not against this for exactly the reason you said. I'll be interested to see how it works out.
    (4)

  4. #14
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    Quote Originally Posted by TaleraRistain View Post
    I think this is actually why. I don't remember the exact phrase in the live letter but they said they were separating the side quests to let people focus on the MSQ and alliance raid and other new items coming right with 6.1 rather than getting overwhelmed on what to do getting them all at once. I'm actually not against this for exactly the reason you said. I'll be interested to see how it works out.
    That's what they say and yet even those of us who can only play for a few hours - if that - each day never seem to struggle to be 'overwhelmed' with content in a game that loves to stretch it as thinly as possible with increasing frequency.

    I daresay the game might have done well not to try and enter a 'new era' when it clearly wasn't properly prepared to do as much. Let's not forget that we're now set to get three patches per year rather than four because there's now a four month gap between each release. To disguise that gap, I don't doubt that the decision to spread things out more than usual was made.
    (5)

  5. #15
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,532
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Theodric View Post
    That's what they say and yet even those of us who can only play for a few hours - if that - each day never seem to struggle to be 'overwhelmed' with content in a game that loves to stretch it as thinly as possible with increasing frequency.

    I daresay the game might have done well not to try and enter a 'new era' when it clearly wasn't properly prepared to do as much. Let's not forget that we're now set to get three patches per year rather than four because there's now a four month gap between each release. To disguise that gap, I don't doubt that the decision to spread things out more than usual was made.
    Until they give me a solid reason to not give them the benefit of the doubt on what they say, then I'm going to give them the benefit of the doubt. You're obviously at the point where you can't. That's fine. I get it. I'm the same way with Ubisoft and the Assassin's Creed series. But I'm not at that point yet with SE so I'll still give them that benefit. I'm also not bothered by longer time between patches. I used to play WoW and we waited a lot longer for new content.
    (5)

  6. #16
    Player
    Ryaze's Avatar
    Join Date
    Nov 2019
    Posts
    77
    Character
    Ryaze O'on
    World
    Brynhildr
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Theodric View Post
    That's what they say and yet even those of us who can only play for a few hours - if that - each day never seem to struggle to be 'overwhelmed' with content in a game that loves to stretch it as thinly as possible with increasing frequency.

    I daresay the game might have done well not to try and enter a 'new era' when it clearly wasn't properly prepared to do as much. Let's not forget that we're now set to get three patches per year rather than four because there's now a four month gap between each release. To disguise that gap, I don't doubt that the decision to spread things out more than usual was made.
    To be fair the change in frequency of major patches isn't really a new change, rather just them verbalizing a trend that anyone could have looked at. Time between major patches has seen a slow but steady increase since HW. Time between major patches in HW was a mix 15/16 weeks, SB was 16/17 weeks, and ShB 16/17/18 weeks (except for 5.3). So 6.1 taking 18 weeks from launch isn't really a surprise to me. I'd buckle in for 18-20 week patch cycles for the rest of EW.
    (1)

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