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  1. #1201
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    734
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    It’s also interesting that she did another video on just the job design in general just recently as well.

    Just way too much oversimplification going with the game in general.
    (12)

  2. #1202
    Player
    MintnHoney's Avatar
    Join Date
    Sep 2015
    Posts
    903
    Character
    Aylin Bielawska
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Maltothoris View Post
    It’s also interesting that she did another video on just the job design in general just recently as well.

    Just way too much oversimplification going with the game in general.
    Sometimes I wonder whether or not the oversimplification is just that, or if it's actually just thoughtlessness. After all, despite claiming simplification, we do have an overabundance of buttons to press, at least regarding healers. It kinda just feels like we're being given things (actions) so that we "keep quiet," rather than we're being given tools that would serve a particular purpose.
    (6)

  3. #1203
    Player
    AngeliouxRein's Avatar
    Join Date
    Sep 2018
    Location
    Gridania
    Posts
    312
    Character
    Angelioux Hymnwesfv
    World
    Halicarnassus
    Main Class
    Miner Lv 90
    A lot of the new heal buttons could have easily been a trait upgrade instead of an entire new button. I feel like each healer could be fine with just 6 heal buttons with the way this game is going. For me personally, AST has been the only healer for awhile to get interesting heal abilities… but still a good chunk of them could be combined into one if they want to cut down.
    (10)

  4. #1204
    Player IdowhatIwant's Avatar
    Join Date
    May 2020
    Posts
    934
    Character
    Jimbo Jimbo
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    All you healers are wrong. Yoshi P has spoken. Stop criticizing our flawless game. Just because you think healing is boring doesn't mean it is easy for every one else. Go do ultimate.
    (3)

  5. #1205
    Player
    Ketojan's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    27
    Character
    Sanaa Vhenan
    World
    Marilith
    Main Class
    Pictomancer Lv 100
    Hard does not = fun, in this case healing may be hard for others but it can still be boring as all sin. I find healing easy, even on high tier things like savage its about learning WHEN to heal, and once you learn that it morphs into the 1 button spam until you need to pop whatever heal or cd.
    (5)

  6. #1206
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    FFXIV has the perfect setup to fully embrace the Offensive support gameplay where sustain healing is not a thing and instead the gameplay hinges on properly balancing healing with dealing damage. But the relationship between these two aspects of healer kits is barely develloped. Only two healers truly have some sort of system that offer some sort of relationship between the two and they are both rather unsatisfying: WHM's lillies and SGE Addersgall.

    WHM, using lillies gives you access to a big flashy attack. Unfortunately said ability results in a DPS loss over your regular nuke, so unless you're in a very specific movement heavy situation you're better of spamming your Glare and healing using your oGCD abilities. WHM don't want to interact with their lilies at all as they are punished for it.

    SGE, using your single target heal, gives you access to a big flashy attack. Unfortunately said ability results in a DPS loss over your regular nuke, so unless you're in a very specific movement heavy situation you're better of spamming your Dosis and healing using your plentiful oGCD abilities. That being said, at least Toxicon II is DPS neutral, something WHM can't say about Afflatus Misery.
    (14)

  7. #1207
    Player
    Sani2341's Avatar
    Join Date
    Jul 2017
    Posts
    274
    Character
    Yo-tsu Amilar
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by GrimGale View Post
    That being said, at least Toxicon II is DPS neutral, something WHM can't say about Afflatus Misery.
    At least until you run out of addersting stacks from downtime e. diagnosis.
    (6)
    #FFXIVHealerStrike

    Quote Originally Posted by TheMightyMollusk View Post
    So who wants to go tell the god of wisdom and magic and king of the Viking pantheon that his robes aren't manly enough?

  8. #1208
    Player
    Laphicet's Avatar
    Join Date
    Jan 2020
    Posts
    218
    Character
    Laphicet Melophicet
    World
    Mateus
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by GrimGale View Post
    FFXIV has the perfect setup to fully embrace the Offensive support gameplay where sustain healing is not a thing and instead the gameplay hinges on properly balancing healing with dealing damage. But the relationship between these two aspects of healer kits is barely develloped. Only two healers truly have some sort of system that offer some sort of relationship between the two and they are both rather unsatisfying: WHM's lillies and SGE Addersgall.

    WHM, using lillies gives you access to a big flashy attack. Unfortunately said ability results in a DPS loss over your regular nuke, so unless you're in a very specific movement heavy situation you're better of spamming your Glare and healing using your oGCD abilities. WHM don't want to interact with their lilies at all as they are punished for it.

    SGE, using your single target heal, gives you access to a big flashy attack. Unfortunately said ability results in a DPS loss over your regular nuke, so unless you're in a very specific movement heavy situation you're better of spamming your Dosis and healing using your plentiful oGCD abilities. That being said, at least Toxicon II is DPS neutral, something WHM can't say about Afflatus Misery.
    Toxicon II is not DPS neutral in most situations. It takes one GCD to place the shield and another to use toxicon. Resulting in it dealing the equivalent of half of Dosis's potency, and only at level 82 and higher (below that it deals even less due to having less potency than dosis). It's also a loss in AOE following the same principles. The only way it could be considered DPS neutral is if those stacks were gained from downtime, but that's clearly not what the devs intended.
    (1)

  9. #1209
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by GrimGale View Post
    FFXIV has the perfect setup to fully embrace the Offensive support gameplay where sustain healing is not a thing and instead the gameplay hinges on properly balancing healing with dealing damage. But the relationship between these two aspects of healer kits is barely develloped. Only two healers truly have some sort of system that offer some sort of relationship between the two and they are both rather unsatisfying: WHM's lillies and SGE Addersgall.

    WHM, using lillies gives you access to a big flashy attack. Unfortunately said ability results in a DPS loss over your regular nuke, so unless you're in a very specific movement heavy situation you're better of spamming your Glare and healing using your oGCD abilities. WHM don't want to interact with their lilies at all as they are punished for it.

    SGE, using your single target heal, gives you access to a big flashy attack. Unfortunately said ability results in a DPS loss over your regular nuke, so unless you're in a very specific movement heavy situation you're better of spamming your Dosis and healing using your plentiful oGCD abilities. That being said, at least Toxicon II is DPS neutral, something WHM can't say about Afflatus Misery.
    To be fair, AST kiiiind of has a different role as a party buffer, and SCH to a much lesser extent. They've just been nerfed to hell on those fronts. I wouldn't mind a healer or two having more of a support role as long as they felt like they had enough meaningful actions to do outside of shielding/healing.
    (3)

  10. #1210
    Player
    AngeliouxRein's Avatar
    Join Date
    Sep 2018
    Location
    Gridania
    Posts
    312
    Character
    Angelioux Hymnwesfv
    World
    Halicarnassus
    Main Class
    Miner Lv 90
    Healers used to be designed that way up until Stormblood… somehow.. the players that cried about fishing for balance on AST … translated into the nonsense we have now…
    (6)

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