I wasn't referring to Landslide specifically, pot meet kettle?
I think there's very few dungeons that actually makes you learn, I don't think that the Morbol Fruits and the purple floor stuff really translates to much if anything useful later on either.
But I do however think that mechanics not being punishing enough essentially teaches people not to try, in regards to the permanent incapacitation stuff I think it adds some flavor and makes the fight more unique. But I am moreso thinking about the content in a generalized sense.
I do think that enrage should be more of a thing too if people just endlessly fail at everything, I just don't think that you should essentially get the same end result if you go in watching netflix and paying zero attention to the game only with a bit of extra time to complete required.
I do understand what you're saying and I do agree with it to some extent, but the problem is that the practice ends up not being practice but instead a clear regardless.
I don't believe that you should be able to fail hilariously ten times in a fight and still clear, sure remove the perma death I guess but then have an actual enrage so that you can't get thrown off the platform ten times and still clear.
If there is to be an incentive to learn then there needs to be some kind of punishment, if people are taught that they can die over and over again and still succeed then they're not really going to learn I don't think.
I just think this is how people in general work, if they're not going to fail then it's not actually practice it just turns into a '' whatever I'll clear anyway, *queue duty complete sound effect* ''.
If the practice is to actually matter and become actual practice then there needs to be an actual fail state tied to it.
That fail state is not killing the boss, in FFXIV dying isn't rly much of a fail state because of the essentially infinite ress.