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  1. #11
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Saraide View Post
    Landslide famously an aoe with 10s telegraph. Do people even read what they are posting?
    I wasn't referring to Landslide specifically, pot meet kettle?

    Quote Originally Posted by Kaurhz View Post
    Those opportunities to learn are still very much abundant in the game. Be it with interacting with Morbol fruits in Aurum Vale or teaching you to use the crystal areas in order to avoid Eyes on Me, or driving the All-seeing eye into the platform to make him vulnerable. These learning opportunities only grow more abundant later on in story content.

    In the case of the trials, any mechanic which results in your permanent incapacitation in the fight only detracts away from your ability to learn and practice/execute said mechanic. If they aren't alive, and if they can't be resurrected then they have no chance aside from sitting on by. Maybe they'll see a glimmer of how the mechanics work, maybe they won't. But regardless of the circumstance unless they wipe, they won't be gaining that opportunity to learn. You can have a player fall off in Titan (hard) and spend the entire time sitting around like a corpse and still clear the encounter without them having actually practiced anything meaningful. So in these events, once again. They actually detract away from a learning opportunity. Whether their death is permanent or not. The fact remains that failing the mechanic will kill them, and not giving them the chance to practice it again outside of wiping is bad game design. Not to mention it unnecessarily ultimately punishes the entire group by forcing them to pick up the slack or to spend needless time incessantly hitting an enrage.
    I think there's very few dungeons that actually makes you learn, I don't think that the Morbol Fruits and the purple floor stuff really translates to much if anything useful later on either.
    But I do however think that mechanics not being punishing enough essentially teaches people not to try, in regards to the permanent incapacitation stuff I think it adds some flavor and makes the fight more unique. But I am moreso thinking about the content in a generalized sense.
    I do think that enrage should be more of a thing too if people just endlessly fail at everything, I just don't think that you should essentially get the same end result if you go in watching netflix and paying zero attention to the game only with a bit of extra time to complete required.

    I do understand what you're saying and I do agree with it to some extent, but the problem is that the practice ends up not being practice but instead a clear regardless.
    I don't believe that you should be able to fail hilariously ten times in a fight and still clear, sure remove the perma death I guess but then have an actual enrage so that you can't get thrown off the platform ten times and still clear.
    If there is to be an incentive to learn then there needs to be some kind of punishment, if people are taught that they can die over and over again and still succeed then they're not really going to learn I don't think.

    I just think this is how people in general work, if they're not going to fail then it's not actually practice it just turns into a '' whatever I'll clear anyway, *queue duty complete sound effect* ''.
    If the practice is to actually matter and become actual practice then there needs to be an actual fail state tied to it.
    That fail state is not killing the boss, in FFXIV dying isn't rly much of a fail state because of the essentially infinite ress.
    (2)
    Last edited by Kolsykol; 04-08-2022 at 10:43 PM.