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  1. #21
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Quote Originally Posted by Juun View Post
    To those complaining when was the last time you sat down and went to do these duties?
    pretty true
    i didn't even know Containment Bay S1TZ had the perma death till today
    (2)

  2. #22
    Player
    seraf's Avatar
    Join Date
    Aug 2013
    Posts
    389
    Character
    Anrui Mydia
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Cheremia View Post
    Your know what the best part is?

    Being trappend in a gaol in Titan and the landslide is targeted in that direction.
    And the Gaol gets destroyed too early so you have no chance of dodging it.

    And then you get knocked off and just cant participate anymore for no fault of your own other than getting a mechanic you cant dodge (the gaol).

    10/10 design, yo.

    You might survive it if you hug him and the gods smile upon you, but newer players 100% wont survive that scenario and then they're locked out.
    Yeah, why do they nerf old content so new people actually get to participate, even if its super easy usually? Geez.... I hated not being able to raise people because it does look like i do it on purpose.
    I always tell new people that i cant raise them in instances where that happens.
    Didn't you know it's actually your fault that other people broke you out of the Gaol too early? Now suffer the consequences of other players and watch them enjoy the rest of the fight for the next 9 minutes.

    /s
    (2)

  3. #23
    Player
    Cheremia's Avatar
    Join Date
    Jun 2017
    Posts
    477
    Character
    Awashio Sazanami
    World
    Balmung
    Main Class
    Bard Lv 100
    Quote Originally Posted by seraf View Post
    Didn't you know it's actually your fault that other people broke you out of the Gaol too early? Now suffer the consequences of other players and watch them enjoy the rest of the fight for the next 9 minutes.

    /s
    I'm sorry that I got hit by a mechanic, please forgive me and dont report me for griefing because I fell off!!!
    (0)

  4. #24
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,518
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    I'm surprised it took this long to get rid of permadeath when falling off, considering Sophia was the first instance where you could revive after falling off and there has never been another one since (not counting Titan Unreal).
    (4)

  5. #25
    Player
    Yencat's Avatar
    Join Date
    Jun 2014
    Posts
    1,299
    Character
    Feiya Harlow
    World
    Odin
    Main Class
    Dancer Lv 100
    Quote Originally Posted by DeltaCyan View Post
    oh my god it all makes sense. the duty support AI probably struggled with: baiting the bombs to kill the slime in copperbell, interacting with the cannons to shoot the dragon in stone vigil, interacting with the lamps in haukke manor, moving the dragon out of the poison puddles in brayflox..

    if these are all getting changed, i'm gonna miss it so much.
    Never thought I'd see someone say they're going to miss anything about the Copperbell slime boss, are you ok?
    (18)

  6. #26
    Player
    Azuri's Avatar
    Join Date
    Dec 2021
    Posts
    769
    Character
    Azuri Aeru
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    While I can agree with the general sentiment, perma death really wasn't a great mechanic and "interact with X" mechanics where you just watch your character perform a pantomime for like 3 seconds deserve to be removed from every dungeon.

    On the other hand, the change is obviously related to Duty Support and objectively proves that we have lost some dungeon complexity because of Trusts.
    (9)

  7. #27
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I don't mind older content having parity with the new in terms of punishment and actually wish they'd go back and retroactively update all of the fights to use the new mechanic indicators when applicable.
    (5)

  8. #28
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,927
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Going to be interesting to see what they did with the dungeons.
    (1)

  9. #29
    Player
    Faafetai's Avatar
    Join Date
    Jul 2021
    Location
    The Royal Menagerie
    Posts
    350
    Character
    Tai Natuia
    World
    Excalibur
    Main Class
    Paladin Lv 85
    https://youtu.be/W1ZtBCpo0eU?t=50

    Some things like not getting perma death when falling in many trials makes sense not the extremes. They are extreme. I am unsure why the easiest part of vigil is being nerfed but assume it has something to do with the trusts not being able to do mechanics. Maybe just make the trusts immune to everything whatever at this point. I can't believe they are taking away the platforms being removed in Sohr Khai guess instead of a fun epic battle we just get a lackluster hullbreaker isle clone with a dragon instead of a kraken. Don't take the dumb canons from any of the content or make them not horrible to use or anything, ya know the changes that would be great. hmmm the dungeons are the only thing that teach the player. I know lets take all that away so no one knows how to play.

    The fight at the end of vigil teaches players about baited aoes which are many in the future content, but no one knows this I guess that might be a big change. I can see them just taking out because the trusts would just kill you. It is very frustrating knowing the things they will probably remove are the things that taught mechanics. I guess it just doesn't matter because by the end of it we will just end up watching bots play. Maybe I am wrong, and this is not the case. Maybe they wont remove everything that is important, but that is probably the hopium talking.

    Edit: I forgot dive bombs that mechanic is in everything, If they take that out of the fight with Isgebind that will also be a detriment.

    Also I sware if they add that big dumb red marker for tank busters in every dungeon I will lose my mind.
    (5)
    Last edited by Faafetai; 04-08-2022 at 08:11 PM.

  10. #30
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    I'm fine with removing perma death in DF content. It doesn't add anything to the fight itself and it doesn't exactly teach you anything because you're not getting another chance -- regardless if it was your fault or not.
    Streamlining indicators is also a change I'd like to see for even more content. The infamous stack/ spread in Sohm Al comes to mind.

    ARR dungeons only have very few and generally easy mechanics that make for a nice tutorial though. Like firing the cannons or baiting something. They're not about exciting the player so much that they do a irl happy dance and cry out in joy but they do teach a think or two about timing, watching the battlefield and positioning.
    But the AI isn't designed to handle it so I suspect all these mechanics got permanently scratched for Trusts and will also get retroactively scratched from pre-ShB content the moment they work on adding NPCs for it.
    As Azuri said: it's proof that Trusts did affect dungeon complexity and limits the options for mechanics.
    (2)

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