Quote Originally Posted by hagare View Post
I wonder why they made so many servers for OCE.
Probably woulda been better if they made a single one considering their population numbers
Because it would have buckled under the stress of 100k characters trying to log in at the same time.

It's not the number of worlds in the data center causing long queues because queues are cross world regardless. It's the active population across the entire data center and what content they want to do that is affecting the queues. If 75% of the population is trying to get through the non dungeon/trial portions of the MSQ, that's only 25% of the population trying to do other things that might include hunts, crafting/gathering, treasure maps, etc.

It might be a reasonably healthy number as a whole, but not when you start splitting it down into "this player is queueing for Expert roulette, this player is queueing for Trials roulette, this player is queueing for Alliance roulette, this player is queueing for Baelsar's Wall for MSQ completion and so on". None of those players are going to be placed into the same party because the content they are queueing doesn't match. Mentors would generally help fill parties for many of those queues but how many mentors went to Materia and are queueing for Mentor roulette?

It's also not going to help when tank/healer/DPS role requirements for parties need to be met. There could be 100 players in queue for leveling roulette but if there are only 5 tanks, 3 healers and 92 DPS, there's going to be a long wait for 88 out of the 100.