Quote Originally Posted by LittleImp View Post
No, I'm pointing out that things Yoshida say tend to reflect very little about the reality of running a game as a business. He says things about player retention not mattering because his competition in the genre are publicly known for being too heavy-handed in their attempts at creating retention systems, not because players taking breaks is a genuine objective of SE as a business. He wants to create the perception among potential and current customers that this game retains players organically, and is going so far as to publicly pretend it isn't a major internal objective.

It is absolutely not within this games interest as a business to have a decreasing retention rate. A game that makes 12-15 usd per person that is subscribed makes less money when there are less people subscribed. Regardless of what Yoshida tries to say, this game absolutely aims to hold onto as many players as possible. Housing demo, loot lockouts, tomestone caps, long relic grinds, expert delivery, etc.
Why exactly do you care so much about what this game does as a business? I don't care if that statement he made is genuine or not. It's a statement I agree with. I don't want a game that expects me to log in literally every day. I don't care for those kinds of systems and I don't understand why it's a problem that people sub when content comes out then unsub when they are done. You're making this sound like it matters more than it should.