U clearly didnt read the whole post. Exclusion is the surface problem! The root of the issue is that a WAR merely existing in a party with a BRD/DRG/SCH loses out on bonus dmg from raid buffs. Pls keep ur snarky comments to urself in the future.
Spot on, well put. Until now i didnt even think/know about some other jobs having to use their big hitters under similar, unideal circumstances with these buffs. Guess BRD/DRG/SCH will now start excluding DRG, DNC, MCH too?I definitely think option B is the way to go, even if they need a bit of time to implement it. It'll fix all the issues and allow jobs to not be too similar (i.e. not all of them need to have % damage buffs). DNCs won't have to use a direct crit attack under Devilment, DRGs won't feel weird having to use Life Surge during Litany, MCHs will be more desirable as DNC partners, and so on.
I actually propose the same change in my DRG feedback post (https://forum.square-enix.com/ffxiv/...-for-Endwalker). To be honest, this wouldn't be a drastic change on the jobs affected because it's something that's only going to happen for 15-20s every 2 minutes, and the damage buff should be similar to that of any other normal buffs like Embolden or Trick Attack. The only "issue" could be Devilment with a WAR, but I'm sure that if that got out of hand, they could reduce the effect Devilment has on WARs, yet the more likely scenario is simply that a WAR will never get more benefit than a DPS, even with this change.
As numbers can always be adjusted if needed, this is a necessary change. It's not about parsing, it's about the fact that there's specific jobs that feel too weird when they have (direct) crit chance buffs. Why should WAR be the only tank negatively affected by buffs? Why should DRGs or DNCs have automatic (direct) crit attacks that must be used during such buffs (and so be negatively affected too)? This change preserves the identity of the jobs while allowing them to benefit from these buffs. It's like having an extra Embolden, Trick Attack or Technical Finish for a very limited and specific number of attacks, so balance shouldn't pose a problem.
I had to stop for a moment because that sounded way too high. But u r completely correct. Might even be pushing 25% because we use infuriate more than once a minute. Feels pretty crazy once u attach some numbers to it huh?
Shameless bump. As of current known job changes in 6.1, SAM is joining the DRG/SCH blacklist as well (and now DNC too due to being common dance partner). Nice to have some company, now we can complain together!
Last edited by Chopstix; 04-04-2022 at 05:35 AM.
There may be a way to fix this by instead of considering the warriors buffs as crits, but unsure if there is a way to change it in the code. Say instead of guaranteed crits it guarantees (insert buff here), adding a subclass that would white list all the actions under (buff inserted previously) as none crits. If that makes any sense. That way you could still have the high end damage potency of the crit but it would just be a different name allowing for the damage counting during the raid buffs that do the same thing. I know this isn't really hurting Warriors damage but may give it a slight boost.
maybe just have it be a thing where it converts crit chance boosts from other players into a dhit or det boost.
I mean, they're out of line but they're right. If a group can reject certain people for playing a job they already have, they can also filter people that play jobs that have no synergy with the rest of the group. However, I agree with you that the later shouldn't even be happening at all.
The sad part is your whole groups overall dps will still be higher with classes that auto crit (as long as potencies are the same as before they changed it) but since it affects a few individuals personal raid dps numbers they will be excluded. I just hope that if they go the route of big attacks auto crit/dh they revise crit and dh buffs to specially buff damage percent on auto crit/dh moves.
Or maybe they could just stop stuffing all the potency into 2 attacks. It doesn't require 200 iq to see that if you put 1200 potency on an attack that you only get every 60 seconds then whether or not the attack direct crits has a massive impact on your performance.
This was one of the several issues with warrior before the 4.2 rework. A significant amount of your damage was during your 2 minute Inner Release+Berserk, so crit and direct hit rng had way too much of an impact.
It is an issue with samurai right now and it is an issue with gunbreaker as well.
I still take crit rng over guaranteed crits any day but it could've been avoided from the start.
Last edited by Absurdity; 04-07-2022 at 06:15 AM.
Yes that is the idea. Det is the universal flat dmg increase for everyone, so any crit/DH% over cap could instead be pooled towards det/flat % dmg boost like arcane circle, divination etc.
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