Quote Originally Posted by Voidedge_Ragna View Post
The next thing that happens is the pvp combo system being moved to pve, at this point 1-2-3 becomes 1-1-1-1-1-1-1-1-1-1.
Considering that most jobs still have other buttons beside their combo, this would still be better than your average healer rotation ;_;

Honestly, before EW I myself believed that merging combo buttons would help evolving jobs, SE certainly doesn't have the urge to do so... neither merging combo nor evolving job design. Since EW launch, I am pretty much against it. SE would just f* it up.

At the very least, non-combo'ed combo should be greyed out (similar to MNK). I am sick of people in dungeons who only press their combo finisher which deals less damage than just spamming your combo starter.

SE (or YoshiP in this case) rambles about button bloat and damage fluctuation, their result is turning SAM from a decent raider job into a full casual job. Their next step would probably taking its charge and disengage action off the Kenki gauge, and making their Medare skills guarateed direct hit, too. Welcome to Warrior town!

ShB and EW, as well as the recent LL, made it clear that SE has no interest in creating interessting job designs anymore; even worse, lowering the skill floor and ceiling for existing jobs. DRK has become the "busy warrior/oGCD-warrior/warrior with magic shenanigans (etc)" (call it however you want), EW SMN is a joke of job re-design, healers in general are bland af and uninspired, and SAM will soon follow that trend. There is no flavor, no room for improvement, and I would even go as far as saying that duty design (dungeons, raids, even ultimates) will not be enough to mask over that fact.

I love this game, I really do, and that's why I voice my criticism. But SE seriously makes it very hard for me to support this game any further.