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  1. #1
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    8,660
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Kyrj View Post
    Zodiark is one of the easiest fights both normal and EX we've ever had. All it requires is two people to know where to go and the rest to follow their assigned shape.
    I had to do it on an alt I was taking through EW. They wiped. They had no idea where to go or what to do and got hit by everything. So I shrugged and put a dorito on myself and they cleared. That doesn't mean it's easy. It's just easy if someone who has farmed it a lot carries you. For the person with the dorito, they have to actually do the maths of calculating where mechanics will land and sometimes they get it wrong.
    (2)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  2. #2
    Player Kyrj's Avatar
    Join Date
    Nov 2020
    Posts
    595
    Character
    Funyun Knight
    World
    Gilgamesh
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Jeeqbit View Post
    I had to do it on an alt I was taking through EW. They wiped. They had no idea where to go or what to do and got hit by everything. So I shrugged and put a dorito on myself and they cleared. That doesn't mean it's easy. It's just easy if someone who has farmed it a lot carries you. For the person with the dorito, they have to actually do the maths of calculating where mechanics will land and sometimes they get it wrong.
    You follow someone who knows what they're doing and learn that way, next time you're in there you can lead. There's no "math" or w/e involved. It's a rotating floor, not rocket science.
    (1)

  3. #3
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    8,660
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Soxxx View Post
    When people hear this, they jump to 'EXTREME/SAVAGE/ULTIMATE' and "DARKSOULS" way too quickly. What about midcore content
    Quote Originally Posted by Voidedge_Ragna View Post
    Players on here deal only in extremes. When players ask for something more engaging then faceroll, the first answer is "do savage", why cant there be anything between faceroll and savage/extremes.
    We are getting Criterion dungeons through this expansion.

    Quote Originally Posted by Kyrj View Post
    You follow someone who knows what they're doing and learn that way, next time you're in there you can lead. There's no "math" or w/e involved. It's a rotating floor, not rocket science.
    For the normal version, yes. For extreme it's different because it combines two of them at once forcing you to work out the safe spot with no telegraphs. For extreme, it seemed evident that the people I talked to in parties did not learn to lead after only one clear, but after enough clears where they actually tried to identify the safe spots themselves.
    (0)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  4. #4
    Player Kyrj's Avatar
    Join Date
    Nov 2020
    Posts
    595
    Character
    Funyun Knight
    World
    Gilgamesh
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Jeeqbit View Post
    We are getting Criterion dungeons through this expansion.

    For the normal version, yes. For extreme it's different because it combines two of them at once forcing you to work out the safe spot with no telegraphs. For extreme, it seemed evident that the people I talked to in parties did not learn to lead after only one clear, but after enough clears where they actually tried to identify the safe spots themselves.
    So again, people who know what to do will lead. The fight is 100% just follow those who know wtf to do. Once you've got it down 100% next time you're in there you can lead. Again you people make it out to be some massively difficult fight when in reality it's the easiest EX we've gotten in a while.
    (1)