I don't disagree that jumps are clunky and eat up weave slots, especially weaving true north is annoying (I actually really like the suggestion of freestyling 4th/5th in the other thread). I just enjoy the feel, is all. Mine is an aesthetics argument, yours is a more practical one. We simply weigh these arguments differently from one another.

The ability to throw LS on a 5th hit under buffs for a substantial gain is great for optimisation, but this change doesn't address the perceived problem of 'business.' This is also why I don't comment on proposed changes to Wyrmwind and Dragonfire and their resource interaction, or something like an additional mechanic on DS. While they could potentially be interesting for optimisation, that is not the lens the dev team is communicating to look through, which is (whether we like it or not) to make jobs more accessible.

I can't really comment on what 7.0 should be doing with DRG, big changes will always be a controversial topic in the playerbase. I really dig EW MNK for example, because I prefer blitzes and perfect balance shaking up the GCD combo over more positionals/oGCDs, but at the same time there's plenty fans of its old design. Conversely, I personally dislike MCH's Heat Blast spam, despite a lot of others enjoying it. I'm just glad I'm not the guy whose job it is to collect and organise player feedback.