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  1. #11
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Semirhage View Post
    I'm trying to figure out what weird situation caused them to nerf it. As far as I'm aware, no mechanic was being trivialized because Scholoton lasted too long. Maybe someone in one of the devs' raid teams ran into a wall because they forgot they had sprint speed and nerfed it because any inconvenience healers cause DPS, no matter how small, must be immediately removed?

    It'd explain why the speed duration went down and not, oh, I don't know, Macrocosmos deleting an entire heal check mechanic.
    Seriously, how often were raid wides or multi hit attacks happening in multiples? But I guess it's ok for Panhaima, Liturgy, Macrocosmos to be able to deal with those but not Expedient.
    (3)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  2. #12
    Player
    HyonaCookie's Avatar
    Join Date
    Jan 2022
    Posts
    147
    Character
    Hyohyona Hyona
    World
    Siren
    Main Class
    Scholar Lv 73
    Quote Originally Posted by WaxSw View Post
    The nerf is more a flavour/fun one rather than one that seriously affects the healer balance
    Sure it doesn't affect job balance, but it affects the uniqueness the ability has and gives to scholar. It gave ppl a reason to want to have SCH around.

    And I'll admit to being overdramatic about its healing capacity. Though it does feel limited, I do think SCH has a good healing. It just doesn't bring anything different to the table, and less so when Expedience gets nerfed.
    (0)

  3. #13
    Player
    DanielNegreanu_Adamantoise's Avatar
    Join Date
    Mar 2022
    Posts
    117
    Character
    Daniel Negreanu
    World
    Adamantoise
    Main Class
    Gladiator Lv 90
    Just appreciate this for the lulz
    Before EW people memed Expedience, SCH dead guys game over man game over!

    ...

    *4 months later*

    SCH is too good we gotta nerf Expedience

    Honestly though would be nice if they left the speed at 20s at least, or is sprint overpowered now?
    (2)

  4. #14
    Player
    Azuri's Avatar
    Join Date
    Dec 2021
    Posts
    769
    Character
    Azuri Aeru
    World
    Phoenix
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Semirhage View Post
    I'm trying to figure out what weird situation caused them to nerf it. As far as I'm aware, no mechanic was being trivialized because Scholoton lasted too long. Maybe someone in one of the devs' raid teams ran into a wall because they forgot they had sprint speed and nerfed it because any inconvenience healers cause DPS, no matter how small, must be immediately removed?

    It'd explain why the speed duration went down and not, oh, I don't know, Macrocosmos deleting an entire heal check mechanic.
    The answer seems pretty obvious. Pinax and Act 2. 20 seconds of sprint covered majority of both. It would also explain why the nerf was specifically to duration. The movement heavy part comes in the later half of both mechanics.
    (3)

  5. #15
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,019
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    M-m-maybe they nerf’ed the sprint because I forced too many tanks in Expert Roulette to sprint against their will…
    (16)

  6. #16
    Player
    Mapleine's Avatar
    Join Date
    Sep 2013
    Posts
    226
    Character
    Elodie Claire
    World
    Leviathan
    Main Class
    Sage Lv 100
    20 seconds of sprint is far too much to tune around, it sucks to have to push it back but this should happen now before it can become a problem. Movement is the most powerful ability in most video games and it's more powerful than most here.

    They could compensate by letting you use it while casting though, IMO. I would be happy with that. Out of combat being 20 seconds is fine too.
    (0)

  7. #17
    Player
    elioaiko's Avatar
    Join Date
    Jul 2019
    Posts
    441
    Character
    Junhee Hatsuharu
    World
    Faerie
    Main Class
    Astrologian Lv 94
    Quote Originally Posted by Semirhage View Post
    I'd mind that finger twitching on the monkey's paw. Scholar is boring and competitive. You could be boring and weak, like WHM.
    Sad but true. Though the competitiveness of SCH rn will only indicate to the devs that people are happy/content with SCH.

    But at least it's not rotting like WHM. No real change to design, GCD healing focused but punished with MP issues.

    SCH and WHM are suffering badly from the aging designs they had starting out.
    (0)

  8. #18
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    M-m-maybe they nerf’ed the sprint because I forced too many tanks in Expert Roulette to sprint against their will…
    Making a tank sprint AND mitigate?

    Calm down, Satan.
    (4)

  9. #19
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    I still don't know how I feel about the 10s nerf. It seems to go against their healer design of catering to the lowest denominator. I'm happy to see this, it's just weird.. but then again when have their changes made any sense?
    (2)

  10. #20
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by EaMett View Post
    I still don't know how I feel about the 10s nerf. It seems to go against their healer design of catering to the lowest denominator. I'm happy to see this, it's just weird.. but then again when have their changes made any sense?
    I mean they did this when they ruined Thin Air too. They want healing to be easy, yet they also gutted the weakest healer's greatest asset. Not to mention that weakest healer is meant to be the token healer for inexperienced players.

    My honest belief is that they have a very shallow understanding of how healers actually play both at a high skill range and a low skill range, but don't understand enough to be able to break down what healer gameplay is actually like and what makes the role easier or harder. Of all the things they've done to make healing "easier," the only part that I think was actually successful for the low skill range of healers was the removal of Cleric Stance. Everything else actually doesn't really affect the experience that new or learning healers have.

    I have seen low skill healers in action. I know how they approach healing. I remember how I used to heal back in the old days when I was a shitty healer. Low skill healers rely heavily on GCD healing like Cure/Cure II, Medica, and the like, but these are not good healing tools. They chew through your MP, cost you damage, and don't even heal very much. My friend who's a very casual player that likes Scholar started EW recently, and when going through Tower of Zot, she would very quickly resort to Physick spamming on the tank to try and keep them alive during big pulls which failed because Physick is useless and doesn't heal for shit. She did no DPS at all and still the tank died. Half her cooldowns were still available, and she couldn't even remember that Emergency Tactics was a thing.

    There's also a lot of pressure on healers to get mechanics down right because if they die, that's often a run-ender since only 2 other jobs in the game can revive a healer in 4-man content.

    If you really want to make healing easier for low-skill players, basic GCD healing should be cheaper, faster, and more powerful. This will never make these GCD heals optimal because you still lose damage when using them, so skilled players will still ignore them so long as that level of healing isn't required, but low skill players would have far stronger clutch heals to keep their heads above the water. You would additionally want to introduce more ways that healers can be revived. Make Phoenix Downs usable in battle with a 5 minute CD or something, and make them cheap and stackable. Or add something like the Revive role action for tanks or something which could have a long cooldown as an OGCD revive. Buff the tools they are quick to rely on rather than give them more tools they're likely to forget in a high stress situation.
    (11)

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