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  1. #131
    Player
    Youkulm's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    847
    Character
    Arle Egress
    World
    Gilgamesh
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by technole View Post
    Looks like the devs don't agree with the OP.

    Now were just being silly.

    To begin with: lore wise it would make zero sense for unknown stand-in NPCs to have job stones. I'm sorry but that PLL news should not matter in terms of what OP is asking for. Running dungeons with NPCs was always designed to be slower than with real people. YoshiP said this when we got trusts back in ShB: It wont be faster than with real players but for people who like to play alone, they'll love it.

    Asking for the bare minimum ( equipping gear and pushing buttons ) from your party member should not be this much of an issue.
    (3)

  2. #132
    Player
    Misplaced_Marbles's Avatar
    Join Date
    Jun 2021
    Posts
    469
    Character
    Violent Saviour
    World
    Omega
    Main Class
    Monk Lv 90
    Quote Originally Posted by Youkulm View Post
    Asking for the bare minimum ( equipping gear and pushing buttons ) from your party member should not be this much of an issue.
    It shouldn't be, but it is, which is why, more often than not, it's faster to do dungeons with trust.

    I can't wait for trust expansion. Whatever reason people have for "playing" while they do something else won't matter when i don't have to suffer being brought down by them.
    (1)

  3. #133
    Player
    MiaShino's Avatar
    Join Date
    Jun 2021
    Posts
    509
    Character
    Mia Shino
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Looks like trust stuffs will be close to Squad but with less garbage AI one can only hope. Still think whole jobstone and job quest system should go.. it is incredibly dated. Half of the job quests provide no skills now anways. Forget fricken lore it is video game, can suspend my disbelief to not have to explain to sprout number 128 the reason why they should do job quests.

    Friends did this yesterday. Thaum in Brayflox made it to level 38 without knowing about job quests nor doing any of them. Please Final Fantasy gods, all the gods just nuke it from orbit.
    (0)

  4. #134
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,972
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    Quote Originally Posted by Misplaced_Marbles View Post
    It shouldn't be, but it is, which is why, more often than not, it's faster to do dungeons with trust.

    I can't wait for trust expansion. Whatever reason people have for "playing" while they do something else won't matter when i don't have to suffer being brought down by them.
    Yep. Considering a decent portion of the player base can't hit buttons for every GCD in a dungeon of all things cause of Netflix-and-chill, the trusts end up being faster many times.

    Will be even faster without job stones as-advertised here at level 30+ for that matter.
    (0)

  5. #135
    Player
    sharknado's Avatar
    Join Date
    Aug 2021
    Posts
    366
    Character
    Sharknado Shortcake
    World
    Alpha
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Youkulm View Post
    lore wise it would make zero sense for unknown stand-in NPCs to have job stones.
    In some cases close to or totally impossible. Sudden increase in White Mage population could cause the next calamity or just cause aether drought in some regions. WAR, PLD could exist, SCH if it would be a Tonberry or Lalafel with Nym heritage (or just archeologists?), NIN from Doma. Dragoon would be a big no no.
    (1)

  6. #136
    Player
    Voidedge_Ragna's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    444
    Character
    Edge Void
    World
    Ragnarok
    Main Class
    Warrior Lv 90
    Quote Originally Posted by sharknado View Post
    In some cases close to or totally impossible. Sudden increase in White Mage population could cause the next calamity or just cause aether drought in some regions. WAR, PLD could exist, SCH if it would be a Tonberry or Lalafel with Nym heritage (or just archeologists?), NIN from Doma. Dragoon would be a big no no.
    This is also why Yshtola is not a BLM but a sorcerer, BLM WHM and SCH are basically extinct because of their magic dick measuring contest all 3 lost in the end. War Pld and GNB should be somewhat common and DRK a very rare occurrence. Other jobs like Sam and Nin are just considered "normal"

    The Downfall of the 3 Magic classes is actually very interesting if you have time and want to look that up, mild spoilers however.
    (3)

  7. #137
    Player
    rainichan's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    627
    Character
    Caelia Silverarch
    World
    Balmung
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by technole View Post
    Looks like the devs don't agree with the OP.

    The Scions don't have "jobs" like the players do either - Y'shtola has black mage spells but is called a Sorceress, Alphinaud in ShB is an Academician but has Scholar spells and abilities and a carbuncle instead of a fairy. It has nothing to do with the devs agreeing with me, it has to do with normal NPCs not having job stones for a bunch of lore reasons but having a full kit, unlike those who don't use their job stones. I can guarantee that at higher levels, those same NPCs will have all the abilities they should if they had a job stone equipped.

    Quote Originally Posted by MiaShino View Post
    Looks like trust stuffs will be close to Squad but with less garbage AI one can only hope. Still think whole jobstone and job quest system should go.. it is incredibly dated. Half of the job quests provide no skills now anways. Forget fricken lore it is video game, can suspend my disbelief to not have to explain to sprout number 128 the reason why they should do job quests.

    Friends did this yesterday. Thaum in Brayflox made it to level 38 without knowing about job quests nor doing any of them. Please Final Fantasy gods, all the gods just nuke it from orbit.
    A sprout not knowing is definitely from the devs' own systems failing the sprouts, and is why it should be mandatory. They should be pointed in the right direction after they finish their lv30 class quest with a notice to do their quests to evolve into their jobs. I could only wish it was just auto equipped, but the base jobs gaining them the way they do means the quests still need to be done for now.
    (2)

  8. #138
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,082
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by technole View Post
    Looks like the devs don't agree with the OP.
    Until you realize that trusts are intentionally holding back so that doing dungeons with regular players who arent also intentionally holding back is still faster than doing dungeons with trusts.
    (1)

  9. #139
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by rainichan View Post
    The Scions don't have "jobs" like the players do either - Y'shtola has black mage spells but is called a Sorceress, Alphinaud in ShB is an Academician but has Scholar spells and abilities and a carbuncle instead of a fairy. It has nothing to do with the devs agreeing with me, it has to do with normal NPCs not having job stones for a bunch of lore reasons but having a full kit, unlike those who don't use their job stones. I can guarantee that at higher levels, those same NPCs will have all the abilities they should if they had a job stone equipped.
    What's hilarious is our RETAINERS were given the ability to have job stones but Trust NPC's don't . . .
    (2)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  10. #140
    Player
    MiaShino's Avatar
    Join Date
    Jun 2021
    Posts
    509
    Character
    Mia Shino
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by rainichan View Post
    A sprout not knowing is definitely from the devs' own systems failing the sprouts, and is why it should be mandatory. They should be pointed in the right direction after they finish their lv30 class quest with a notice to do their quests to evolve into their jobs. I could only wish it was just auto equipped, but the base jobs gaining them the way they do means the quests still need to be done for now.
    Yup yup, many friends see it fairly regularly around the Brayflox - Vigil levels. Feel much of the bad because no one mentions it some of the times and then you get rogue in Ifrit Hard.

    This could easily be remedied in Square typical sloppy coding way by hiding the item slot then flagging you as "job stone equipped" with simple function. Added benefit of re-allocating the item slots for job stones to elsewhere in the armory. Code already exists for auto skill allocation beyond level 70 so just back port that code and yeet the fricken job quest requirement too. Keep them as side quests for those interested. As have discovered from inviting so many to play.. there are plenty of friends who despise having to do them. Can understand why spouts may skip them.
    (0)

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