Quote Originally Posted by Rilifane View Post
"The truth" - because you said so?
Because YoshiP himself said so. He admitted that he doesn't make the game to suit his preferences because he's a "heavy player" who prefers harder content. Instead he tailors the game's difficulty to whatever the company's research indicates is suitable.

Quote Originally Posted by Rilifane View Post
The problem isn't the difficulty itself because believe it or not, most players are not as dumb as you may think and can adjust naturally to a slightly, gradually increasing difficulty without even noticing.
Most of the late game difficulty isn't a matter of intelligence. The days when the difficulty lay in puzzling out mechanics and strategizing accordingly are long gone because now the solutions are crowdsourced and published to the internet in a matter of hours. Instead, it's a matter of reflexes, and many players just don't have them, especially the older crowd (of which I am a part). Sorry, but I can't anticipate and dodge as easily as I could 25 years ago. Maybe in your eyes that makes me stupid, but my mom always had a Spanish saying about that which translates to, "Someday you'll see yourself the way you see me."

Quote Originally Posted by Rilifane View Post
The 2nd trial itself isn't overtuned or unfair but if the game teaches you for 87 levels, with a few outliers, that you don't have to pay attention or push buttons, it's all fine anyway and then suddenly requires you to just that, it will come across as much more difficult than it is. People are able to adapt to a certain degree but it needs to be something consistent. I'm not saying every trial, starting from story Ifrit, should be on mommy level but the back-and-forth difficulty isn't doing the players any favours either.
TBH, it doesn't even require anything of you. Most likely, if you can't hack it, you'll just get carried by the seven other players who can. Does it feel great to floor tank your way through a crucial part of your quest though? I would say not.