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  1. #1
    Player
    LukaRoselia's Avatar
    Join Date
    Sep 2018
    Location
    Gridania
    Posts
    113
    Character
    Ruby Togawa
    World
    Zodiark
    Main Class
    Ninja Lv 91
    Honestly the only answer I can give is deal with it. This is what 99% of the game being a faceroll causes. Players don't have to use their brains in almost all of the content because it's so easy and unchallenging so in the few instances that it is actually a challenge they want it made easier instead of just getting better. This what happens when you spoon feed and hand hold.
    (13)

  2. #2
    Player
    Ronduwil's Avatar
    Join Date
    May 2019
    Location
    Texas
    Posts
    472
    Character
    Ronduwil Thaliakson
    World
    Goblin
    Main Class
    White Mage Lv 90
    Quote Originally Posted by LukaRoselia View Post
    This what happens when you spoon feed and hand hold.
    It really irks me when players compare a video game with raising and/or educating children. The other popular comparison is a workplace. A video game is none of those things. The game has one and one purpose only: fun. If it's not fun for someone, then it has failed in its purpose. You could argue that it's fun for you, and I'll buy that. However, the argument that, "It's fun for me so it would have been fun for you if only you hadn't been treated like a baby all game long," just doesn't fly. If the player had fun all the way up to level 87, and suddenly they're faced with a mandatory roadblock that isn't fun for them, then the game has failed in its purpose. The beauty of this game is that instances like that are few and far between, which is why they're so jarring when you encounter them. 99% of the game is a faceroll to the hardcores who tend to post on these forums for a good reason: it's intended to be fun for the general public to play, and a faceroll is what most players prefer. I realize that's hard to believe if you only ever solicit feeback from your fellow forum dwellers, but it's the truth.
    (6)

  3. #3
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Ronduwil View Post
    It really irks me when players compare a video game with raising and/or educating children. The other popular comparison is a workplace. A video game is none of those things. The game has one and one purpose only: fun. If it's not fun for someone, then it has failed in its purpose. You could argue that it's fun for you, and I'll buy that. However, the argument that, "It's fun for me so it would have been fun for you if only you hadn't been treated like a baby all game long," just doesn't fly. If the player had fun all the way up to level 87, and suddenly they're faced with a mandatory roadblock that isn't fun for them, then the game has failed in its purpose. The beauty of this game is that instances like that are few and far between, which is why they're so jarring when you encounter them. 99% of the game is a faceroll to the hardcores who tend to post on these forums for a good reason: it's intended to be fun for the general public to play, and a faceroll is what most players prefer. I realize that's hard to believe if you only ever solicit feeback from your fellow forum dwellers, but it's the truth.
    "The truth" - because you said so?
    The problem isn't the difficulty itself because believe it or not, most players are not as dumb as you may think and can adjust naturally to a slightly, gradually increasing difficulty without even noticing. The problem is that the absolute majority of the MSQ content is designed to be extremely easy with an option to make it even easier and then SE suddenly adds something with a noticeably increased difficulty. Titania was notorious, still is to some degree, because besides some mechanics that required some attention and watching the battlefield, like the star markers, she also had a dps check that was easy enough to fail for the average MSQ player.
    And not because it was so tight -- it wasn't. But the MSQ doesn't usually have those and people got used to not having to do anything. You could auto most bosses to death. It would take extremely long but it was entirely possible.
    The 2nd trial itself isn't overtuned or unfair but if the game teaches you for 87 levels, with a few outliers, that you don't have to pay attention or push buttons, it's all fine anyway and then suddenly requires you to just that, it will come across as much more difficult than it is. People are able to adapt to a certain degree but it needs to be something consistent. I'm not saying every trial, starting from story Ifrit, should be on mommy level but the back-and-forth difficulty isn't doing the players any favours either.
    (3)

  4. #4
    Player
    Ronduwil's Avatar
    Join Date
    May 2019
    Location
    Texas
    Posts
    472
    Character
    Ronduwil Thaliakson
    World
    Goblin
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Rilifane View Post
    "The truth" - because you said so?
    Because YoshiP himself said so. He admitted that he doesn't make the game to suit his preferences because he's a "heavy player" who prefers harder content. Instead he tailors the game's difficulty to whatever the company's research indicates is suitable.

    Quote Originally Posted by Rilifane View Post
    The problem isn't the difficulty itself because believe it or not, most players are not as dumb as you may think and can adjust naturally to a slightly, gradually increasing difficulty without even noticing.
    Most of the late game difficulty isn't a matter of intelligence. The days when the difficulty lay in puzzling out mechanics and strategizing accordingly are long gone because now the solutions are crowdsourced and published to the internet in a matter of hours. Instead, it's a matter of reflexes, and many players just don't have them, especially the older crowd (of which I am a part). Sorry, but I can't anticipate and dodge as easily as I could 25 years ago. Maybe in your eyes that makes me stupid, but my mom always had a Spanish saying about that which translates to, "Someday you'll see yourself the way you see me."

    Quote Originally Posted by Rilifane View Post
    The 2nd trial itself isn't overtuned or unfair but if the game teaches you for 87 levels, with a few outliers, that you don't have to pay attention or push buttons, it's all fine anyway and then suddenly requires you to just that, it will come across as much more difficult than it is. People are able to adapt to a certain degree but it needs to be something consistent. I'm not saying every trial, starting from story Ifrit, should be on mommy level but the back-and-forth difficulty isn't doing the players any favours either.
    TBH, it doesn't even require anything of you. Most likely, if you can't hack it, you'll just get carried by the seven other players who can. Does it feel great to floor tank your way through a crucial part of your quest though? I would say not.
    (2)

  5. #5
    Player
    MagicalChase's Avatar
    Join Date
    Apr 2015
    Location
    Gridania
    Posts
    88
    Character
    Emilie Castan
    World
    Lamia
    Main Class
    Machinist Lv 90
    Your friends need to take Cranky's Advice and acquire more skill
    (0)

  6. #6
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Ronduwil View Post
    Because YoshiP himself said so. He admitted that he doesn't make the game to suit his preferences because he's a "heavy player" who prefers harder content. Instead he tailors the game's difficulty to whatever the company's research indicates is suitable.


    Most of the late game difficulty isn't a matter of intelligence. The days when the difficulty lay in puzzling out mechanics and strategizing accordingly are long gone because now the solutions are crowdsourced and published to the internet in a matter of hours. Instead, it's a matter of reflexes, and many players just don't have them, especially the older crowd (of which I am a part). Sorry, but I can't anticipate and dodge as easily as I could 25 years ago. Maybe in your eyes that makes me stupid, but my mom always had a Spanish saying about that which translates to, "Someday you'll see yourself the way you see me."


    TBH, it doesn't even require anything of you. Most likely, if you can't hack it, you'll just get carried by the seven other players who can. Does it feel great to floor tank your way through a crucial part of your quest though? I would say not.
    Way to completely miss the point of my post and put words into my mouth I never said.
    I never implied anywhere that players, let alone you specifically, are stupid.
    (4)

  7. #7
    Player
    Carin-Eri's Avatar
    Join Date
    Feb 2022
    Location
    Old Sharlayan
    Posts
    2,012
    Character
    Carin Eri
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Ronduwil View Post

    Most of the late game difficulty isn't a matter of intelligence. The days when the difficulty lay in puzzling out mechanics and strategizing accordingly are long gone because now the solutions are crowdsourced and published to the internet in a matter of hours. Instead, it's a matter of reflexes, and many players just don't have them, especially the older crowd (of which I am a part). Sorry, but I can't anticipate and dodge as easily as I could 25 years ago.
    I raised similar points a number of pages earlier in this thread pertaining to my own poor performance with regard to the gameplay. Sadly, the implied "there is no excuse for being poor at the game at X point/level" responses put me off commenting further. There are clearly those who think that one should be good at the game by default after reaching a specific point/level. I don't agree at all, but I'm not going to argue the point further.
    (3)