Page 3 of 6 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 55
  1. #21
    Player
    MiaShino's Avatar
    Join Date
    Jun 2021
    Posts
    509
    Character
    Mia Shino
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Mah.. Know there are many of the problems but as we are going for simple low hanging fruit changes.

    Cure 2/Cure 1 costs same as Benific 2/Benific 1 when? If we are making only simple adjustments how difficult is it to make the skills that do exactly same thing cost the same?
    (3)

  2. #22
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Basically nothing changed. It's just small QoL tweaks.

    Cure III is still rubbish. Asylum/Soil range might catch an extra dps once in a while, but doesn't really change that much. Lilybell tweak is ...something? ...if you can't preplan and doesn't hurt to have, but it's not a cooldown reduction.

    EDIT: Corrected on Expedience. Not too bad.

    But yeah, I expected nothing and really we got nothing.
    (1)
    Last edited by Liam_Harper; 04-02-2022 at 01:43 AM.

  3. #23
    Player
    inhaledcorn's Avatar
    Join Date
    Dec 2015
    Location
    Limsa
    Posts
    412
    Character
    Elliot Cloverfield
    World
    Adamantoise
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Liam_Harper View Post
    Basically nothing changed. It's just small QoL tweaks.

    Cure III is still rubbish. Asylum/Soil range might catch an extra dps once in a while, but doesn't really change that much. Lilybell tweak is ...something? ...if you can't preplan and doesn't hurt to have, but it's not a cooldown reduction.

    Expedience nerf actually hurts a bit from a mitigation perspective. I do use Holos to cover multiple instances of raid damage on every fight of the tier, but Expedience would no longer be able to do that. But it's still fine.

    But yeah, I expected nothing and really we got nothing.
    For the last time, the only thing about Expedience getting nerfed is the Sprint duration, not the defensive buff. They're two separate buffs given by the button press.
    (9)
    Ideal state of tanks: You cannot hurt me in any way that matters
    Ideal state of DPS: I can kill you and leave no forensic evidence
    Ideal state of healers: What did you say? Honey, hold my flower.

  4. #24
    Player
    CrimsonGunner's Avatar
    Join Date
    Aug 2019
    Posts
    581
    Character
    Mike Arklight
    World
    Twintania
    Main Class
    White Mage Lv 92
    Quote Originally Posted by inhaledcorn View Post
    For the last time, the only thing about Expedience getting nerfed is the Sprint duration, not the defensive buff. They're two separate buffs given by the button press.
    exactly that unless changing the damage reduction or effect radius is one of those hidden changes that they havent told us about.
    (0)

  5. #25
    Player
    Calysto's Avatar
    Join Date
    Aug 2019
    Posts
    419
    Character
    Callisto E'elyaa
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    I Just don't get it ; the only job with a clear nerf is SCH . Just . Why ?
    No word on more OP jobs, but they still put it there as the only nerf... Do they have a generator that run on SCH salt ?
    I'm not even playing that job anymore, so I almost find it funny how they manage to ruin any enthusiasm for it
    (4)

  6. #26
    Player
    Ixon's Avatar
    Join Date
    Mar 2011
    Posts
    466
    Character
    Nola Ustrina
    World
    Cactuar
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by GrimGale View Post


    Seems WHM is getting a new spell for PVP

    I'm kind of okay with the nerfs to SCH Expedience. You rarely got to use its full duration anyway. It' still hurts that they would nerf the Capstone ability after it was all SCH got in that Endwalker trailer shitshow, but well, It doesn't change the fact that we have it in the first place. Its a strong ability if only visually undewhelming.
    Each job is getting their own unique Limit Break, with how crazy flashy that is, with a cast wind-up, I assume that will be WHM's personal LB. All the jobs will be more akin to DPS with some job identity, so if I had to take a stab I would say it's probably going to act like a Pneuma that hits harder.
    (0)

  7. #27
    Player
    Rika007's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    368
    Character
    Rika Lockhart
    World
    Coeurl
    Main Class
    Bard Lv 100
    The Lilly Bell change is the only thing that actually seems truly big. While it's not as cool as WHM being able to self pulse the bell, or individual stacks to each player received, being able to essentially burst the bell for all remaining stacks makes it useable in all situations. Even if we go off the current design of Bell where its leftover stacks are expelled for a 200 potency heal, a basically 50% effective of their original value, giving WHM the ability to choose when to burst that heal is essentially a potential 1000 potency oGCD heal on command, more powerful then a Zoe enhanced Pneuma or Full powered Earthly star. The only potential heal stronger would be of course Macro. But either way a heal that strong on command would mean WHM would now laugh at mechanics like Phoinix overkill.

    It doesnt fix the issues with Lily and misery, but it's a start. Asylum range buff is nice too. Outside of that... yeesh.
    (0)

  8. #28
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by inhaledcorn View Post
    For the last time, the only thing about Expedience getting nerfed is the Sprint duration, not the defensive buff. They're two separate buffs given by the button press.
    Ah nice, I missed that. Cheers. Not too bad a hit at all then.

    Quote Originally Posted by Rika007 View Post
    Even if we go off the current design of Bell where its leftover stacks are expelled for a 200 potency heal, a basically 50% effective of their original value, giving WHM the ability to choose when to burst that heal is essentially a potential 1000 potency oGCD heal on command, more powerful then a Zoe enhanced Pneuma or Full powered Earthly star.
    That's basically what Bell has been all expansion if you just preplan a little and pop it down before a raidwide. (In fact, usually 1200, 400 from the raidwide + 800). It won't help WHM much on P3s because saving it for Death's Toll means you won't have it for FoF or FoA. The cooldown is too long.
    (0)
    Last edited by Liam_Harper; 04-02-2022 at 01:42 AM.

  9. #29
    Player
    Rika007's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    368
    Character
    Rika Lockhart
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Liam_Harper View Post
    That's basically what Bell has been all expansion if you just preplan a little and pop it down before a raidwide. (In fact, usually 1200, 400 from the raidwide + 800). It won't help WHM much on P3s because saving it for Death's Toll means you won't have it for FoF or FoA. The cooldown is too long.
    Yeah that's where the negative comes in still. Its much more useable now, and almost worth in terms of just raw healing potential, but its cooldown is still too long, feels like it should be 2 minutes even in this state. But that still wouldn't be enough. This is where if they havent fixed the lilies, (make them a DPS neutral, or hell actually a DPS gain to encourage their useage, or just finally make them oGCD for the love of god), WHM is still unfortunately a massive drain on their co healers resources.

    My comment is more that Lilly Bell is actually useable in all situations now from just low content to big ones and has some actual player agency for emergency triage, not just a niche tool that WHM has to plop down during a time of no damage for one big burst thats coming up. But yeah if they didn't fix other things it doesnt amount too much.
    (1)

  10. #30
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Oh man I can't wait for these patch notes. If that screenie floating around with the hotbars and MP costs is finalized then they've managed to dig under even my wildest low expectations for knowing what's wrong with WHM's MP economy. Yeah, regen was too expensive, that was it.
    (12)

Page 3 of 6 FirstFirst 1 2 3 4 5 ... LastLast