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  1. #41
    Player IceBlueNinja's Avatar
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    Jan 2020
    Posts
    525
    Character
    Blade Beoulve
    World
    Faerie
    Main Class
    Sage Lv 90
    With this or any game, people will be people, you can make all kind of changes but you will have one group who likes it, one group who dont and the middle ones that is 50 50 on it. All in all people are playing a game for how they enjoy it not for the enjoyment of others unless maybe family or friend but for sure not strangers.

    I dont believe it has to do with people being lazy or having no skill. I can rant forever how i want stormblood ast back and it wont happen but for those that still play ast now still loves it I cant be upset at them for it can I?

    Ast was so much more tactical and fun for me in stormblood now to me it does feel like a lazy more slightly better whm. it totally lost its lure even though its still in the good ratings and I simply just moved on to sage. Not arguing or anything just being general =)
    (1)
    Last edited by IceBlueNinja; 03-31-2022 at 12:00 AM. Reason: typing on phone meh

  2. #42
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by IceBlueNinja View Post
    With this or any game, people will be people, you can make all kind of changes but you will have one group who likes it, one group who dont and the middle ones that is 50 50 on it. All in all people are playing a game for how they enjoy it not for the enjoyment of others unless maybe family or friend but for sure not strangers.

    I dont believe it has to do with people being lazy or having no skill. I can rant forever how i want stormblood ast back and it wont happen but for those that still play ast now still loves it I cant be upset at them for it can I?

    Ast was so much more tactical and fun for me in stormblood now to me it does feel like a lazy more slightly better whm. it totally lost its lure even though its still in the good ratings and I simply just moved on to sage. Not arguing or anything just being general =)
    Yeah but there wasn't a 100 page thread titled "Have you quit healing" in ARR or HW. That trend only started in SB when they started pruning skills (or in WHM's case by being shafted by the lackluster Lily System).
    (0)

  3. #43
    Player
    Dhalya's Avatar
    Join Date
    Jan 2020
    Posts
    48
    Character
    Ai Ka'
    World
    Ragnarok
    Main Class
    White Mage Lv 100
    Quote Originally Posted by MiaShino View Post
    Wonder how many sprouts who struggled the first time in Vale realize that the three other healers all have aoe regen by that level? In dungeon with two bosses that inflict large raidwide damage with high consistency. Unsure what Square is even thinking some of the times! The "newbie friendly" starter healer is actually toughest healer to play at 50. Makith no sense that does.
    Please just stop bringing up FFXIV terrible leveling experience and imbalance of jobs at low level as arguments of difficulty -.- Yes I have no idea why Sage gets aoe skill at lvl 26, why AST gets lightspeed and essential so early while WHM doesn't get anything. Many great jobs just feel broken on low level thats not the issue of WHM specifically they just cba to address the old jobs globally.

    Quote Originally Posted by MiaShino View Post
    (Quiz time! Who can heal faster, the Scholar with three lustrates or white mage with three lillies?)
    That's kinda out of context since WHM has some things no other healer can pull off without planning needed, like Benediction or plenary+cure 3

    Quote Originally Posted by MiaShino View Post
    Most punishing during high movement.
    I disagree, swiftcast, blood lily, lily heals are better than AST's swiftcast and asp benefic (lightspeed is for reopener only, macro for adds/intense healing)

    Quote Originally Posted by MiaShino View Post
    Mana issues especially if limited ogcd toolkit not utilized.
    True, but that was only introduced in 6.0 and will most likely soon be patched.

    Quote Originally Posted by Silver-Strider View Post
    So why then is it ok for WHM to just be bottom barrel? Because it's for beginners? That's a BS argument because WHM is the absolute worst healer for beginners in every conceivable way.
    True for Endwalker, because they destroyed WHM. Before that it was just the best healer for comfortable prog, it used to have zero mana issues, no micromanagement like AST or SCH, just straight forward glare spam with occasional heal, maybe mapping out instacasts to move.
    Thb I don't think this EW iteration of WHM will stay unchanged for long, there are way too many complaints.
    (2)

  4. #44
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Dhalya View Post
    True for Endwalker, because they destroyed WHM. Before that it was just the best healer for comfortable prog, it used to have zero mana issues, no micromanagement like AST or SCH, just straight forward glare spam with occasional heal, maybe mapping out instacasts to move.
    Thb I don't think this EW iteration of WHM will stay unchanged for long, there are way too many complaints.
    I mean, WHM was just as horribly designed in Shadowbringers; the only thing they changed was nerfing Thin Air. Glare spam is a snorefest. The only reason someone would want to keep Glarespam as its "identity" is to make it the designated crap healer you graduate away from once you want actual engagement or strength.

    I'll reiterate what I've said elsewhere: this type of balance works on DPS casters. Where the "simple" one does the most damage, and the more utility-heavy ones deal less personal damage in exchange for their utility. The only major difference is that BLM is simple in goal, but requires finesse in execution. WHM is both simple in goal and execution, hence the constant bewilderment around here whenever WHM trips and falls its way to the top of the damage charts. "It can't do the most damage. I do more work than a WHM for less output! Rebalance, rebalance!" cries the healer subforum.

    So riddle me this. If WHM isn't allowed to have utility, and isn't allowed to manage anything aside from boring Glare spamming and boring Cure spamming because anything more ruins its identity of being boring and terrible, then it's....what? Just last place intentionally? What's it supposed to be good at? "Giving fast queues and clearing content on easymode" isn't an identity.
    (9)

  5. #45
    Player IceBlueNinja's Avatar
    Join Date
    Jan 2020
    Posts
    525
    Character
    Blade Beoulve
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Silver-Strider View Post
    Yeah but there wasn't a 100 page thread titled "Have you quit healing" in ARR or HW. That trend only started in SB when they started pruning skills (or in WHM's case by being shafted by the lackluster Lily System).
    ah not sure friend i started coming to forums on shadow bringers xd but ye i did hear my whm friends mainers complain on lily and plenary i did main whm but drop it when i got the grasp of ast in stormblood. It seems after storm blood even tanks too kind lost some of their lore, god when they had 2 stances and ninja i think did too from a friend who use to main nin. guess not only healer got some punch down others did too.
    (0)

  6. #46
    Player IceBlueNinja's Avatar
    Join Date
    Jan 2020
    Posts
    525
    Character
    Blade Beoulve
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Semirhage View Post
    I mean, WHM was just as horribly designed in Shadowbringers; the only thing they changed was nerfing Thin Air. Glare spam is a snorefest. The only reason someone would want to keep Glarespam as its "identity" is to make it the designated crap healer you graduate away from once you want actual engagement or strength.

    I'll reiterate what I've said elsewhere: this type of balance works on DPS casters. Where the "simple" one does the most damage, and the more utility-heavy ones deal less personal damage in exchange for their utility. The only major difference is that BLM is simple in goal, but requires finesse in execution. WHM is both simple in goal and execution, hence the constant bewilderment around here whenever WHM trips and falls its way to the top of the damage charts. "It can't do the most damage. I do more work than a WHM for less output! Rebalance, rebalance!" cries the healer subforum.

    So riddle me this. If WHM isn't allowed to have utility, and isn't allowed to manage anything aside from boring Glare spamming and boring Cure spamming because anything more ruins its identity of being boring and terrible, then it's....what? Just last place intentionally? What's it supposed to be good at? "Giving fast queues and clearing content on easymode" isn't an identity.
    know what is lame is whm and ast story mentioning old non existance skills, poor sprouts must be like umm whats time dilation, fluid aura etc lol. Please se at least make their story sensible
    (1)
    Last edited by IceBlueNinja; 03-31-2022 at 07:28 PM. Reason: phone typing

  7. #47
    Player
    Dhalya's Avatar
    Join Date
    Jan 2020
    Posts
    48
    Character
    Ai Ka'
    World
    Ragnarok
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Semirhage View Post
    So riddle me this. If WHM isn't allowed to have utility, and isn't allowed to manage anything aside from boring Glare spamming and boring Cure spamming because anything more ruins its identity of being boring and terrible, then it's....what? Just last place intentionally? What's it supposed to be good at? "Giving fast queues and clearing content on easymode" isn't an identity.
    Indeed...
    it could be anything
    a) Easiest and straight-forward healer having strong and easy to use heals, mitigation and also a very simple dps rotation for people that just want to relax and focus on mechanics. This should mean no mana issues but also no top DPS!
    b) Top personal DPS with more sophisticated DPS rotation sacrificing healing power/mitig/raid buffs (something like black mage among healers, I guess this sounds the most fun but doesn't really fit with 'white mage' aesthetic)
    c) something more balanced with fun GCD rotation like Dancer, often procs some oGCD light damage or light heals, maybe often results in overheal (just like Sage) but it doesn't sacrifice damage so noone cares
    Right now it's just a broken job, nothing more. Giving it top DPS for just half-asleep glare spam wouldn't seem fair to me.
    (0)

  8. #48
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,944
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Creating dominant strategy environment as a side effect of WHM being forced into being "braindead simple, and therefore should not be the best" is just plain dumb. If people want dummy job for healer they should've turn to CNJ for that and expand WHM's gameplay.

    Strengths and weaknesses can be fun to play around & optimize if every single job in said role has them. Right now, it's anything but that. WHM vs AST is the most glaring of all. It's not fun when WHM is known for being "the healer that heals massively" but AST heals just as much (or even more) + boost their party. Oh really, 'big heals'? More like big fat lies.
    (2)
    Last edited by Rein_eon_Osborne; 03-31-2022 at 02:34 AM.

  9. #49
    Player
    Silver-Strider's Avatar
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    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Dhalya View Post
    True for Endwalker, because they destroyed WHM. Before that it was just the best healer for comfortable prog, it used to have zero mana issues, no micromanagement like AST or SCH, just straight forward glare spam with occasional heal, maybe mapping out instacasts to move.
    Thb I don't think this EW iteration of WHM will stay unchanged for long, there are way too many complaints.
    SB Lilies stayed that way for the entire expansion so the likelihood of WHM staying the way it currently is is pretty damn high. The most we'll see are potency/cost adjustments but that won't change how flawed WHM is from the ground up.

    Quote Originally Posted by Dhalya View Post
    Right now it's just a broken job, nothing more. Giving it top DPS for just half-asleep glare spam wouldn't seem fair to me.
    No one here is asking for WHM to be the top DPS healer. We're asking for a rework for WHM entirely.

    I want the leveling experience to be better. I want old, removed skills like Stoneskin and Divine Seal to make a return as low level versions of our current toolkit so that we can properly teach new WHMs how to utilize their toolkits sooner rather than later. SE already set this as a precedence with the rework MNK and BLM got, so WHM can get similar treatment, especially since WHM has a lot of removed skills that easily parallel their current toolkits that it shouldn't even be that hard. Divine Seal is literally the same as Temperance so making it a low level version of it should take no effort at all other than some coding since both the animation and icon for Divine Seal should still be in the game's code. Stoneskin just needs to be turned into an oGCD and it would be the same as Divine Benison. There was a PvP version of Protect that worked almost exactly the same as Aqua Veil as a single target defense buff with a short duration so make that available in PvE as a low level Aqua Veil and you give WHM a much better foundation to work off of.

    From there, we can improve how the toolkit interacts with itself. Procs like BLM's Thundercloud could absolutely work on WHM if we have it work on our Regen and Medica 2 so that good Regen uptime rewards the WHM with more damage and better MP sustain. The Lily System could proc an oGCD skill like GNB's Continuation Combo, which would grant the weave windows that Lilies grant some more purpose since the cast time changes in EW kind of robbed them of their purpose as a mobility tool and with Regen granting hypothetical "Diacloud" procs, Lilies would need something of equal value to be worth it so making Misery DPS neutral via these oGCDs would be perfect to both expand WHM's gameplay as well as solve the problems of the current Lily system being a DPS loss to utilize.

    These changes alone would do wonders for WHM as you resolve several key complaints about the job while adding mild levels of complexity that don't detract from being a straight forward healer. It might not have the highest DPS out of the healers but if it's fun to play, it doesn't really matter.
    (6)
    Last edited by Silver-Strider; 03-31-2022 at 05:31 AM.

  10. #50
    Player
    MiaShino's Avatar
    Join Date
    Jun 2021
    Posts
    509
    Character
    Mia Shino
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Dhalya View Post
    Please just stop bringing up FFXIV terrible leveling experience and imbalance of jobs at low level as arguments of difficulty -.- Yes I have no idea why Sage gets aoe skill at lvl 26, why AST gets lightspeed and essential so early while WHM doesn't get anything. Many great jobs just feel broken on low level thats not the issue of WHM specifically they just cba to address the old jobs globally.
    Umm why? You said was beginner friendly last time I, wait one moment let me check. Oh, right! You do not start game at level 90. Huh strange. My point stands, White Mage struggle busses through content and that only grows worse as the level increases. It being "beginner friendly" is a trap and excuse devs continue making to keep making nonsense decisions about the job.

    Quote Originally Posted by Dhalya View Post
    That's kinda out of context since WHM has some things no other healer can pull off without planning needed, like Benediction or plenary+cure 3
    Ohhhh by the twelve. Sooo cure 3 is 600 potency (after trait) boosted by indulgence 200 potency with 6 yalm range. Total potency = 800. Zoe boosted Pneuma potency = 900 with a 20 yalm radius and it procs Kardia while hitting for 330 potency making it deeps neutral. Sure sure you cannot spam it but why would you even spam cure 3? Just Glare > Indulgence > Glare > Lilybell > Glare > Temperance > Rapture. Heck, Swift/Dot refresh and double weave some of this why not. Bene is great at most levels, best with tank invuln, saving unlucky player, or post raise. You know what else is great? Two charges of essential dignity on 45 second timer. Macrocosmose curing two instances of Living Dead simultaneously. Scholar can dump out 3600 potency in Lustrates alone not even mentioning recitating indom or excog. Oh joy I can restore full hp for one person every three minutes.. yay.

    Quote Originally Posted by Dhalya View Post
    I disagree, swiftcast, blood lily, lily heals are better than AST's swiftcast and asp benefic (lightspeed is for reopener only, macro for adds/intense healing)
    What are we speaking of here? Farming with a static because I was making general comment about average White Mage issues in all content. Swift is for raise unless group is decent then it is for movement/weaving. Blood Lily is dps negative.. Sure you can use for movement but that is one charge every three lillies expended. Aspected Benefic vs Lilies? Wat? When am I using Aspected Benefic for movement? Is that what is being implied am confused? Not being mean here. Lightspeed for intense healing? Why? It does not make you heal faster because it does not reduce re-cast time only cast time. Same number of heals per second with or without lightspeed.. However Astrodyne could accomplish this if you really really must gcd heal. Only time Astro is leaning on gcd heals should be low level play or pre-pull/downtime neutral sect.

    Quote Originally Posted by Dhalya View Post
    True, but that was only introduced in 6.0 and will most likely soon be patched.
    Ohhhh I sure fricken hope so! Will believe when I see it because right now I am pressing X most furiously. However it is bad right now and we are talking about right now not hypothetical future changes. Running out of mana because you do not get any MP management skills beyond Lucid until 56 - 58 is bad design. It is the antithesis of newbie friendly. Thin Air opposes the current ogcd heavy design anyways. Two free raises? 800 MP of Glare? The heck does Square think you use this skill on? Probably Medica 2/Cure 3.

    Unsure what the purpose of this reply was if there is to be honesty. If anything it only further re-enforced why White Mage is anything but beginner friendly. From Sastasha to P4S you are knee capping yourself by playing White Mage and saddest thing about it, you have no clue how much better the other healers have it until you play them.

    Since you mentioned comfortable progging and re-openers, how the devil is Savage prog and re-openers beginner anything..? I am the confused.

    The job is one hot mess right now with design that runs counter to what appears to be intended play style. Never even mentioned Aquaveil. 15% mitigation for eight seconds and I put this on who? The tank? Save a dps with it? You get this thing at level 86 by this juncture tanks or so broken stoopid overpowered. Might be good during big pull if only you could use it without clipping Holy.

    If anyone likes White Mage that is okay. It was my main for some time, friends really enjoy it. That doth not mean it does not need Jesus. My brain hurts.
    (10)

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