Right now it kind of feels like mommy got little sister a toy and just gave you a picture (be it a very beautiful picture but a picture none the less) of a toy. If you just compare whm to astro the unfair nature of their skills even the similar ones are just painful. The only thing going for whm over astro is its personal damage at least at around 60 but astro has the mobility making it very fun along with sch and sage early levels. When you get lilies if they were just off global I would be satisfied.

Playing at level 50 or lower whm is painful. This is coming from someone who just picked up some of the healers and wished to go through them so I understand how they are played. Yes, I understand pressing 1, 1 ,1 is just not fun and applying your dot. Giving an aoe super earlier would be a perfect change to build muscle memory for all classes though I know this was said before. If you were to keep the healers as they are and make minor changes lillies off global and misery on a 3 charge system maybe making it more align with the damage of toxicon possibly. Assize is fine and would not sacrifice assize being put on a charge system because I know they will make it roll the global and that would take away weaving capabilities.

Just dev team, please stop balancing things for late game when your roulette system has me living in level 50 content. Many classes feel freaking horrible. At the very least make whm fair compared instead of unfair. Fix the mana cost so it has the same as astro being it does literally the same thing. Give astro charges on ed at an earlier level now that you 'nerfed' its potency ie it just says how it felt at later levels it always felt starting around level 60 as just a lustrate in power when in the past ed could be the tanks full health if they were super low in pre 50 dungeons.

Even level 50 dungeons it is viable but after it just feels bad. Maybe I do not know enough to complain I just have Sage and scholar to 80 something and am still learning astro and whm but those are the things I feel could be changed to make it feel less blah. Scholar may have 1 dps button early with exclusion of its dot but gosh does it feel good pressing buttons in the correct order for maximum shields or value of heals. Sage is similar which is why I really like them, it gives you something to think about so pressing the one button doesn't feel as bad.

Liturgy of the bell from what I have seen is buggy, it doesn't tick right and say for ahk morn it wont line up with the server ticks and not heal for anything. The fact it goes off of damage you take as whm just makes zero sense. 'Its time to receive a tank buster so it goes off, yeeet booooiiii' if it were like astros it would make more sense but waat even is it. 'Buuuut it looks so pretty' does square just think people who play whm are simpletons. They even reneged on all the cool changes mentioned in one of the live letters where you would have an aoe rotation on whm. What happened to that a translation issue? oy vey