One cannot truly believe their avatar has no personality. You are the Warrior of Light, the personality you choose to role-play is your avatar's personality. Your avatar's emotional responses to the journey you've taken are those you choose to role-play. Since not everyone has the talent for role-play, the game provides minimal hints along the way indicating what the storyline believes your character would do in a given circumstance. For those who do have talent for role-play that can be extremely frustrating at times. Many can differentiate their avatar-as-main-character-in-a-story from their avatar when engaging in the role-play aspect of MMOs. Given the nature of the written narrative, players might engage in the equivalent of writing fan fiction for their character. The whole role-playing community encourages such engagements.
The written narrative is focused on the Warrior of Light. The cast of Scions purpose is to move the story along. They are catalysts for our own actions. There is a familiarity to them that ensures we have their support when necessary. But the path is not theirs to take, it is ours.
As for why we constantly succeed, despite what are bitter odds ... we don't, always. I certainly didn't expect to get beaten down, twice, by Zenos. Nor did I anticipate running away from Rajit. This is an ongoing MMO with multiple players. The outcome of every battle is going to be success, eventually. The day we cease to succeed is the day the servers are turned off for the last time.
That is the nature of video games. To go against that nature, as in "We deliberately made this game to be unbeatable", is to occur the wrath of players for whom a successful outcome is expected.
Would the tragic death of one of the Scions really have cured the dissatisfaction you've expressed in this expansion so far? I know it wouldn't do so for any number of those who've also expressed their own dissatisfaction with the storyline, because the death of a major character wasn't what they focused on.



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