fair, i agree. my point was more that though they're devalued they're not entirely worthless, although you'll be obviously looking for a pegasus, getting these weapons can stack up to some okay gil too imo
I do 4 experts a week for cap with no incentive to queue other roulettes. Tomes arent even needed to cap anymore, I'm on gearing my third alt job now which I will probably never play in savage. While i have tank/heal i queue as dps its faster waiting the 4 mins then getting a low dps group. If you do dailies on dps is around an hour of waiting time.It sounds to me like you just don't like losing out on the tomes when running roulettes on a below cap job. I'm not entirely against the idea, but I generally feel that you should play the job that you wanna level, not just power level it with items and giving roulettes too many rewards for cap players is not always a good thing.
Like I said, I'm not entirely against the idea, but my general opinion is if you want to level another job you should be playing that job, not giving it exp items and capping it without ever playing it.I do 4 experts a week for cap with no incentive to queue other roulettes. Tomes arent even needed to cap anymore, I'm on gearing my third alt job now which I will probably never play in savage. While i have tank/heal i queue as dps its faster waiting the 4 mins then getting a low dps group. If you do dailies on dps is around an hour of waiting time.
A lot of the jobs with long queues rotations don't change much. Eg a rdm 60 to 90 rotation adds 2-3 instant casts. The highest playrate of dps jobs tends to have the lowest amount of skill required to play effectively. I didn't touch smn until 90 and learned to hit 4 buttons + pets to play the job, it took 5 mins looking at a guide. Tanks/healers will still queue as they are and dps wise its already bloated with people that can't do their rotations because they aren't max level doing harder content with that job and haven't checked out resources like balance yet. If they do pf not knowing it will be maybe 2 pulls they get replaced and blacklisted (aka party disbands and everyone rejoins).
Chances are that, if they did, it wouldn't stack with the FC buff, or the (slightly) better one you can get from squadrons in massive amounts.
Just a month or two of sending out your squadrons close to daily, and you'll have enough of them to cover the next 3-4 xpacs.
One of my biggest MMO peeves is how critical capstone skills are to rotations. I have a similar gripe with set bonuses and am super happy that FFXIV hasn't gone down that rat-hole (for the most part). Leveling a job doesn't just not teach you how to play it, it teaches you the wrong way to play it. I've made significantly more progress working over a dummy than I've ever had doing leveling content.
What leveling (sorta) helps with is exposing you to the various mechanics. Once you have the basics of those down it's not like you forget them when you switch to another job.
I would love a non-PvP mode where I could level my off jobs. If I could choose XP tokens instead of tomes at 80 I'd be far more inclined to run roulettes. For now I'll stick to MSQ roulette and totally-not-a-beast tribe dailies. Once the MSQ roulette no longer becomes a thing, I'll probably just become a story logger.
Those only apply boosts to kill XP and their utility got nerfed pretty hard now that trash no longer grants XP. In my experience the buffed boss XP did not cover what we used to get. The FC buff lasts 24 hours. For all practical purposes most just stick with the Tier2 one that gives 10%. While the squadron scroll gives 15% it only lasts for two hours and you can only run the missions that grant them once per week. At best you'll have 90 after two months time.
But those are kill XP boosts and I'm not sure that's what the OP meant. My interpretation is that the proposed tokens would provide direct XP when consumed.
Yes, direct xp. You can make it slightly less then doing roulettes on that job. People would still queue adventurer in need because it would be more xp per hour. Completing roulettes with fast queues in 1.5 hours vs 2.5 with dps wait times when they have limited time to play. It would also benefit new players experience with faster queue times. When they get to a dungeon in msq they have to afk for 15-20 mins to continue doing msq.Those only apply boosts to kill XP and their utility got nerfed pretty hard now that trash no longer grants XP. In my experience the buffed boss XP did not cover what we used to get. The FC buff lasts 24 hours. For all practical purposes most just stick with the Tier2 one that gives 10%. While the squadron scroll gives 15% it only lasts for two hours and you can only run the missions that grant them once per week. At best you'll have 90 after two months time.
But those are kill XP boosts and I'm not sure that's what the OP meant. My interpretation is that the proposed tokens would provide direct XP when consumed.
Define long? The roulettes that give good exp all have only about 10 minute wait times as a DPS. Go do fates while you wait or run alternatives like PoTD/HoH/Bozja if you dont wanna wait for a dungeon queue.A lot of the jobs with long queues rotations don't change much. Eg a rdm 60 to 90 rotation adds 2-3 instant casts. The highest playrate of dps jobs tends to have the lowest amount of skill required to play effectively. I didn't touch smn until 90 and learned to hit 4 buttons + pets to play the job, it took 5 mins looking at a guide. Tanks/healers will still queue as they are and dps wise its already bloated with people that can't do their rotations because they aren't max level doing harder content with that job and haven't checked out resources like balance yet. If they do pf not knowing it will be maybe 2 pulls they get replaced and blacklisted (aka party disbands and everyone rejoins).
Its not a matter of learning a job or not, I just have the opinion if you're gonna level something you should be playing it, not boosting it with items. Its generally the same reason why I hate the boosts from the mog station. Granted I'd rather have your idea over the mog station item because you still have to play the game, but the general concept of it I'm just not a big fan of.
I commonly get 15 min+ queues for everything but raids at off hours. Boosting isn't an issue if the player knows how to play the game. I boosted a blm alt and have already cleared the tier with it through pf. I unlocked potd yesterday on my alt queued up for floor 1-10 at 4pm est and gave up after waiting 25 mins. If someone is playing a boosted job in roulettes the content its so easy it doesn't matter. I've been in P2S groups were everyone played worse then boosters.... Mt dies after flow 1 tank stack and the boss turns to me as dnc.....Define long? The roulettes that give good exp all have only about 10 minute wait times as a DPS. Go do fates while you wait or run alternatives like PoTD/HoH/Bozja if you dont wanna wait for a dungeon queue.
Its not a matter of learning a job or not, I just have the opinion if you're gonna level something you should be playing it, not boosting it with items. Its generally the same reason why I hate the boosts from the mog station. Granted I'd rather have your idea over the mog station item because you still have to play the game, but the general concept of it I'm just not a big fan of.
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