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  1. #1
    Player

    Join Date
    Mar 2011
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    Besaid
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    5,019
    Quote Originally Posted by Wolfie View Post
    Why is second wind pointless to mages?
    they want to be able to cast it on others is why

  2. #2
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by TheVedis View Post
    they want to be able to cast it on others is why
    You dont get it to cast it on others, you use it to save your own skin.

    When you set black mage, you're focusing on black magic. That's why you don't get to set cure. The secondary classes required to unlock the job and the only classes you can thus set actions from seem to be primarily based on relevant stats- Pugilist is on there because they have a use for intelligence, for instance.

    Both of those classes have some useful survival tools that can help a black mage when he pulls hate.

    People don't seem to understand that the whole point of the job system is that you gain more power in a way that's specific to your job and class, but you lose some of the cross-classing flexibility.

    If you absolutely must have Cure when you're on THM, then you ismply do not set black mage and play THM as you always have. You trade greater power for greater flexibility.
    (1)
    Last edited by Alhanelem; 03-13-2012 at 09:53 AM.

  3. #3
    Player

    Join Date
    Aug 2011
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    228
    Quote Originally Posted by Alhanelem View Post
    ...People don't seem to understand that the whole point of the job system is that you gain more power in a way that's specific to your job and class, but you lose some of the cross-classing flexibility.

    If you absolutely must have Cure when you're on THM, then you simply do not set black mage and play THM as you always have. You trade greater power for greater flexibility.
    I really want to point something out, regarding that last statement of yours (the bolded line):

    That's the whole point of a main class/job in the first place...Your MAIN class/job is supposed to be SUBSTANTIALLY better at IT'S* role than any another class/job is at that role. There shouldn't be a need to COMPLETELY restrict jobs if the main class/job counterpart is properly balanced.

    The reason XI failed, in that regard, was because ppl could simply sub a particular job, and act as a replacement for a role that it wasn't intended to replace. For example:

    Summoner/White Mage = replacement healer for whm

    Ninja/Warrior = replacement tank for pld



    A BLM capable of curing did not cause a problem for a WHM, in XI, thanks to the sub job system restrictions -we were only granted access to "actions" available to our sub job at it's current "restricted" level (half the level of your main class).

    The answer to the problem in XIV shouldn't be "screw all other mages out of a cure, to keep white mage relevant." We should be asking for adjustments to the class/job system... Find ways, like the sub job system, to keep jobs like blm from ever having a way to compete with whm for main healer. The Armoury System is the problem here. It's too hard to balance with it's current design.

    Anyway, my point is....the recent update to the Armoury System wasn't good enough. They need to implement some sort of Armoury/Sub-job System hybrid.
    (0)

  4. #4
    Player
    Masamune1004's Avatar
    Join Date
    Jun 2011
    Location
    Yes
    Posts
    1,438
    Character
    Isidula Granviir
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Khal_Drogo View Post
    Ninja/Warrior = replacement tank for pld
    You really didn't play FFXI much (if at all), did you? Otherwise you would know why NIN/WAR was a good tank.
    (3)

  5. #5
    Player
    Tsleuer's Avatar
    Join Date
    Jan 2012
    Posts
    15
    Character
    Atul Dracul
    World
    Sargatanas
    Main Class
    Weaver Lv 50
    Quote Originally Posted by Masamune1004 View Post
    You really didn't play FFXI much (if at all), did you? Otherwise you would know why NIN/WAR was a good tank.
    remember the dirty pld, war/whm. just had to bring it up.
    (0)

  6. #6
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Khal_Drogo View Post
    I really want to point something out, regarding that last statement of yours (the bolded line):

    That's the whole point of a main class/job in the first place...Your MAIN class/job is supposed to be SUBSTANTIALLY better at IT'S* role than any another class/job is at that role. There shouldn't be a need to COMPLETELY restrict jobs if the main class/job counterpart is properly balanced.

    The reason XI failed, in that regard, was because ppl could simply sub a particular job, and act as a replacement for a role that it wasn't intended to replace. For example:

    Summoner/White Mage = replacement healer for whm

    Ninja/Warrior = replacement tank for pld



    A BLM capable of curing did not cause a problem for a WHM, in XI, thanks to the sub job system restrictions -we were only granted access to "actions" available to our sub job at it's current "restricted" level (half the level of your main class).

    The answer to the problem in XIV shouldn't be "screw all other mages out of a cure, to keep white mage relevant." We should be asking for adjustments to the class/job system... Find ways, like the sub job system, to keep jobs like blm from ever having a way to compete with whm for main healer. The Armoury System is the problem here. It's too hard to balance with it's current design.

    Anyway, my point is....the recent update to the Armoury System wasn't good enough. They need to implement some sort of Armoury/Sub-job System hybrid.
    I hate to call you out but how can a smn/whm replace a whm but not a blm/whm could not and yet they have the same tools. lulz
    (1)

  7. 03-14-2012 02:45 AM
    Reason
    Rewording