

I hate to call you out but how can a smn/whm replace a whm but not a blm/whm could not and yet they have the same tools. lulzI really want to point something out, regarding that last statement of yours (the bolded line):
That's the whole point of a main class/job in the first place...Your MAIN class/job is supposed to be SUBSTANTIALLY better at IT'S* role than any another class/job is at that role. There shouldn't be a need to COMPLETELY restrict jobs if the main class/job counterpart is properly balanced.
The reason XI failed, in that regard, was because ppl could simply sub a particular job, and act as a replacement for a role that it wasn't intended to replace. For example:
Summoner/White Mage = replacement healer for whm
Ninja/Warrior = replacement tank for pld
A BLM capable of curing did not cause a problem for a WHM, in XI, thanks to the sub job system restrictions -we were only granted access to "actions" available to our sub job at it's current "restricted" level (half the level of your main class).
The answer to the problem in XIV shouldn't be "screw all other mages out of a cure, to keep white mage relevant." We should be asking for adjustments to the class/job system... Find ways, like the sub job system, to keep jobs like blm from ever having a way to compete with whm for main healer. The Armoury System is the problem here. It's too hard to balance with it's current design.
Anyway, my point is....the recent update to the Armoury System wasn't good enough. They need to implement some sort of Armoury/Sub-job System hybrid.
That's the healer's duty, and Black Mage was engineered to not be a healer. Specialization sort of needs to happen in MMOs.



This game has a unique structure that honestly works. The classes will eventually branch into multiple jobs, and further when they add more classes (and by extension more jobs).
sorry when i mean pointless i mean for some reason its hit or miss doesn't seem to work plus i thin a cure or a drain would be just a tad bit better then a monk ability
Second Wind isn't a "monk" ability, it's a cross class ability that's a self heal, called Second Wind. It's generic. There's nothing inherently "monk" about it.
I also have serious doubt that it's hit or miss. What does that even mean? Like, you mis-clicked your mouse and used another skill instead, or what?
Player
when i hit the button it doesnt work says not ready almost the timer isnt working, im looking for more of a drain i thinkg puglist more of a mnk thf is all.Second Wind isn't a "monk" ability, it's a cross class ability that's a self heal, called Second Wind. It's generic. There's nothing inherently "monk" about it.
I also have serious doubt that it's hit or miss. What does that even mean? Like, you mis-clicked your mouse and used another skill instead, or what?
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