oh boy. Are we going back to the WAR needs to lvl GLD to 22 to get provoke or they can't participate in endgame raids? xD
oh boy. Are we going back to the WAR needs to lvl GLD to 22 to get provoke or they can't participate in endgame raids? xD
Not rlly customization as that was simple of a task... But honestly if that close as we can get then bring it back.
Beside ppl shouldnt be handed things if they cant put in the work and effort thats their own proplem
the funny thing is. You speak of individuality, but no one would ever take a WAR without provoke.
Last edited by Nekokaori; 03-23-2022 at 12:05 PM.
ah young blood.
Such arrogance. xD
such a big "I'm better than yall" aura xD
such a desire to be unique.
You can already be unique by not using provoke as a WAR.
Just because you have it doesn't mean you have to use it like a sheep right.
Or be a dragoon that never uses battle litany.
Or an ice mage
or a WHM that never heals.
it's all a matter willpower!
xD
Merit points were just a continuation of a grind for players that reached level 75. In the grand scheme of things they didn't change anything.Atleast back then u had to think "is this monster a fire type or is it a ice type" "should i use fire or blizzard or other attacks on this monster" also ffxi had merits were you could make choices to self design. I will take any customization to style combat over what they call good anymore, ffxiv jobs honestly havent been good since stormblood
FFXI elemental weaknesses became a problem immediately with players stacking blms. Guess what they did? Added a buff to mobs who quickly gained resistance to that element making them mostly pointless. It's better to make them a mechanic for the jobs design like in xiv than to do what XI did.
There were specs for the entirety of BFA that were completely unplayable. Say what you will about ffxiv dps spread, but every job is viable and none require a carry.For all its many added layers of customization (specialization, race [with actual abilities], talents, covenant, conduits, trinket choice, legendary effects, etc.), and more diverse fights, the gap between an optimal and half-assed build or, say, the best and worst spec (despite those compounding differences due to layers of customization) is still only some quarter of performance there, compared to our sixth of performance here.
For how tightly that focus on balance, if we wish to consider the lack of any meaningful customization beyond job choice as such, constrains us, I'd expect that balance to be, well, tighter.
Tell me genius, how will you do a tank swap without provoke?
You could make a group all you want. The minute people found out you didn't have provoke they would leave the group
Last edited by Ransu; 03-23-2022 at 01:04 PM.
Same people that just don't do research to get a single skill are the same people that either get kicked in pf for joining clear parties without knowing anything or everyone just leaves their group due to constant fuckups.Merit points were just a continuation of a grind for players that reached level 75. In the grand scheme of things they didn't change anything.
FFXI elemental weaknesses became a problem immediately with players stacking blms. Guess what they did? Added a buff to mobs who quickly gained resistance to that element making them mostly pointless. It's better to make them a mechanic for the jobs design like in xiv than to do what XI did.
There were specs for the entirety of BFA that were completely unplayable. Say what you will about ffxiv dps spread, but every job is viable and none require a carry.
Tell me genius, how will you do a tank swap without provoke?
You could make a group all you want. The minute people found out you didn't have provoke they would leave the group
Last edited by Shibi; 03-23-2022 at 01:15 PM.
やはり、お前は……笑顔が……イイ
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