
Originally Posted by
Jeeqbit
This echoes my perspective as well. We had a lot of deaths early on, all the way up to Stormblood, then it stopped unless they had just been introduced for the purpose of being killed.
Although some of these characters seemed like a part of our core crew, the entirety of our core crew were not developed and the purpose of 2.5 was to transform our bland, boring scions into characters with super powers. Y'shtola lost her eyesight, but in its place developed the power to see aether. Thancred lost the ability to use magick, forcing him to find ways to work around this disability. Yda was reminded of her history and her desire to see Ala Mhigo freed. Urianger already had a unique trait of being the know-it-all that lives in a library. Alphinaud and Alisaie were new to 2.0 so they had a plan for them already. Our friends were not bland anymore, but they didn't come up with a way to remove the blandness from all of them so they just killed them instead.
The way I take the lack of deaths after that is that they were not careful enough to begin with but as their experience grew they were better at avoiding death.
There just wasn't any point in it. With it being the end of the story, they could have killed them all off, or not. Either way, we probably won't see much of them again on our new adventure, so the only purpose killing them off would serve is to make us sad and depressed that so many of our favorite characters are gone. There wasn't any point making us feel sad at the end of the story.
I felt they had built up all of these characters over so many years and if they had just deleted them all in a split second like that, as I worried they had, I probably wouldn't quit, but I would have been questioning if I should, when all the character stories I had been following for all these years was almost deleted just like that.