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  1. #31
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Wolfie View Post
    You want to be able to explore solo. Cool. They can make entry requirements be just one person. Problem solved.
    Missing the point entirely.
    (4)

  2. #32
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    It's happened to me a lot >.>; idk what you are talking about.

    0 groups that I have been in.... 0

    An empty world is soo fun to explore -.-
    (3)

  3. #33
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    I'd prefer a mix.
    Have the dungeons open for random exploration, but allow them to be instanced by parties, adding bosses traps and the like.
    (1)

  4. #34
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by KiriA500 View Post
    Missing the point entirely.
    So what's the point then?
    (0)

  5. #35
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Gramul View Post
    I'd prefer a mix.
    Have the dungeons open for random exploration, but allow them to be instanced by parties, adding bosses traps and the like.
    This is actually a great solution. Not sure how feasible it is, but it would make everyone happy.
    (5)

  6. #36
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Rokien View Post
    It's happened to me a lot >.>; idk what you are talking about.

    0 groups that I have been in.... 0

    An empty world is soo fun to explore -.-

    and yet you keep trying to abolish teleportation to force people to explore said empty world :|
    (5)

  7. #37
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by Krausus View Post
    and yet you keep trying to abolish teleportation to force people to explore said empty world :|
    I've said many times, I don't mind teleportation I don't like anima. anyways that's a different topic.

    What i mean about empty world is an instanced area.
    (1)

  8. #38
    Player
    Cross's Avatar
    Join Date
    Mar 2011
    Posts
    73
    Character
    Lucario Cross
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    I agree, the game needs more open dungeons than instanced raids.
    This was also my comment in the last question of the poll.

    The point of an MMO is to play on an open world and explore it.
    If there are some instances, it is ok, but I dont want to see the focus in there.
    (6)
    Da brat' mir doch einer ein Chocobo!

  9. #39
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Cross View Post
    I agree, the game needs more open dungeons than instanced raids.
    This was also my comment in the last question of the poll.

    The point of an MMO is to play on an open world and explore it.
    If there are some instances, it is ok, but I dont want to see the focus in there.
    Nah, the point of an MMO is to team up with people to get gear to be able to get gear to be able to get gear to be able to get gear to be able to...

    MMO worlds are full of those "oh, neat" moments but no one buys an MMO saying "Gee wiz, can't wait to spend the next five years of my life aimlessly wandering a digital landscape."

    Here are the top three reasons people buy MMOs:
    1) Brand recognition
    2) PVP
    3) Depression

    Exploration in an MMO world gets old fast. It doesn't take long for "Oh, neat" to turn into "Oh, that again."

    Id rather a smaller open world that's alive than the dead one we have now.

    My favorite moments in XI were seeing the dragon dive into the lake near Tavnazia Safehold. The crickets in the highlands. The rainbow in La Thiene.

    Those are the things that leave a lasting impression.
    (3)

  10. #40
    Player
    Kazimir's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    233
    Character
    Chuck Lebro
    World
    Sargatanas
    Main Class
    Conjurer Lv 5
    I agree. Personally I don't really care for instances, but if they must put them in I would like them to have at least some open dungeons. Especially areas where you fight relatively difficult NM's for quests that only require a few people (3-6), as well as areas you can group exp in.

    And for the FFXI people, when I say dungeon I'm thinking of places like Crawler's Nest, , Mines, Quick Sand Caves, King Ramperre's Tomb, etc. Places that are connected to other areas through tunnels that have roaming NM's with decent items, plenty of mobs, and that's used as a quest destination. I don't see much of that in XIV, but I hope it's in the future.
    (4)
    Last edited by Kazimir; 03-14-2012 at 01:44 AM.

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