Basic ideaI think that Paladin has finally reached that certain point in a story where the heroes realize that the only way to win is by deliberately losing. You know — stab yourself, break the Bifrost, resurrect Surtur, etc.Commentary
I think that Paladin is going to be hamstrung, design-wise, for as long as it still has to work around a core rotational feature of needing to precisely re-apply a DoT on-time, every ~20s, that comes at the end of a 3-step GCD combo.
This is too rigid, and too sensitive to timing, mechanics, and disconnects, and causes even minor disruptions in uptime to force Paladin to perform "Brazilian Math Lady" — even in more general content like Duty Finder — just to try to stay on-track rotationally, and especially to remain aligned properly with "Fight or Flight".
The "Valor Combo" at level 90 only inflames this issue even further by causing potential issues with either clipping DOTs, or risking lost usages of Requiescat.
And, de-aligning from the Goring Blade refresh timing also serves as yet another check/punishment upon Paladins for using "Clemency" during their GCD cycle.Speaking personally, I would like to be clear that Goring Blade is, and has been since HW, one of my favorite parts of Paladin. I think that it's satisfying to use, and that it's satisfying to perform correctly.Comparisons
However, I'm starting to realize that Goring Blade has become an outdated design that no longer plays well with FFXIV's overall design — neither encounter structures, nor Paladin's own internal rotational structure.
That is why I have come to think that Paladin cannot realistically compete with other Tanks's simplified rotational structures unless Paladin just takes a deep breath, cuts its own arm off, and reduces itself to a similar GCD structure.If Paladin was a "Red-Colored DPS" that "only" had to focus on damaging the boss, I think that the challenge of keeping Goring Blade aligned would still be interesting and satisfying.Fantasy?
However, as a "Blue-Colored DPS", Paladin seems to have disproportionately more basic alignment concerns than its fellow Tanks, and it makes Paladin noticeably more uncomfortable to play while also dealing with normal Tank mechanics.
This is not to say that Gunbreaker and Dark Knight don't have issues of their own rotationally (to put it mildly), but instead, just that Paladin's rotation seems disproportionately more awkward and frustrating whenever Paladin is forced into a situation that is not a 100%-uptime Striking Dummy.I think that it's reasonable to argue that there is some amount of "fantasy flavor" inherent to Paladin — which is the orderly, rigidly-principled, Knight-style tank — also having a rigid, orderly rotational structure.Alternatives
But since FFXIV is first and foremost a cooperative game experience, I also think that these sort of fantasy concerns need to take a back seat to "playability" issues.
Further, I think that there are plenty of other satisfying ways to still capture the "Paladin/Knight fantasy".I suppose that if the developers wanted to preserve Goring Blade in some form, then they could convert Goring Blade to "Shining Blade" or something, and make it a clone of WAR's "Storm's Eye".Conclusion
Or they could make Goring Blade a clone of GNB "Sonic Break" instead: an independent GCD with a 60s CD, that just gets smashed inside every FOF window.
But I have no particular feeling either way about these ideas, since they don't personally interest me. I think that they feel derivative and bland, and to me, they would be no better than just removing Goring Blade entirely.Overall, I think that by finally just "ripping off the bandage" and removing Goring Blade from the GCD cycle, it would result in Paladin having significantly more gameplay and design freedom both immediately, and moving forward in future expansions, because new actions would not always have to try to "sneak into" the rigid Goring Blade cycle that has long served as a hard stricture on Paladin.
		
		

			
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