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  1. #1
    Player
    LeonKeyh's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    655
    Character
    Leon Keyh
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Teno View Post
    You indeed shouldn't be struggling at that point, or at any point in the story for that matter, and I'd say it's not the game but you dealing with failure here. And it's understandable since it's clearly not the most engaging and entertaining content. No point trying to improve over failure if you don't enjoy the journey.
    And FF14's story doesn't teach you how to play the game, it's one mind numbing gameplay experience where things are handed to you at key points and fights, so you still don't know what you're doing until you tackle max level hard content.

    OP: I'm having trouble
    You: You shouldn't be.
    OP: Thanks! I didn't think of that!


    What wonderful value you've brought to this discussion.

    You're like Icarus, you are flying close to the sun but aren't quite there. There is an overall failure on the part of the game when it comes to teaching and reinforcing good game play. The game relies on players inferring how their job should be played and/or using outside resources to learn them. On top of that, the game does a great job at moving out of the way if you fail, between "Very Easy" modes on solo duties and the fact that 1-2 people can sleep in the MSQ dungeons/trials means that there's nothing in the game teaching you to play and nothing forcing you to get better.

    This means, it's the games fault if someone is suddenly failing that far into the MSQ. Not that person's. From a strictly UX standpoint, the game could absolutely use class/job based duties teaching you how to play your job at various levels (at least every 10, but ideally every 5 or so) as well as a "Hall of the Intermediate", "Hall of the Advanced", and "Hall of the Master"
    (5)

  2. #2
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    879
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    Quote Originally Posted by LeonKeyh View Post
    OP: I'm having trouble
    You: You shouldn't be.
    OP: Thanks! I didn't think of that!


    What wonderful value you've brought to this discussion.

    You're like Icarus, you are flying close to the sun but aren't quite there. There is an overall failure on the part of the game when it comes to teaching and reinforcing good game play. The game relies on players inferring how their job should be played and/or using outside resources to learn them. On top of that, the game does a great job at moving out of the way if you fail, between "Very Easy" modes on solo duties and the fact that 1-2 people can sleep in the MSQ dungeons/trials means that there's nothing in the game teaching you to play and nothing forcing you to get better.

    This means, it's the games fault if someone is suddenly failing that far into the MSQ. Not that person's. From a strictly UX standpoint, the game could absolutely use class/job based duties teaching you how to play your job at various levels (at least every 10, but ideally every 5 or so) as well as a "Hall of the Intermediate", "Hall of the Advanced", and "Hall of the Master"
    The story and duties not teaching you anything is definitely true, but most jobs' skills literally light up one after the other when you press them. And even then there are dummies scattered about for people to experiment with and try out their skills. People need to stop the point A to point B gaming if they keep failing and blame the game, especially when it's already so lenient. Not everything has to be handed on a silver platter.
    (2)