In P3S the adds also attack the second in aggro.there are quite a few mechanics in this raid tier that require both tanks to be alive for, off the top of my head there are tank tethers that have to be taken, and in p4s p2 there is bloodstake which targets 1st and 2nd aggro, and if a tank isn't one of them you will die like a dog
I've died so many times before because the Tank died and then either I just get nuked by them before they're ressed or the Tank doesn't provoke back.
To add to this: P2S Coherence requires one tank alive to take the tether + first blast, and the second tank to be standing in front of the party for the second Wild Charge hit. Any other role taking the brunt of that hit is going to get flattened.
Sage | Astrologian | Dancer
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Hyomin Park#0055
Not to be rude but most people I see complaining are lvl 90s and Yoshi-P stated multiples times that it's okay to leave xiv to play other games. This is not a game that's supposed to have infinite content.
Also not to be rude, but your point is…? Why is it that level capped players can’t express their own dissatisfaction that the game lacks challenging end game content for healers? Or that healer gameplay continues to get more and more braindead and boring? Or even content that has longevity to match the long patch cycles (which is not even what the thread is about, by the way)? To be frank with you, none of these are new criticisms. They just continue to be ignored, or answered with comments like “If healers want a challenge, go heal Ultimate.”
I’ve healed an Ultimate. I still pressed my damage buttons more times than I was actually healing. :/
The developers need to do something about healer gameplay. Even if it’s giving each a second DoT to manage. A lot of healers would be quite happy with something extra to do—and since they’ve made it blatantly clear they are not going to up healing requirements in anything outside of Ultimate—which, as much as I enjoy it, it is content that not a lot of people even do—then maybe give us more damage buttons to press. We’re basically gimped DPS 80% of a fight anyways.
Last edited by HyoMinPark; 03-15-2022 at 09:56 PM.
Taking breaks aren't going to solve the Gameplay corcerns, at contrary It will just serve as an excuse to keep this trending and even make more Jobs fall in to this boring mold like SMN or DRK.
Last edited by shao32; 03-15-2022 at 09:58 PM.
1st: Being lv90 is the bare minimun to experience the endgame and its not even a big time invest, if reaching it is an indicator of "you should leave the game" then the game has a HUGE problem with its content.
2nd: Running away won't magically solve the healing problems that are present from sastasha to the latest savage tier, that "you can leave" excuse may work for the content droughts as content gets delivered over time but it doesn't and never will work when we talk about gameplay design issues
I have close to 450 hours and still lvl 65. I'm not sure in what world getting to 90 isn't a big time investment but okay.1st: Being lv90 is the bare minimun to experience the endgame and its not even a big time invest, if reaching it is an indicator of "you should leave the game" then the game has a HUGE problem with its content.
2nd: Running away won't magically solve the healing problems that are present from sastasha to the latest savage tier, that "you can leave" excuse may work for the content droughts as content gets delivered over time but it doesn't and never will work when we talk about gameplay design issues
Healers in specifically might be a problem, I admit I have little experience as one as I pretty much just have a lvl 51 astro but it's just the philosophy of the dev team and in general really. You can't expect to play 8 to 10 hours a day and never run out of content, it's unrealistic.
Last edited by Thorio; 03-15-2022 at 11:04 PM.
The leveling experience is just a part of this game. Endgame is the other part—and it is the part players will remain at for the longest. Not the leveling part. Why should endgame have nothing for those who have reached it?
This isn’t even the point of this thread. You’ve completely missed what the discussion is about, which is healer gameplay. Be it at level 1 or level 90, the gameplay is suffering and has been suffering for two full expansions now.
Replying to the edit—I have close to 450 hours and still lvl 65. I'm not sure in what world getting to 90 isn't a big time investment but okay.
Healers in specifically might be a problem, I admit I have little experience as one as I pretty much just have a lvl 51 astro but it's just the philosophy of the dev team and in general really. You can't expect to play 8 to 10 hours a day and never run out of content, it's unrealistic.
Again, content density is NOT what this thread is about. This thread is about healer gameplay, and the myriad of issues surrounding it.
Even other jobs aside from healers have gameplay issues that need addressing. The leveling experience for some of jobs is terrible now due to skill pruning that has happened over the years and other job changes; and endgame job balance is actually some of the worst this game has seen.
Last edited by HyoMinPark; 03-15-2022 at 11:15 PM.
Sage | Astrologian | Dancer
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Hyomin Park#0055
You're right, sorry about the misconception.The leveling experience is just a part of this game. Endgame is the other part—and it is the part players will remain at for the longest. Not the leveling part. Why should endgame have nothing for those who have reached it?
This isn’t even the point of this thread. You’ve completely missed what the discussion is about, which is healer gameplay. Be it at level 1 or level 90, the gameplay is suffering and has been suffering for two full expansions now.
Replying to the edit—
Again, content density is NOT what this thread is about. This thread is about healer gameplay, and the myriad of issues surrounding it.
Even other jobs aside from healers have gameplay issues that need addressing. The leveling experience for some of jobs is terrible now due to skill pruning that has happened over the years and other job changes; and endgame job balance is actually some of the worst this game has seen.
It’s all right. No worries.
Content longevity and endgame is another discussion that I think is a good one to have. It’s just been brought up multiple times in the past, and the opinions are divisive at best. It feels a bit like a beaten horse at this point, but I have been around this forum for quite some time—so it could just be me feeling this way.
This just wasn’t a discussion pertaining to it.
Sage | Astrologian | Dancer
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Hyomin Park#0055
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