Quote Originally Posted by Deceptus View Post
Sage is basically the model they need to use going forward. Combine things.
  • Tarochloe: Heals target and gives a damage reduction buff on target.
  • Kerachole: Reduces damage and has a regen
  • Physis: Increase heal potency and aoe heals
  • Holos: Aoe Heal and reduce damage taken
  • Peuma: Damage + healing

Etc Etc Etc. Some of the abilities can be stacked, some can't. That's where the skill comes.

Imagine if SCH had similar?

Lustrate: Heals target and reduces damage

Indom: Aoe heals and increases healing
Fey Illumination? Protraction? Sacred Soil? Expedient? Every healer has skills with more than one effect (Assize, Earthly Star, Macrocosmos, Asylum, CU, Exaltation...). It's not SGE's prerogative, and speaking of SGE, this job has its fair share of skills that should be combined with something else (or deleted) as they are very underwhelming in their current form (Zoe, Soteria, Rhizomata) so I wouldn't be so quick to treat SGE as the paradigm for healer design.

Also, the only skills SGE can't stack are Taurochole and Kerachole, and this is only a """problem""" in dungeons and dungeon healing is trivial. There's no skill involved.