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  1. #1
    Player
    Ramura_Sono's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    124
    Character
    R'amura Sono
    World
    Adamantoise
    Main Class
    Miner Lv 80
    Quote Originally Posted by MellowMink View Post
    The intention for the ability right now seems to be for keeping your current state and buffs up while you’re waiting for a battle change, such as the period of waiting between both D4S phases where you can’t attack anything; it’s a very niche use, but it does serve its purpose in that regard. I can’t think of when I would want to consistently use it in a normal rotation within an uninterrupted fight though.
    Everyone is aware of what Anatman's overly niche use is. It's near absolutely worthless when Form Shift exists. It also doesn't help when most of the transitions you'd actually want to use it for are combo'd with "down for the count" effects or other mechanics.

    There is absolutely no reason for Anatman to exist in it's current incarnation with how current monk, and fight design works.

    Change it to be a stance effect with no time limit. Refreshes and freezes current form, Disciplined Fist and Leaden Fist timers. Generates a chakra per server tick while not moving. Only falls off with the execution of a weaponskill/ability. Then it's at least somewhat usable during transitions without "down for the count" style effects.

    Or just out right remove the thing and replace it with something actually designed for current monk.
    (0)

  2. #2
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Ramura_Sono View Post
    There is absolutely no reason for Anatman to exist in it's current incarnation with how current monk, and fight design works.
    Arguably there was no reason for it to exist in any iteration of Monk since it only existed as a (terrible) counterbalance to them hamstringing Monk's recovery in 5.0 instead of changing how Tornado Kick worked. Its one of the most conceptually rotten skills as far as design goes in the game because it was made as part of an effort to make the job weaker rather than improve it and it really is about as close to an ability being beyond salvaging as you'll get. It definitely should be replaced, especially since Monk already has so many skills for downtime.
    (0)

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