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  1. #1
    Player
    Lium's Avatar
    Join Date
    Oct 2013
    Posts
    1,026
    Character
    Brielle Artemus
    World
    Exodus
    Main Class
    Viper Lv 100
    Quote Originally Posted by Vhanja View Post
    Most of my random duty finders have been only positive experiences, but we did come across one of those guys... a DPS who ran all over the dungeon pulling mobs. I, as a Healer, was young and confused and I followed him, which ended up with both of us dying.

    My reaction to this was to apologize to the party. The DPS' reaction was to continue to Leroy Jenkins the dungeon. The other guys tried to tell him it was the tank's call which mobs to pull, which made him reply sourly: "Well. I'll just stop helping, then!"

    I have to admit, I was a bit shocked. Never before, or again, have I met a DPS with that kind of attitude.
    Oh, man. You just opened up a can of worms with this post. On the forums, it is the consensus that it's okay for the DPS to run around the entire dungeon and YOLO pull everything and should not be responsible for pulling said mobs back to the tank. Just look at the first response you got.

    Thankfully, as you saw, the in-game attitude is quite different. The vast majority of your dungeon runs will be positive experiences, but every now and then, you'll get a group with a wierdo, like the DPS you encountered here. As a healer, you were in the right. I would just say stick by the tank. Leave the DPS to their own devices. Death is a great teacher. (I have WHM, AST and SGE at 90)
    (4)

  2. #2
    Player
    ArchlordPie's Avatar
    Join Date
    Apr 2017
    Location
    Limsa Lominsa
    Posts
    98
    Character
    Archie Dailemont
    World
    Goblin
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Lium View Post
    Oh, man. You just opened up a can of worms with this post. On the forums, it is the consensus that it's okay for the DPS to run around the entire dungeon and YOLO pull everything and should not be responsible for pulling said mobs back to the tank. Just look at the first response you got.

    Thankfully, as you saw, the in-game attitude is quite different. The vast majority of your dungeon runs will be positive experiences, but every now and then, you'll get a group with a wierdo, like the DPS you encountered here. As a healer, you were in the right. I would just say stick by the tank. Leave the DPS to their own devices. Death is a great teacher. (I have WHM, AST and SGE at 90)
    Pretty much this.

    If I'm rouletting as a non-DPS and the group has a DPS who's Leeroying, I typically defer to whatever the other non-DPS wants. If I'm healer and the tank is ignoring the mobs the DPS pulled, I ignore the DPS and let the mobs kill them. If the tank pulls the mobs off the DPS, well, the mobs are on the tank now anyway so I'm healing the tank, and will most likely let the DPS sit at sub-50% health until the pull's over then toss them a regen or something between pulls. If I'm the tank, I'll ignore the fact that additional mobs got pulled unless 1) the DPS pulls them into my AoEs, in which case I naturally get aggro anyway and it's whatever, or 2) the healer starts devoting GCD heals to keeping the DPS alive. In that latter case, the DPS isn't going to learn their lesson anyway, so I may as well make the healer's life easier.

    If I'm a DPS in expert roulette, everything's getting pulled and I'm parking on top of the tank until they establish aggro. I'm BiS and know my class (lul SMN main lul), so even if my co-DPS is a potato and both the tank and healer are minimum ilevel, the double pulls are still going to die well before the tank and healer run out of resources.

    The only exception to me pulling for a slow tank is certain leveling dungeons. You can outright get stat-checked if you pull too much in some cases, and there are far more that are technically survivable but only if your whole group is coordinated and on point, and that's not happening in leveling roulette.
    (3)