That change would make it impossible to use Living Shadow on-time for buffs.
Last edited by Luin; 03-12-2022 at 02:01 AM.
Why would it? You only need 30 Blood from Blood Weapon itself to reach 50 Blood within 3 GCDs. It's not as if Souleater stopped existing. We've always opened with Souleater before Bloodspiller spam, in order to push LS up from 5th GCD to 3rd.
All things not mentioned being equal to the current version, this would still net 40 Blood, at 10 per GCD (4 GCDs total). The excess 600 MP would simply either be what Bloodspiller would otherwise have given -- with a slight but irrelevant nerf to Quietus MP gains -- or compensation for the 10 Blood lost.
Last edited by Shurrikhan; 03-12-2022 at 04:08 AM.

Because what he meant was for Delirium to replace Blood Weapon but only transfer the MP generation ( 900 MP / hit ). No blood generation.
He said to increase its MP gains per strike (from 600 to 900), yes, but I'm not seeing where he asked to remove its Blood generation?
Currently we Living Shadow on 3rd GCD
Blood Weapon>Hard Slash>Syphon Strike>Souleater-Living Shadow
According to their suggestion, Delirium would only generate 40 blood. We'd be 10 blood behind, even 4gcds into the encounter. Even if it were 5 stacks and generated a total of 50 blood, our LS would still be delayed, and this would mean we're bursting outside of Delirium.
If we Delirium>Bloodspiller>BS>BS>BS we're only at 40 blood.
Alternative: HS>SS>SE>Delirium-BS>BS>BS-Living Shadow. Either case, LS is late, and delaying LS at any point desyncs it from raidbuffs for the entire encounter.
This is if BS/Quietus generated +mp+blood.
If we allow any GCD to generate +mp+blood, then it has to function like Inner Release, and be consumed when we use any GCD. This would also prevent us from using LS on-time, unless we throw away the free Bloodspillers.
If we allow any GCD to generate +mp+blood and it doesn't function like Inner Release, then we have the same problem of needing to fit X number of GCDs in a duration, except we've introduced new clunk of some of those GCDs needing to be Bloodspillers. It wouldn't solve anything.
edit - Making the effects that grant free Bloodspillers and +mp+blood into two separate buffs would solve these 'problems', but this is not what was suggested, and would prevent Delirium from being used at high blood. Not sure how it would interact with MP in the burst, but what was the suggestion supposed to address?
If it's supposed to solve button bloat, why not cut Abyssal Drain or Salted Earth first?
(Still, that suggestion was originally just a compromise, and I agree with the poster that the optimal change is 5 stacks Blood Weapon)
Last edited by Luin; 03-12-2022 at 04:42 AM.
Unlike Blood Weapon, Delirium doesn't have lower effective than stated duration. You need only a ~2.48 GCD to get off 7 GCDs under its effect, enough to both open with Delirium, push out a 3rd-GCD LS, and still spend all 4 BSs. And that's assuming we wouldn't simply increase its duration slightly.


They could just add Living Shadow to Delirium's effects, or remove its Blood cost since it doesn't make sense to have on top of a CD.
But you're right, I didn't account for that aspect when writing my list. So I guess the easy answer really is just put Blood Weapon on a 5 stack system.
It would feel awkward, imo, to have two different Stack-based abilities on the same CD (with different stack counts, even), but who knows how the devs feel about it.
Last edited by Archwizard; 03-12-2022 at 08:03 AM.
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