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  1. #1
    Player
    DanielNegreanu_Adamantoise's Avatar
    Join Date
    Mar 2022
    Posts
    117
    Character
    Daniel Negreanu
    World
    Adamantoise
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by DBriggs304 View Post
    Trusts in general will have a negative impact and push the game further into single player territory.
    I agree. Players will always always ask for more convenience, fast food, order in.

    I've played mmos off and on for a while, back since DAoC first launched, and honestly, its the convenience that ultimately makes the game less social, make the game seem like less of a world.

    Its the stuff you'd never suspect that saps the blood out of these "social" games, until theres nothing social about them anymore.
    (1)

  2. #2
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,588
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by DanielNegreanu_Adamantoise View Post
    I agree. Players will always always ask for more convenience, fast food, order in.

    I've played mmos off and on for a while, back since DAoC first launched, and honestly, its the convenience that ultimately makes the game less social, make the game seem like less of a world.

    Its the stuff you'd never suspect that saps the blood out of these "social" games, until theres nothing social about them anymore.
    I'd argue people who never liked being social to begin with just put on a mask and play a game of pretend while they force themselves to interact with other players, because that is what the majority of content in this game currently asks you to do.

    Those who prefer having social interaction will still continue having that. Those who seek faster runs than NPC-hosted runs will still play with regular players.

    All Trust + Duty Support enables is giving players of a lesser skill level an option to take it easy without forcing their lesser skills on other players or god forbid ask them to slow down. Really, it benefits everyone, so I am not sure why we see an option to single-player a fair bit of questlines as something bad. It is an RPG first and an MMO second and I honestly like that.
    (7)

  3. #3
    Player
    Jijifli's Avatar
    Join Date
    Jun 2015
    Posts
    1,384
    Character
    Jijifli Kokofli
    World
    Balmung
    Main Class
    Arcanist Lv 55
    Quote Originally Posted by Reinhardt_Azureheim View Post
    All Trust + Duty Support enables is giving players of a lesser skill level an option to take it easy without forcing their lesser skills on other players or god forbid ask them to slow down.
    This only is true if it's actually done.

    But in many scenario, I'm told to use it for its opposite. If you dislike people wanting to take things at a different pace, and such, you should use trusts so you don't have to deal with it (Despite the fact trusts are designed to be slower). That's ignoring the fact that while trusts can let you borderline afk, there's one thing it eventually tells you you have to do or it'll stop you, and that's do mechanics. Some still can't. While it's rare, I've had a couple times of seeing someone beg players to take them through a dungeon we currently have trusts for, not because they didn't want to do trusts and have a slow queue, but because they literally couldn't clear with trusts (One specified was Anamnesis, the second boss they just couldn't handle the colored pads and kept dying, so begged for carry).

    I would argue, in those cases, those trying to take it easy would refuse to use the trust system, because it doesn't let them be too easy, while being a dps in 99% of queue'd content is literally full afkable.
    (1)