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  1. #51
    Player
    HisShadowX's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    332
    Character
    William Hart
    World
    Jenova
    Main Class
    Samurai Lv 90
    I had a Healer last night who refused to heal during this boss battle and preferred to DPS. The DPS blamed me the tank when they died when it casted Flames of Decay which is unavoidable and hit the DPS and killed them after most were mid health after Crumbling Sky and or Aetherial Disruption damage which I cannot control if they stand in the wrong place.

    We had four wipes in which this guy barely healed and once I died of course everyone followed. Last battle he finally decided to heal and it was a simple battle as always.
    (1)
    Last edited by HisShadowX; 03-05-2022 at 03:53 AM.

  2. #52
    Player
    Lunalepsy's Avatar
    Join Date
    Mar 2016
    Posts
    1,140
    Character
    Yxiah Eruyt
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Omedon View Post
    Third dungeon. Final boss. I'm going on ten pulls over two daily play sessions, and I just... I promise I'm not as bad as this fight makes me look, but I can't decode this fight's mechanics. I'm playing my main job, Samurai. There's a phase that sometimes happens early, usually later, where I just can't parse where I'm supposed to stand. Sometimes it seems red is right, sometimes blue, and often a late wipe happens with multiple successive "move or die" mechanics.


    I'm sorry if this has been covered elsewhere, but I have to tunnelvision any and all FFXIV media consumption to avoid spoilers, but this seems a dead stop to my progress and I needed to risk talking to the community. Also because I'm so tunnelvisioned "getting carried" by live people isn't really much of an option either. Probably not gonna get this down before I go to work again so I'll have another day to read guides and hope something clicks.

    I just don't get it.

    (Edit) UPDATE:



    FINAL EDIT!
    Why do people want to oversimplify this game?
    (1)

  3. #53
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I think the only thing that might be justified is toning down the damage from the spread AoEs a bit so you can actually survive a hit from those and the ground AoE back to back without significant mitigation and full HP.

    It feels unusually punishing for a dungeon mechanic, though the mechanic itself isn't terribly difficult.
    (2)

  4. #54
    Player
    AbysmalDuck's Avatar
    Join Date
    Dec 2021
    Posts
    120
    Character
    Abysmal Duck
    World
    Adamantoise
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Lunalepsy View Post
    Why do people want to oversimplify this game?
    Probably the same way you like to oversimply forum posting...Every post is one sentence, two on a good day. I'm starting to think more and more that this is a bot account.
    (5)

  5. #55
    Player
    DontReadThis's Avatar
    Join Date
    Mar 2021
    Posts
    154
    Character
    Bare Bear
    World
    Midgardsormr
    Main Class
    Culinarian Lv 100
    There are 2 main mechanics on this fight: The colors and the meteors

    The "safe" color is the one the opposite of the one which glows on your screen. This will also occasionally be paired with a spread mechanic which will go off a few seconds after the unsafe color erupts. Later it will also be paired with a knockback. You can either aim yourself to be knocked into the safe color, or you can just arm's length or surecast the knockback.

    The meteors are extremely simple once you understand the attack pattern.
    First look at the boss in the sky. One of the 2 central lanes will be safe. Once the meteors pass, the other central lane will be safe. Finally, the safe lane will be the edge lane which was next to the first safe lane.

    Example:
    x = unsafe lane, o=safe lane
    attack 1 - [x][x][o][x]
    attack 2 - [x][o][x][x]
    attack 3 - [x][x][x][o]
    (1)

  6. #56
    Player
    Rayne6665's Avatar
    Join Date
    Jan 2021
    Posts
    411
    Character
    Wolfy Celestia
    World
    Leviathan
    Main Class
    Summoner Lv 100
    Is that the level 85 dungeon one ? Oh god i hate that final boss. I got wiped twice with trust. Maybe im just color blind or dumb af xD i avoided this dungeon with my dragoon and did daily roulettes after I’ve neglected the class for so long when reaper came out lol xD
    (0)

  7. #57
    Player
    Eraden's Avatar
    Join Date
    Jan 2022
    Posts
    1,229
    Character
    Mao Xifeng
    World
    Adamantoise
    Main Class
    Black Mage Lv 100
    For me, it is that my old eyes have trouble making out those really faint symbols in time. Maybe it's also my monitor but they are so faint that it is easy to miss them.
    (2)

  8. 03-07-2022 12:56 AM

  9. #58
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,862
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Let the boss be. This game is too easy as it is.
    (0)

  10. #59
    Player
    Raoabolic's Avatar
    Join Date
    Nov 2016
    Location
    Bastok
    Posts
    2,119
    Character
    Raogrimm Ironfist
    World
    Coeurl
    Main Class
    Fisher Lv 90
    Meanwhile Sephrot EX is laughing at the thread. The meteor mechanic in the final boss of the 85 dungeon was great! Please don't change it, the meteors crashing down with the AoEs was like an actual boss fight where I had to avoid things!
    (0)

  11. #60
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Can we stop dumbing games down because people fail?

    It only makes the problem worse imo because it conditions people into playing at a lower level instead of making them improve.
    (1)

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