Quote Originally Posted by Silver-Strider View Post
Lack of incentive to play healers at the start of the game means less healers at endgame and with how frustrated veteran healers are with our lackluster toolkits, we have no incentive to do endgame content either. It's a lose lose situation at the end of the day.
I can just spam Dead Ends with Trusts for my tombstones. The 1st 2 extremes and savage raids can be cleared without healers so there's some level of endgame available without bothering with healers. If healers are only needed for 2 fights in the entire game, there's a problem
I don't raid savage/ex so I'm bound to play devil's advocate just out of curiosity: is running with 1/no healer the new norm because healing is that trivial, or is a healer-less comp something that *can* be done with great group coordination, but most still stick to the status quo (2 healers)? I mean, I still think that spamming a single dps skill ad nauseum and catering to the lowest common denominator are ...questionable decisions, but I guess unless healers become objectively redundant even in the most casual of content, the devs will keep insisting they're "ok"