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  1. #351
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,158
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Rongway View Post
    It's 2022. Why do we still have whole pages of forum posts telling healers not to regen tanks prepull or telling tanks to click off the regen? A single step 1 AoE under tank stance generates the same enmity as 56 regen ticks on 7 mobs. A single tank ranged weaponskill generates the same enmity as 392 regen ticks on 7 mobs. Leave the regen on and hit the things as you run.
    I think it really depends.

    The only few times I could think of clicking off the regen icon is in dungeons where the mobs remains untargetable but instantly registers into my aggro table, like in Ghimlyt Dark. OR, when the positions of all mobs are sooooo far away from 1 another.

    Either way, right. The healer won’t die from few pokes—so does the tank, from clicking the regen off. The healers can always reapply once the enmity stabilizes. No biggie.
    (4)

  2. #352
    Player
    Pyro2hell3's Avatar
    Join Date
    Jul 2015
    Posts
    138
    Character
    Lenneth Valk
    World
    Lamia
    Main Class
    Monk Lv 90
    on its own healer regen prepull probably won't cause a wipe but in my experience most wipes happen because several things go wrong at once or in a row. that's when when it causes wipes you know proverbial straw and all that
    (1)
    becoming my enemy would be unwise

  3. #353
    Player
    Erik501's Avatar
    Join Date
    Jan 2017
    Posts
    61
    Character
    Jade Green
    World
    Moogle
    Main Class
    Marauder Lv 82
    I have never had aggro problems as a tank since I came back to the game when Endwalker launched. Not meaning I am a great tank however, I am average at best, but the threat mutiplier is like 10 times your damage or something insane like that so threat management should not be an issue now. It can become a problem if the tank does not aoe or does not care to hit everything as they pull, I have suffered such things playing as healer and as DPS, but then that is not a regen problem, it is a tank problem. Why some of them do never AOE or do it only once per pull I don't know. And I don't complain either, if I am not tanking I just go on doing my thing the best I can without pulling ahead of the tank and let them figure out why I am tanking half of the trash unless they ask... which they never do... But, hey, sometimes they figure it out on their own and they start spamming their AOE moves before the end of the dungeon. It feels great when it happens. "No regen pre-pull" is a thing of the past now, do not dwell in the past.
    (5)

  4. #354
    Player
    Curisu's Avatar
    Join Date
    Jul 2017
    Posts
    1,127
    Character
    Chryden Speakel
    World
    Odin
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Rongway View Post
    1. The healer will not die from taking a few hits on the way to the stopping point.
    2. The healer can regen themself on the run.
    3. That's what ranged attacks are for.
    Tell that a WAR who has a cleave attack as first AOE gcd and the healer who runs away in panic with the mob or just stand still while you, as a tank, ran to grab the 2nd group of adds.

    Regens makes it more stressful for tanks and that's why I click them off.
    (4)

  5. #355
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Curisu View Post
    Tell that a WAR who has a cleave attack as first AOE gcd and the healer who runs away in panic with the mob or just stand still while you, as a tank, ran to grab the 2nd group of adds.

    Regens makes it more stressful for tanks and that's why I click them off.
    Clicking them off makes it more stressful for WHM at lower levels but who cares about that, right?
    WHM has a very, very barebone toolkit. Below 52 they don't have any option to heal on the run besides SC Cure II and Regen. At 52+ they have Solace but Lilies only generate every 30s and you'll start the dungeon without any ad with the horrible MP management from the high Cure II costs they'll have to use them frequently during the pull as well, likely starting the next without one.
    If a tank manages to avoid almost all auto attack damage while pulling, good. No need for Regen. If they do take a signifcant portion of damage while pulling than they'll have dropped below 50% before everything is even gathered. Instead of being able to reapply Regen, set up Asylum (if they have it) and spam Holy, WHM has to top the tank first because slow heals are not enough for the tank to survive until the first Holy stun.

    Hit aoe once, hit any mob you missed with a ranged attack/ voke, keep spamming the ranged attack on all mobs while running to the next group. It takes a bit of practice but it's not difficult, just a matter of getting used to it. And hitting all mobs properly right away allows the DPS to hit them on the run to their heart's content and the healer to do the same or heal the tank.
    I'm not a tank main. When I started tanking some mobs ran away before I was able to catch them. I kept an eye on where my healer is, something a tank should do anyway, made sure to be in the path between mobs and the healer, used an aoe, hit stray mobs with ranged attack and than cycling through them while throwing things at them and running to the next group. Ranged attacks have 20y range, voke has 25y. That's plenty.
    Even if the healer gets initial aggro from mobs spawning before they're targetable and are not spawning neatly stacked, it's a matter of 1-2 GCDs to grab everything without having to stand still.

    If a healer does run away with a mob then that's on them and that's actually a bad habit. Keep going, if the healer insists on dueling a mob in Narnia and you wipe it's the perfect opportunity to explain that they always need to stay close to the tank because it was their mistake to run away to begin with.
    Regen on the run is fine if the tank is paying a little bit of attention. It really doesn't take much to grab mobs. No, not even on a WAR while they only have their cone and nothing else. Once you get the 2nd step you can simply use it uncombo'd, problem solved.
    (10)

  6. #356
    Player
    HisShadowX's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    332
    Character
    William Hart
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Rilifane View Post
    Clicking them off makes it more stressful for WHM at lower levels but who cares about that, right?
    WHM has a very, very barebone toolkit. Below 52 they don't have any option to heal on the run besides SC Cure II and Regen. At 52+ they have Solace but Lilies only generate every 30s and you'll start the dungeon without any ad with the horrible MP management from the high Cure II costs they'll have to use them frequently during the pull as well, likely starting the next without one.
    If a tank manages to avoid almost all auto attack damage while pulling, good. No need for Regen. If they do take a signifcant portion of damage while pulling than they'll have dropped below 50% before everything is even gathered. Instead of being able to reapply Regen, set up Asylum (if they have it) and spam Holy, WHM has to top the tank first because slow heals are not enough for the tank to survive until the first Holy stun.

    Hit aoe once, hit any mob you missed with a ranged attack/ voke, keep spamming the ranged attack on all mobs while running to the next group. It takes a bit of practice but it's not difficult, just a matter of getting used to it. And hitting all mobs properly right away allows the DPS to hit them on the run to their heart's content and the healer to do the same or heal the tank.
    I'm not a tank main. When I started tanking some mobs ran away before I was able to catch them. I kept an eye on where my healer is, something a tank should do anyway, made sure to be in the path between mobs and the healer, used an aoe, hit stray mobs with ranged attack and than cycling through them while throwing things at them and running to the next group. Ranged attacks have 20y range, voke has 25y. That's plenty.
    Even if the healer gets initial aggro from mobs spawning before they're targetable and are not spawning neatly stacked, it's a matter of 1-2 GCDs to grab everything without having to stand still.

    If a healer does run away with a mob then that's on them and that's actually a bad habit. Keep going, if the healer insists on dueling a mob in Narnia and you wipe it's the perfect opportunity to explain that they always need to stay close to the tank because it was their mistake to run away to begin with.
    Regen on the run is fine if the tank is paying a little bit of attention. It really doesn't take much to grab mobs. No, not even on a WAR while they only have their cone and nothing else. Once you get the 2nd step you can simply use it uncombo'd, problem solved.
    As a healer, I have Medica II and Regan on at all times on the tank and insist they pull as much as they can. I leave the DPS to the DPS and perhaps maybe DPS 5% of the time but for the most part I make sure the party does not wipe and I know my place as the healer. If I happen to get argo I calmly run up to the tank so they can AOE the mobs and take the argo off me.
    (0)

  7. #357
    Player
    HisShadowX's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    332
    Character
    William Hart
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Dreamsoap View Post
    Got into Meridianum for MSQ, half the party left because it wasn't Prae. That's the only time allotment I had to run it today given the wait to even get in. Thanks, assholes.
    So thankfully they will be making that a Trust. I understand why everyone leaves. That tells you there is a problem with the design. My issue as a tank is if everyone wants to stand and fight one by one instead of rushing to the boss like 95% of players will do but you will get those parties who make people hate that MSQ.

    However scene skipping has been disabled due to the fact people who watched the story would get kicked for doing so in the past so yeah SQ's change to make these trusts is for the best.
    (0)

  8. #358
    Player
    HisShadowX's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    332
    Character
    William Hart
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Wolfsbane706 View Post
    Had a Perfect Legend trio in leveling roulette a few nights ago. I was SGE and the dungeon was Sirensong Sea. I got the impression they may have bought their titles/clears/whatever because they apparently didn't know how Sage works. I got accused of being a bot after we wiped to a very large group of trash (admittedly due to my own mixing up of Druochole/Ixochole) after the DRK tank popped Living Dead. We wiped again on the last big pull before the final boss. Granted both were probably my fault for thinking Kardia heals and the occasional shield could keep a tank alive but the "Are you a bot" comment was a little rude and uncalled for.
    Honestly, I do not plan to ever roll a Sage as its a class that should not be a healer class. I think the Bard Class was supposed to be what a Sage is now a Healer that focuses on Healing 2nd. I think they figured they might as well just make a Bard DPS not to piss everyone off but then they changed their mind when they made Sage. If there is one class that seems to piss everyone off except for the Sages themselves its Sages.

    As a Tank once I see the Icon for a Sage I slowly recoil and know we are most likely going to have a bad time. As DPS I recoil as I can see the wipes coming and the tank and the 'Sage' as I won't call them a real healer cause they are not argue who caused the wipes.

    We all know the reason why Gunbreaker, and Dark Knight which were known to be damage classes were made into a Tank class in FFXIV to get more people playing Tanks since they are the cool classes. We know there is a large segment of healers who role healer and hate to heal or barely heal in dungeons. This is why I feel we got the Sage but it has made runs worse by making a Healing 2nd class a Healer class.
    (1)

  9. #359
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    What is with all these healers that refuse to DPS lately? They were always a thing, but it seems like they're raining from the sky in Endwalker. Do they somehow not realize they are actually creating more work for themselves by barely or in some cases not healing at all?

    All of today's roulettes have been filled with healers that won't heal. They just stand there if nobody needs healing. Which, when the tank is a WAR, means they stand there doing nothing the vast majority of the time.

    Quote Originally Posted by HisShadowX View Post
    As a Tank once I see the Icon for a Sage I slowly recoil and know we are most likely going to have a bad time. As DPS I recoil as I can see the wipes coming and the tank and the 'Sage' as I won't call them a real healer cause they are not argue who caused the wipes.
    ...I... what? I really hope this is a troll, because SGE is great to have around unless you're a DRK. They synergize extremely well with GNB, PLD, and WAR, and they're generally fine with DRK as well unless Living Dead needs to be used for some reason. The job's emphasis on dealing damage actively discourages bad play in the form of refusing to DPS, meaning you tend to clear dungeons faster. Their HoT and a nice big shield are normally all they really need on you, so they're free to heal passively by dealing damage as they go.
    (8)
    Last edited by Absimiliard; 03-04-2022 at 01:50 AM.

  10. #360
    Player
    HisShadowX's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    332
    Character
    William Hart
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Absimiliard View Post
    What is with all these healers that refuse to DPS lately? They were always a thing, but it seems like they're raining from the sky in Endwalker. Do they somehow not realize they are actually creating more work for themselves by barely or in some cases not healing at all?

    All of today's roulettes have been filled with healers that won't heal. They just stand there if nobody needs healing. Which, when the tank is a WAR, means they stand there doing nothing the vast majority of the time.



    ...I... what? I really hope this is a troll, because SGE is great to have around unless you're a DRK. They synergize extremely well with GNB, PLD, and WAR, and they're generally fine with DRK as well unless Living Dead needs to be used for some reason. The job's emphasis on dealing damage actively discourages bad play in the form of refusing to DPS, meaning you tend to clear dungeons faster. Their HoT and a nice big shield are normally all they really need on you, so they're free to heal passively by dealing damage as they go.

    OMG when I run a dungeon as a tank I pray I get a White Mage that heals rather then DPS. In fact, it makes the dungeon run so much smoother with people commenting about how happy they are. Of course, if I as a tank witness a Healer being harassed due to them healing doing their job I of course defend my healer and depending on how that goes a Vote To Kick might come next for Harassment of my Healer.
    (2)

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