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  1. #1
    Player
    sharknado's Avatar
    Join Date
    Aug 2021
    Posts
    366
    Character
    Sharknado Shortcake
    World
    Alpha
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Skiros View Post
    Exploration =/= going all over the map. Please get better at reading comprehension. The only thing that actually resembles exploration is the sightseeing log because some of them are in hidden nooks and crannies.
    This game is all about making your own fun. If people really wanted "exploration" it would come up more often, including question/answers time during live letters and the likely some content would be created. That's how Island Sanctuaries started. As there is only sightseeing log it seems there isn't much interest in this... and it's a one-off content. Repeatable tasks as those listed in previous posts work much better at having people in the zones.
    (3)

  2. #2
    Player
    ZedxKayn's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    719
    Character
    Capybara Friend
    World
    Excalibur
    Main Class
    Blue Mage Lv 70
    It's very sad how bad expac zone design is. There shouldn't be a carrot on a stick like currents or the sightseeing log to encourage exploration, exploration should be its own reward. Those to me are just one of the many items on the FFXIV shallow content checklist I complete every expac, not something I do because I enjoy exploring the zones.

    More condensed zones, sidequests that aren't obviously marked on the minimap and with a bit more thoughts put into them than "kill x amount of _ because ???" would go a long way.
    (4)
    im baby

  3. #3
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by sharknado View Post
    This game is all about making your own fun. If people really wanted "exploration" it would come up more often, including question/answers time during live letters and the likely some content would be created. That's how Island Sanctuaries started. As there is only sightseeing log it seems there isn't much interest in this... and it's a one-off content. Repeatable tasks as those listed in previous posts work much better at having people in the zones.
    Then I will plan on complaining about it more. I think the environmental design has been one of XIV's weakest aspects since Heavensward. EW's zones were literally five large circular bowls...and Thavnair. And part of that is ruined by flight which allows the player to quickly escape the denser ground level, but the earlier zones have a combination of denser level design and a lower flight ceiling that encourages a more immersive feel to the environment. And even comparing the earlier zones to stuff in say GW2 just isn't as richly designed.

    I can say the same thing about dungeons and raids as well. Very sparse, linear experiences running through very beautiful backdrops. Everything is designed to look stunning in panorama, but generally lacking a degree of fineness that makes your immediate surroundings feel distinct/discrete/intimate.
    (1)

  4. #4
    Player
    EgilTheStressedMage's Avatar
    Join Date
    Mar 2020
    Posts
    556
    Character
    Egil Vairemont
    World
    Jenova
    Main Class
    Black Mage Lv 90
    This Zenos yae Galvus rper is really committed.
    (2)

  5. #5
    Player
    Jin-'s Avatar
    Join Date
    Jan 2015
    Location
    Limsa
    Posts
    1,236
    Character
    Jin Wa
    World
    Odin
    Main Class
    Sage Lv 90
    Quote Originally Posted by SeverianLyonesse View Post
    Then I will plan on complaining about it more. I think the environmental design has been one of XIV's weakest aspects since Heavensward. EW's zones were literally five large circular bowls...and Thavnair. And part of that is ruined by flight which allows the player to quickly escape the denser ground level, but the earlier zones have a combination of denser level design and a lower flight ceiling that encourages a more immersive feel to the environment. And even comparing the earlier zones to stuff in say GW2 just isn't as richly designed.

    I can say the same thing about dungeons and raids as well. Very sparse, linear experiences running through very beautiful backdrops. Everything is designed to look stunning in panorama, but generally lacking a degree of fineness that makes your immediate surroundings feel distinct/discrete/intimate.
    Would be great if Square took note from GW2 how open world content can be rich in content and exploration. Also they just released new expansion pack so more to explore.
    (2)