I wanted to add something in regards to the tension that's built up within the thread, because I don't meant propose that this topic can only be healthy so long as people placate one another with blind agreement.

First and foremost, any job idea is realistically unlikely until we have some amount of evidence that would point us toward potential job concepts, which we won't be seeing any hints of until at least 6.3 (which tends to be the patch that teases a new job in some way). I think that should go without saying. That doesn't mean we can't talk about and theorize about what concepts could be even if they won't be.

Additionally, we can also talk about counter arguments to a given job concept if those counter arguments make sense. I cannot agree in good faith that any concept can be objectively 'not dynamic enough' because fiction has taught us that many unorthodox weapons and objects can be made to look flashy and exciting. Examples like umbrellas, yoyos, ice skates, instruments, stuffed animals, and many more have not only been all done in media before, but also all of these have been covered by SE at some point thus far. It's all about the rule of cool. How you do it matters so much more than how it might be used conventionally.

That said, there are reasons why some ideas many not be likely in FFXIV, and we can talk about those. We just shouldn't be weaponizing subjective statements against one another because it just comes across as disingenuous.

To give some examples of jobs that are very unlikely at this point, look at the Hero's Gauntlet jobs: Thief, Necromancer, and Berserker. Each of these has been officially deconfirmed at one point or another, and while it's not impossible that Yoshida could change his mind at any time, it's not likely that we'll see any of these 3. For Berserker, it's largely because Warrior kind of is Berserker. Warrior in most titles was a fairly generic concept of a job whos identity was just "uses weapons." So to give it more identity, they ended up basically utilizing Berserker's identity. We could theoretically go with X-2's Berserker who fought with claws, but there are quite literal Berserker themes built into Warrior, and this has been directly discussed in the past.

Thief and Necromancer, on the other hand, were deconfirmed on a basis of morality. Both have been stated to be concepts too immoral that wouldn't feel appropriate on the warrior of light in XIV's story from Yoshida's perspective.

I really don't want to be a keyboard warrior for all job ideas that can be or will be, but if we want to discuss ideas more critically, then we should aim to do so with clearer points.