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  1. #61
    Player
    kukurumei's Avatar
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    Mei Mei
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    Ultros
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    Leatherworker Lv 50
    Quote Originally Posted by Kaedan View Post
    Abilities akin to what 2 hour abilities did? Yes, please!

    Having them on a 2 hour cooldown? NO THANKS!

    As others have said, 30 minutes would be fine... hell, even 1 hour would be acceptable. But not 2 hours.
    I believe 2hrs is fine. As some have said, the game needs to be more challenging, and super abilities shouldn't be counted on, only reserved.

    The option to "reset it" should be in somewhere though. Pay a price, or maybe a special location, etc. As always there's a middle ground.
    (1)

  2. #62
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    Quote Originally Posted by Shosasosa View Post
    Hmm i think Astral Flow lasted 3 minutes and most others lasted 1 minute go back and play 11
    *sigh* your purpose? What's the purpose of me going back to XI to find out about the durations? They were either...

    Instant
    30secs
    45secs
    1min
    3mins(brd and smn)

    However, you failed to figure out my main point as to why I would be against a "2hr" ability. MOST WERE NOT WORTH BEING ON A 2HR CD.

    Now anybody else can feel free to throw debates or whatever at my posts. I merely wrote my opinion on the matter based off my own experiences in XI.
    (0)
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  3. #63
    Player
    kukurumei's Avatar
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    Mei Mei
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    Ultros
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    Leatherworker Lv 50
    Quote Originally Posted by Akumu View Post
    *sigh* your purpose? What's the purpose of me going back to XI to find out about the durations? They were either...

    Instant
    30secs
    45secs
    1min
    3mins(brd and smn)

    However, you failed to figure out my main point as to why I would be against a "2hr" ability. MOST WERE NOT WORTH BEING ON A 2HR CD.

    Now anybody else can feel free to throw debates or whatever at my posts. I merely wrote my opinion on the matter based off my own experiences in XI.
    would you rather they be win on a stick buttons instead? For most jobs they were about as powerful within reason, given how effectively players have used them.
    (1)

  4. #64
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    Quote Originally Posted by kukurumei View Post
    would you rather they be win on a stick buttons instead? For most jobs they were about as powerful within reason, given how effectively players have used them.
    No I would rather the 2hrs be useful in a tight situation. Most gave little help in a bind. While a few almost always came in handy.

    edit: I'm not talking about an insta win here either. a few could truly be called an ace up ones sleeve. While most were very situational regardless of your bind.

    PLD, BLM, SAM, RDM(if something needed stunning), SMN, MNK(if he/she hits). These are jobs that had an ace up their sleeve. Did it guarantee a win? No. However they had a trick to try and turn things around regardless if it worked in the parties favor or not.

    Rarely did those other jobs make an impact like the above 2hrs and more so than anything were just used as minor support. Usually with a statement like "If he shits on us use your ace while the others just 2hr if you have it."
    (0)
    Last edited by Akumu; 03-28-2011 at 02:40 PM.
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  5. #65
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    Quote Originally Posted by kukurumei View Post
    I believe 2hrs is fine. As some have said, the game needs to be more challenging, and super abilities shouldn't be counted on, only reserved.

    The option to "reset it" should be in somewhere though. Pay a price, or maybe a special location, etc. As always there's a middle ground.
    It will be counted on in some situations though. If we have powerful abilities at our disposal, then those will be factored into strategies. In which case the cooldown just becomes annoying.
    (0)

  6. #66
    Player
    kukurumei's Avatar
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    Mei Mei
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    Leatherworker Lv 50
    Quote Originally Posted by Akumu View Post
    No I would rather the 2hrs be useful in a tight situation. Most gave little help in a bind. While a few almost always came in handy.

    edit: I'm not talking about an insta win here either. a few could truly be called an ace up ones sleeve. While most were very situational regardless of your bind.

    PLD, BLM, SAM, RDM(if something needed stunning), SMN, MNK(if he/she hits). These are jobs that had an ace up their sleeve. Did it guarantee a win? No. However they had a trick to try and turn things around regardless if it worked in the parties favor or not.
    It really depends on the scaling. Trying to scale 1-50, then 1-75, then 1-90 is tough, and sometimes some shine at certain levels and certain events more then others.

    I wouldn't underestimate, COR (as with everything it was luck based) is a big ace in party. WHM's benediction wasn't always respected, but always a panic button trick. Ranger EES scaled badly but is pretty darn decent for a while, not sure why square left it. DRK's blood weapon, wasn't all that great...until the unspeakable kreken tactic showed its head. BLU's 2hrs had their moments. And BST lived on their 2hrs. It was godly.

    Sure there's a couple of ruts, but SE did a decent job designing their 2hrs that it survived all these years. Even worthless EES has their place, and even something mundane as Mightly strike could be augmented to be fantastic (Critical strikes did not miss)

    A lot of the later abyssa content used otherwise "meh" 2hrs as a launchpad for zerg tactics.

    The things SE designed in FF11, are a overwhelmingly more brain power then we're seeing in FF14.
    (1)
    Last edited by kukurumei; 03-28-2011 at 02:55 PM.

  7. #67
    Player
    Kaedan's Avatar
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    Kaedan Burkhardt
    World
    Atomos
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    Gunbreaker Lv 100
    Quote Originally Posted by kukurumei View Post
    I believe 2hrs is fine. As some have said, the game needs to be more challenging, and super abilities shouldn't be counted on, only reserved.

    The option to "reset it" should be in somewhere though. Pay a price, or maybe a special location, etc. As always there's a middle ground.

    I agree, there should be a middle ground. Would you be opposed to 1 hour?

    Though I could see the benefit of having to pay to get it restored. The game lacks a real money sink at the moment (besides repairs), so that could help.
    (0)

  8. #68
    Player
    kukurumei's Avatar
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    Mei Mei
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    Ultros
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    Leatherworker Lv 50
    Quote Originally Posted by Kaedan View Post
    I agree, there should be a middle ground. Would you be opposed to 1 hour?

    Though I could see the benefit of having to pay to get it restored. The game lacks a real money sink at the moment (besides repairs), so that could help.
    As I mentioned, I believe the original design of the 2hr was based around the consensus that a normal playing "session" is around 2-3hrs. It's a major physical and mental block against rely on otherwise cheat abilities.

    It's like passing out a get out of jail free card in the game. You shouldn't get a second one. We could watered down the abilities in design, but that defeats the purpose of the "ace up the sleeve" ideal.

    I rather have a reset point then people counting down the hour. Though if SE does revolve around 1hr sessions (behest for instance being expanded) then it's always a game of challenge vs fun.

    Though it's true that with the current state of FF14, a toothless rabbit could conquer the world.
    (1)

  9. #69
    Player
    loady's Avatar
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    Loady Mchighguy
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    Balmung
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    Thaumaturge Lv 52
    Yes please
    (1)

  10. #70
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    Kota_Foxfrey's Avatar
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    Limsa Lominsa
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    Character
    Neko Kat
    World
    Hyperion
    Main Class
    Archer Lv 1
    I wouldn't mind 2 hour abilities. I just really hope they add bigger flashier animation and more movement from avatars then all the crappy unspectacular animation we have now for any skill. A good example for decent "looking" skill is Arrow Helix.
    (1)

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